/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #if !defined(AFX_WNDDISPLAYTEXTURE_H__D9AF4DBF_9E24_4F24_AC82_3A9440AFD256__INCLUDED_) #define AFX_WNDDISPLAYTEXTURE_H__D9AF4DBF_9E24_4F24_AC82_3A9440AFD256__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // WndDisplayTexture.h : header file // ///////////////////////////////////////////////////////////////////////////// // CWndDisplayTexture window class CWndDisplayTexture : public CWnd { // Construction public: CWndDisplayTexture(); // Attributes public: CTextureData *m_ptd; CDrawPort *m_pDrawPort; CViewPort *m_pViewPort; CTString m_strText1; CTString m_strText2; PIXaabbox2D m_boxTexture; PIXaabbox2D m_boxText1; PIXaabbox2D m_boxText2; // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CWndDisplayTexture) public: virtual BOOL PreTranslateMessage(MSG* pMsg); //}}AFX_VIRTUAL // Implementation public: virtual ~CWndDisplayTexture(); BOOL Initialize(PIX pixX, PIX pixY, CTextureData *ptd, CTString strText1="", CTString strText2="", BOOL bDown=FALSE); // Generated message map functions protected: //{{AFX_MSG(CWndDisplayTexture) afx_msg void OnPaint(); afx_msg void OnKillFocus(CWnd* pNewWnd); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_WNDDISPLAYTEXTURE_H__D9AF4DBF_9E24_4F24_AC82_3A9440AFD256__INCLUDED_)