/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #ifndef SE_INCL_SESSIONSOCKET_H #define SE_INCL_SESSIONSOCKET_H #ifdef PRAGMA_ONCE #pragma once #endif #include // parameters for a client class CSessionSocketParams { public: INDEX ssp_iBufferActions; INDEX ssp_iMaxBPS; INDEX ssp_iMinBPS; public: CSessionSocketParams(void); void Clear(void); // check if up to date with current params BOOL IsUpToDate(void); // update void Update(void); // message operations friend CNetworkMessage &operator<<(CNetworkMessage &nm, CSessionSocketParams &ssp); friend CNetworkMessage &operator>>(CNetworkMessage &nm, CSessionSocketParams &ssp); }; // connection data for each session connected to a server class CSessionSocket { public: BOOL sso_bActive; BOOL sso_bSendStream; CTimerValue sso_tvMessageReceived; TIME sso_tmLastSyncReceived; INDEX sso_iDisconnectedState; INDEX sso_iLastSentSequence; INDEX sso_ctBadSyncs; // counter of bad sync in row CTimerValue sso_tvLastMessageSent; // for sending keep-alive messages CTimerValue sso_tvLastPingSent; // for sending ping CNetworkStream sso_nsBuffer; // stream of blocks buffered for sending CSessionSocketParams sso_sspParams; // parameters that the client wants INDEX sso_ctLocalPlayers; // number of players that this client will connect BOOL sso_bVIP; // set if the client was successfully authorized as a VIP public: CSessionSocket(void); ~CSessionSocket(void); void Clear(void); void Activate(void); void Deactivate(void); BOOL IsActive(void); }; #endif /* include-once check. */