Debug
Win32
Release
Win32
Template
Win32
MFCProj
{CC94A769-3B63-008D-0B03-525791C804D1}
Application
v120
Unicode
Application
Dynamic
Unicode
v120
Application
Dynamic
Unicode
v120
Debug\
Debug\
false
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(ProjectDir);$(IncludePath)
$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\;$(ExecutablePath)
Release\
Release\
false
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(ProjectDir);$(IncludePath)
$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\;$(ExecutablePath)
MultiThreadedDebugDLL
Default
false
Disabled
true
Level3
true
WIN32;_DEBUG;_WINDOWS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
Debug\
true
.\Debug\SeriousSkaStudio.pch
Use
stdafx.h
Debug\
Debug\
EnableFastChecks
4996;4603;4333
true
_DEBUG;%(PreprocessorDefinitions)
.\Debug\SeriousSkaStudio.tlb
true
Win32
0x0409
_DEBUG;%(PreprocessorDefinitions)
true
.\Debug\SeriousSkaStudio.bsc
true
true
Windows
Debug\SeriousSkaStudio.exe
true
copy Debug\$(TargetName).exe $(SolutionDir)..\Bin\Debug\ >nul
copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul
Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug
$(SolutionDir)..\Bin\Debug\$(TargetName).exe;%(Outputs)
MultiThreadedDLL
OnlyExplicitInline
true
true
MaxSpeed
true
Level3
WIN32;NDEBUG;_WINDOWS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
.\Release\
true
.\Release\SeriousSkaStudio.pch
Use
stdafx.h
Release\
Release\
4996;4603;4333
true
NDEBUG;%(PreprocessorDefinitions)
.\Release\SeriousSkaStudio.tlb
true
Win32
0x0409
NDEBUG;%(PreprocessorDefinitions)
true
.\Release\SeriousSkaStudio.bsc
true
true
Windows
.\Release\SeriousSkaStudio.exe
true
copy Release\$(TargetName).exe $(SolutionDir)..\Bin\ >nul
copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul
Copying %(Filename) binaries to $(ENGINE_DIR)\Bin
$(SolutionDir)..\Bin\$(TargetName).exe;%(Outputs)
Create
stdafx.h
Create
stdafx.h
Document
true
true
RC
Document
Document
copy "hlp\%(Filename).cnt" $(OutDir)
Copying contents file...
$(OutDir)\$(InputName).cnt;%(Outputs)
copy "hlp\%(Filename).cnt" $(OutDir)
Copying contents file...
$(OutDir)\$(InputName).cnt;%(Outputs)
Document
pushd $(SolutionDir)
bison -o$(ProjectName)/Parser.c $(ProjectName)/Parser.y -d
popd
copy %(RootDir)%(Directory)\Parser.c %(RootDir)%(Directory)\Parser.cpp
del %(RootDir)%(Directory)\Parser.c /q
Creating parser source
$(InputDir)Parser.cpp;$(InputDir)Parser.h;%(Outputs)
pushd $(SolutionDir)
bison -o$(ProjectName)/Parser.c $(ProjectName)/Parser.y -d
popd
copy %(RootDir)%(Directory)\Parser.c %(RootDir)%(Directory)\Parser.cpp
del %(RootDir)%(Directory)\Parser.c /q
Creating parser source
$(InputDir)Parser.cpp;$(InputDir)Parser.h;%(Outputs)
Document
flex -o%(RootDir)%(Directory)\Scanner.cpp %(RootDir)%(Directory)\Scanner.l
Creating scanner source
.\Scanner.cpp;%(Outputs)
flex -o%(RootDir)%(Directory)\Scanner.cpp %(RootDir)%(Directory)\Scanner.l
Creating scanner source
.\Scanner.cpp;%(Outputs)
Document
echo. >"hlp\$(TargetName).hm"
echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm"
makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm"
makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Resources (IDR_*) >>"hlp\$(TargetName).hm"
makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm"
makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm"
makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm"
Making help include file...
hlp\$(TargetName).hm;%(Outputs)
echo. >"hlp\$(TargetName).hm"
echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm"
makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm"
makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Resources (IDR_*) >>"hlp\$(TargetName).hm"
makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm"
makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm"
echo. >>"hlp\$(TargetName).hm"
echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm"
makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm"
Making help include file...
hlp\$(TargetName).hm;%(Outputs)