/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define MENTAL_ANIM_DEFAULT 0 #define MENTAL_ANIM_BOWLREST 1 #define MENTAL_ANIM_BOWLJUMP 2 #define MENTAL_ANIM_GROUNDREST 3 #define MENTAL_ANIM_RUN 4 #define MENTAL_ANIM_WOUND01 5 #define MENTAL_ANIM_PANIC 6 #define MENTAL_ANIM_DEATH 7 #define MENTAL_ANIM_CRATEANIMLEFT 8 #define MENTAL_ANIM_CRATEANIMRIGHT 9 #define MENTAL_ANIM_CRATEANIMLEFTSEATING 10 #define MENTAL_ANIM_CRATEANIMRIGHTSEATING 11 #define MENTAL_ANIM_GREET 12 #define MENTAL_ANIM_GREETLOOP1 13 #define MENTAL_ANIM_GREETLOOP2 14 #define MENTAL_ANIM_GREETLOOP3 15 #define MENTAL_ANIM_GREETLOOP4 16 #define MENTAL_ANIM_GREETLOOPLEFT1 17 #define MENTAL_ANIM_GREETLOOPLEFT2 18 #define MENTAL_ANIM_GREETLOOPLEFT3 19 #define MENTAL_ANIM_GREETLOOPLEFT4 20 #define MENTAL_ANIM_GREETLOOPRIGHT1 21 #define MENTAL_ANIM_GREETLOOPRIGHT2 22 #define MENTAL_ANIM_GREETLOOPRIGHT3 23 #define MENTAL_ANIM_GREETLOOPRIGHT4 24 #define MENTAL_ANIM_GREETLOOPBOTH01 25 #define MENTAL_ANIM_GREETLOOPBOTH02 26 #define MENTAL_ANIM_GREETJUMP01 27 #define MENTAL_ANIM_GREETJUMP02 28 #define MENTAL_ANIM_GREETJUMP03 29 #define MENTAL_ANIM_LEFTWAVE01 30 #define MENTAL_ANIM_LEFTWAVE02 31 #define MENTAL_ANIM_LEFTWAVE03 32 #define MENTAL_ANIM_LEFTWAVE04 33 #define MENTAL_ANIM_LEFTWAVE05 34 #define MENTAL_ANIM_LEFTWAVE06 35 #define MENTAL_ANIM_RIGHTWAVE01 36 #define MENTAL_ANIM_RIGHTWAVE02 37 #define MENTAL_ANIM_RIGHTWAVE03 38 #define MENTAL_ANIM_RIGHTWAVE04 39 #define MENTAL_ANIM_RIGHTWAVE05 40 #define MENTAL_ANIM_RIGHTWAVE06 41 #define MENTAL_ANIM_RIGHTWAVE07 42 #define MENTAL_ANIM_RIGHTWAVE08 43 #define MENTAL_ANIM_WALKZOMBIE 44 #define MENTAL_ANIM_WALKANGEL 45 #define MENTAL_ANIM_SNORE 46 #define MENTAL_ANIM_GETUP 47 // Color names // Patch names // Names of collision boxes #define MENTAL_COLLISION_BOX_PART_NAME 0 // Attaching position names #define MENTAL_ATTACHMENT_HEAD 0 #define MENTAL_ATTACHMENT_HORNS 1 #define MENTAL_ATTACHMENT_AURA 2 // Sound names