/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ // type of emiters enum CEmiterType { ET_AIR_ELEMENTAL = 1, ET_SUMMONER_STAFF, ET_FIREWORKS01, }; class DECL_DLL CEmittedParticle { public: FLOAT3D ep_vLastPos; FLOAT3D ep_vPos; FLOAT ep_fLastRot; FLOAT ep_fRot; FLOAT ep_fRotSpeed; FLOAT3D ep_vSpeed; // speed added in each tick COLOR ep_colLastColor; COLOR ep_colColor; FLOAT ep_tmEmitted; FLOAT ep_tmLife; FLOAT ep_fStretch; /* Default constructor. */ CEmittedParticle(void); void Read_t( CTStream &strm); void Write_t( CTStream &strm); }; class DECL_DLL CEmiter { public: enum CEmiterType em_etType; BOOL em_bInitialized; FLOAT em_tmStart; FLOAT em_tmLife; FLOAT3D em_vG; COLOR em_colGlobal; INDEX em_iGlobal; CStaticStackArray em_aepParticles; /* Default constructor. */ CEmiter(void); void Initialize(CEntity *pen); FLOAT3D GetGravity(CEntity *pen); void RenderParticles(void); void AnimateParticles(void); void AddParticle(FLOAT3D vPos, FLOAT3D vSpeed, FLOAT fRot, FLOAT fRotSpeed, FLOAT tmBirth, FLOAT tmLife, FLOAT fStretch, COLOR colColor); void Read_t( CTStream &strm); void Write_t( CTStream &strm); };