/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define _01MENTAL_ANIM_DEFAULT 0 #define _01MENTAL_ANIM_BOWLREST 1 #define _01MENTAL_ANIM_BOWLJUMP 2 #define _01MENTAL_ANIM_GROUNDREST 3 #define _01MENTAL_ANIM_RUN 4 #define _01MENTAL_ANIM_WOUND01 5 #define _01MENTAL_ANIM_PANIC 6 #define _01MENTAL_ANIM_DEATH 7 #define _01MENTAL_ANIM_CRATEANIMLEFT 8 #define _01MENTAL_ANIM_CRATEANIMRIGHT 9 #define _01MENTAL_ANIM_CRATEANIMLEFTSEATING 10 #define _01MENTAL_ANIM_CRATEANIMRIGHTSEATING 11 #define _01MENTAL_ANIM_GREET 12 #define _01MENTAL_ANIM_GREETLOOP 13 #define _01MENTAL_ANIM_LEFTWAVE01 14 #define _01MENTAL_ANIM_LEFTWAVE02 15 #define _01MENTAL_ANIM_LEFTWAVE03 16 #define _01MENTAL_ANIM_LEFTWAVE04 17 #define _01MENTAL_ANIM_LEFTWAVE05 18 #define _01MENTAL_ANIM_LEFTWAVE06 19 #define _01MENTAL_ANIM_RIGHTWAVE01 20 #define _01MENTAL_ANIM_RIGHTWAVE02 21 #define _01MENTAL_ANIM_RIGHTWAVE03 22 #define _01MENTAL_ANIM_RIGHTWAVE04 23 #define _01MENTAL_ANIM_RIGHTWAVE05 24 #define _01MENTAL_ANIM_RIGHTWAVE06 25 #define _01MENTAL_ANIM_RIGHTWAVE07 26 #define _01MENTAL_ANIM_RIGHTWAVE08 27 #define _01MENTAL_ANIM_WALKZOMBIE 28 #define _01MENTAL_ANIM_WALKANGEL 29 // Color names // Patch names // Names of collision boxes #define _01MENTAL_COLLISION_BOX_PART_NAME 0 // Attaching position names #define _01MENTAL_ATTACHMENT_HEAD 0 #define _01MENTAL_ATTACHMENT_HORNS 1 #define _01MENTAL_ATTACHMENT_AURA 2 // Sound names