/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ // Animation names #define ELEMENTALLAVA_ANIM_IDLE 0 #define ELEMENTALLAVA_ANIM_STANDFIGHT 1 #define ELEMENTALLAVA_ANIM_STANDPLANE 2 #define ELEMENTALLAVA_ANIM_ATTACKLEFTHAND 3 #define ELEMENTALLAVA_ANIM_ATTACKTWOHANDS 4 #define ELEMENTALLAVA_ANIM_WOUND01 5 #define ELEMENTALLAVA_ANIM_WOUND02 6 #define ELEMENTALLAVA_ANIM_WOUND03 7 #define ELEMENTALLAVA_ANIM_WALKBIG 8 #define ELEMENTALLAVA_ANIM_RUNSMALL 9 #define ELEMENTALLAVA_ANIM_RUNMEDIUM 10 #define ELEMENTALLAVA_ANIM_ANGER 11 #define ELEMENTALLAVA_ANIM_DEATH03 12 #define ELEMENTALLAVA_ANIM_MELTFLY 13 #define ELEMENTALLAVA_ANIM_MELTUP 14 // Color names // Patch names // Names of collision boxes #define ELEMENTALLAVA_COLLISION_BOX_NORMAL 0 #define ELEMENTALLAVA_COLLISION_BOX_BOX 1 // Attaching position names #define ELEMENTALLAVA_ATTACHMENT_BODY_FLARE 0 #define ELEMENTALLAVA_ATTACHMENT_RIGHT_HAND_FLARE 1 #define ELEMENTALLAVA_ATTACHMENT_LEFT_HAND_FLARE 2 // Sound names