/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ // Animation names #define HEADMAN_ANIM_DEFAULT_ANIMATION 0 #define HEADMAN_ANIM_FIRECRACKER_ATACK 1 #define HEADMAN_ANIM_ROCKETMAN_ATTACK 2 #define HEADMAN_ANIM_CHAINSAW_ATTACK 3 #define HEADMAN_ANIM_BOMBERMAN_ATTACK 4 #define HEADMAN_ANIM_KAMIKAZE_ATTACK 5 #define HEADMAN_ANIM_CRAWL01 6 #define HEADMAN_ANIM_CRAWLDEATH01 7 #define HEADMAN_ANIM_CRAWLSEARCH02 8 #define HEADMAN_ANIM_DEATH01 9 #define HEADMAN_ANIM_DEATH02 10 #define HEADMAN_ANIM_DEATH03 11 #define HEADMAN_ANIM_DEATH04 12 #define HEADMAN_ANIM_DEATH05 13 #define HEADMAN_ANIM_FALL03 14 #define HEADMAN_ANIM_RUNFIRE01 15 #define HEADMAN_ANIM_RUNFIRE02 16 #define HEADMAN_ANIM_RUNFIRE03 17 #define HEADMAN_ANIM_IDLE01 18 #define HEADMAN_ANIM_IDLE02 19 #define HEADMAN_ANIM_WALK01 20 #define HEADMAN_ANIM_WOUND01 21 #define HEADMAN_ANIM_WOUND02 22 #define HEADMAN_ANIM_WOUND03 23 #define HEADMAN_ANIM_WOUND04 24 #define HEADMAN_ANIM_WOUND05 25 #define HEADMAN_ANIM_MACRODEATH01 26 #define HEADMAN_ANIM_MACRODEATH02 27 #define HEADMAN_ANIM_MACRODEATH03 28 #define HEADMAN_ANIM_MACRODEATH04 29 #define HEADMAN_ANIM_MACRODEATH05 30 // Color names // Patch names // Names of collision boxes #define HEADMAN_COLLISION_BOX_DEFAULT 0 #define HEADMAN_COLLISION_BOX_DEATH 1 // Attaching position names #define HEADMAN_ATTACHMENT_LEFT_HAND 0 #define HEADMAN_ATTACHMENT_SAW 1 #define HEADMAN_ATTACHMENT_RIGHT_HAND 2 #define HEADMAN_ATTACHMENT_BOMB_1 3 #define HEADMAN_ATTACHMENT_BOMB_2 4 #define HEADMAN_ATTACHMENT_NORMAL_HEAD 5 #define HEADMAN_ATTACHMENT_STICK 6 // Sound names