Debug Win32 Release Win32 Template Win32 MFCProj {FF6F3C9B-689C-D26F-0563-9D12D6F6565B} Application v120 Unicode Application Dynamic Unicode v120 Application Dynamic Unicode v120 Debug\ Debug\ false $(SolutionDir)..\Tools.Win32;$(SolutionDir)..\Bin\Debug;$(ExecutablePath) $(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath) $(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath) Release\ Release\ false $(SolutionDir)..\Tools.Win32;$(SolutionDir)..\Bin;$(ExecutablePath) $(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath) $(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath) MultiThreadedDebugDLL Default false Disabled true Level3 true WIN32;_DEBUG;_CONSOLE;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions) Debug\ .\Debug\DecodeReport.pch Use stdafx.h Debug\ Debug\ EnableFastChecks 4996;4333 .\Debug\DecodeReport.tlb 0x0409 _DEBUG;%(PreprocessorDefinitions) true .\Debug\DecodeReport.bsc true true Console Debug\DecodeReport.exe true copy Debug\$(TargetName).exe $(SolutionDir)..\Bin\Debug\ >nul copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug $(SolutionDir)..\Bin\Debug\$(TargetName).exe MultiThreadedDLL OnlyExplicitInline false MaxSpeed true Level3 Speed true false true WIN32;NDEBUG;_CONSOLE;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions) .\Release\ .\Release\DecodeReport.pch Use stdafx.h Release\ Release\ 4996;4333 .\Release\DecodeReport.tlb 0x0409 NDEBUG;%(PreprocessorDefinitions) true .\Release\DecodeReport.bsc true true Console Release\DecodeReport.exe true copy Release\$(TargetName).exe $(SolutionDir)..\Bin\ >nul copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul Copying %(Filename) binaries to $(ENGINE_DIR)\Bin $(SolutionDir)..\Bin\$(TargetName).exe Create stdafx.h Create stdafx.h