/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define DEVIL_ANIM_DEFAULT_ANIMATION 0 #define DEVIL_ANIM_FROMSTANDTOATTACK01POSITION 1 #define DEVIL_ANIM_ATTACK01LOOPMINIGUN 2 #define DEVIL_ANIM_FROMATTACK01TOSTANDPOSITION 3 #define DEVIL_ANIM_ATTACK02LOOPCLAWS 4 #define DEVIL_ANIM_ATTACK03 5 #define DEVIL_ANIM_DEATH 6 #define DEVIL_ANIM_DEATHREST 7 #define DEVIL_ANIM_FROMSTANDTODEFENDPOSITION 8 #define DEVIL_ANIM_DEFENDLOOP 9 #define DEVIL_ANIM_FROMDEFENDTOSTANDPOSITION 10 #define DEVIL_ANIM_RUN 11 #define DEVIL_ANIM_STANDLOOP 12 #define DEVIL_ANIM_WALK 13 #define DEVIL_ANIM_WOUND01SLIGHTFRONT 14 #define DEVIL_ANIM_WOUND02SLIGHTBACK 15 #define DEVIL_ANIM_WOUND03CRITICALFRONT 16 // Color names // Patch names // Names of collision boxes #define DEVIL_COLLISION_BOX_DEAFULT 0 #define DEVIL_COLLISION_BOX_DEATH 1 // Attaching position names #define DEVIL_ATTACHMENT_MINIGUN 0 #define DEVIL_ATTACHMENT_STICK 1 #define DEVIL_ATTACHMENT_SHIELD 2 // Sound names