/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define WATERMAN_ANIM_DEFAULTANIMATION 0 #define WATERMAN_ANIM_ATTACK01 1 #define WATERMAN_ANIM_ATTACK02 2 #define WATERMAN_ANIM_ATTACK03 3 #define WATERMAN_ANIM_ATTACK04 4 #define WATERMAN_ANIM_ATTACK05 5 #define WATERMAN_ANIM_ATTACK06 6 #define WATERMAN_ANIM_DEATH01 7 #define WATERMAN_ANIM_DEATH02 8 #define WATERMAN_ANIM_DEATH03 9 #define WATERMAN_ANIM_STANDBOX 10 #define WATERMAN_ANIM_MORPHBOXUP 11 #define WATERMAN_ANIM_MORPHBOXDOWN 12 #define WATERMAN_ANIM_STANDPLANE 13 #define WATERMAN_ANIM_MORPHPLANEUP 14 #define WATERMAN_ANIM_MORPHPLANEDOWN 15 #define WATERMAN_ANIM_RUN 16 #define WATERMAN_ANIM_STAND 17 #define WATERMAN_ANIM_WALK 18 #define WATERMAN_ANIM_WOUND01 19 #define WATERMAN_ANIM_WOUND02 20 #define WATERMAN_ANIM_WOUND03 21 // Color names // Patch names // Names of collision boxes #define WATERMAN_COLLISION_BOX_NORMAL 0 #define WATERMAN_COLLISION_BOX_BOX 1 // Attaching position names #define WATERMAN_ATTACHMENT_BODY_FLARE 0 // Sound names