<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Template|Win32"> <Configuration>Template</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <SccProjectName> </SccProjectName> <SccLocalPath> </SccLocalPath> <ProjectGuid>{072EF3A9-482A-79A5-D364-2ECDD95B8029}</ProjectGuid> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <PlatformToolset>v120</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseOfMfc>false</UseOfMfc> <CharacterSet>Unicode</CharacterSet> <PlatformToolset>v120</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseOfMfc>false</UseOfMfc> <CharacterSet>Unicode</CharacterSet> <PlatformToolset>v120</PlatformToolset> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <OutDir>Debug\</OutDir> <IntDir>Debug\</IntDir> <LinkIncremental>false</LinkIncremental> <IncludePath>$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)</IncludePath> <LibraryPath>$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)</LibraryPath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <OutDir>Release\</OutDir> <IntDir>Release\</IntDir> <LinkIncremental>false</LinkIncremental> <IncludePath>$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)</IncludePath> <LibraryPath>$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)</LibraryPath> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <InlineFunctionExpansion>Default</InlineFunctionExpansion> <FunctionLevelLinking>false</FunctionLevelLinking> <Optimization>Disabled</Optimization> <SuppressStartupBanner>true</SuppressStartupBanner> <WarningLevel>Level3</WarningLevel> <MinimalRebuild>true</MinimalRebuild> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AssemblerListingLocation>.\Debug\</AssemblerListingLocation> <PrecompiledHeaderOutputFile>.\Debug\DedicatedServer.pch</PrecompiledHeaderOutputFile> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile> <ObjectFileName>.\Debug\</ObjectFileName> <ProgramDataBaseFileName>.\Debug\</ProgramDataBaseFileName> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <DisableSpecificWarnings>4996;4333</DisableSpecificWarnings> </ClCompile> <Midl> <TypeLibraryName>.\Debug\DedicatedServer.tlb</TypeLibraryName> </Midl> <ResourceCompile> <Culture>0x0409</Culture> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Bscmake> <SuppressStartupBanner>true</SuppressStartupBanner> <OutputFile>.\Debug\DedicatedServer.bsc</OutputFile> </Bscmake> <Link> <SuppressStartupBanner>true</SuppressStartupBanner> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Console</SubSystem> <IgnoreSpecificDefaultLibraries>gamed.dll gamempd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <OutputFile>Debug\DedicatedServer.exe</OutputFile> <AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies> <GenerateMapFile>true</GenerateMapFile> </Link> <CustomBuildStep> <Command>copy Debug\$(TargetName).exe $(SolutionDir)..\Bin\Debug\ >nul copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul</Command> <Message>Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug</Message> <Outputs>$(ENGINE_DIR)\Bin\Debug\$(InputName).exe;%(Outputs)</Outputs> </CustomBuildStep> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <StringPooling>true</StringPooling> <FunctionLevelLinking>true</FunctionLevelLinking> <Optimization>MaxSpeed</Optimization> <SuppressStartupBanner>true</SuppressStartupBanner> <WarningLevel>Level3</WarningLevel> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AssemblerListingLocation>.\Release\</AssemblerListingLocation> <PrecompiledHeaderOutputFile>.\Release\DedicatedServer.pch</PrecompiledHeaderOutputFile> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile> <ObjectFileName>.\Release\</ObjectFileName> <ProgramDataBaseFileName>.\Release\</ProgramDataBaseFileName> <DisableSpecificWarnings>4996;4333</DisableSpecificWarnings> </ClCompile> <Midl> <TypeLibraryName>.\Release\DedicatedServer.tlb</TypeLibraryName> </Midl> <ResourceCompile> <Culture>0x0409</Culture> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> <Bscmake> <SuppressStartupBanner>true</SuppressStartupBanner> <OutputFile>.\Release\DedicatedServer.bsc</OutputFile> </Bscmake> <Link> <SuppressStartupBanner>true</SuppressStartupBanner> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Console</SubSystem> <IgnoreSpecificDefaultLibraries>game.dll gamemp.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries> <OutputFile>.\Release\DedicatedServer.exe</OutputFile> <AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies> <GenerateMapFile>true</GenerateMapFile> </Link> <CustomBuildStep> <Command>copy Release\$(TargetName).exe $(SolutionDir)..\Bin\ >nul copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul</Command> <Message>Copying %(Filename) binaries to $(ENGINE_DIR)\Bin</Message> <Outputs>$(ENGINE_DIR)\Bin\$(InputName).exe;%(Outputs)</Outputs> </CustomBuildStep> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="DedicatedServer.cpp" /> <ClCompile Include="StdAfx.cpp"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">stdafx.h</PrecompiledHeaderFile> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">stdafx.h</PrecompiledHeaderFile> </ClCompile> </ItemGroup> <ItemGroup> <ClInclude Include="StdAfx.h" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="DedicatedServer.rc" /> </ItemGroup> <ItemGroup> <CustomBuild Include="icon1.ico" /> <CustomBuild Include="ReadMe.txt" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>