/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define BODY_ANIM_DEFAULT_ANIMATION 0 #define BODY_ANIM_COLT_STAND 1 #define BODY_ANIM_COLT_REDRAW 2 #define BODY_ANIM_COLT_DRAW 3 #define BODY_ANIM_COLT_FIRERIGHT 4 #define BODY_ANIM_COLT_FIRELEFT 5 #define BODY_ANIM_KNIFE_ATTACK 6 #define BODY_ANIM_COLT_SWIM_STAND 7 #define BODY_ANIM_COLT_SWIM_REDRAW 8 #define BODY_ANIM_COLT_SWIM_DRAW 9 #define BODY_ANIM_COLT_SWIM_FIRERIGHT 10 #define BODY_ANIM_COLT_SWIM_FIRELEFT 11 #define BODY_ANIM_KNIFE_SWIM_ATTACK 12 #define BODY_ANIM_SHOTGUN_STAND 13 #define BODY_ANIM_SHOTGUN_REDRAW 14 #define BODY_ANIM_SHOTGUN_DRAW 15 #define BODY_ANIM_SHOTGUN_FIRELONG 16 #define BODY_ANIM_SHOTGUN_FIRESHORT 17 #define BODY_ANIM_SHOTGUN_SWIM_STAND 18 #define BODY_ANIM_SHOTGUN_SWIM_REDRAW 19 #define BODY_ANIM_SHOTGUN_SWIM_DRAW 20 #define BODY_ANIM_SHOTGUN_SWIM_FIRELONG 21 #define BODY_ANIM_SHOTGUN_SWIM_FIRESHORT 22 #define BODY_ANIM_MINIGUN_STAND 23 #define BODY_ANIM_MINIGUN_REDRAW 24 #define BODY_ANIM_MINIGUN_DRAW 25 #define BODY_ANIM_MINIGUN_FIRELONG 26 #define BODY_ANIM_MINIGUN_FIRESHORT 27 #define BODY_ANIM_MINIGUN_SWIM_STAND 28 #define BODY_ANIM_MINIGUN_SWIM_REDRAW 29 #define BODY_ANIM_MINIGUN_SWIM_DRAW 30 #define BODY_ANIM_MINIGUN_SWIM_FIRELONG 31 #define BODY_ANIM_MINIGUN_SWIM_FIRESHORT 32 #define BODY_ANIM_DEATH_UNDERWATER 33 #define BODY_ANIM_DEATH_BACK 34 #define BODY_ANIM_DEATH_EASYFALLBACK 35 #define BODY_ANIM_DEATH_FORWARD 36 #define BODY_ANIM_DEATH_EASYFALLFORWARD 37 #define BODY_ANIM_DEATH_SPIKES 38 #define BODY_ANIM_COLT_REDRAWSLOW 39 #define BODY_ANIM_COLT_DEACTIVATETOWALK 40 #define BODY_ANIM_SHOTGUN_REDRAWSLOW 41 #define BODY_ANIM_SHOTGUN_DEACTIVATETOWALK 42 #define BODY_ANIM_MINIGUN_REDRAWSLOW 43 #define BODY_ANIM_MINIGUN_DEACTIVATETOWALK 44 #define BODY_ANIM_STATUE_PULL 45 #define BODY_ANIM_LOOKAROUNDONCE 46 #define BODY_ANIM_WAIT 47 #define BODY_ANIM_WAITTOLOOKAROUND 48 #define BODY_ANIM_LOOKAROUNDTOWAIT 49 #define BODY_ANIM_LOOKAROUND 50 #define BODY_ANIM_NORMALWALK 51 #define BODY_ANIM_NORMALRUN 52 // Color names // Patch names // Names of collision boxes #define BODY_COLLISION_BOX_STAND 0 // Attaching position names #define BODY_ATTACHMENT_HEAD 0 #define BODY_ATTACHMENT_COLT_RIGHT 1 #define BODY_ATTACHMENT_KNIFE 2 #define BODY_ATTACHMENT_SINGLE_SHOTGUN 3 #define BODY_ATTACHMENT_DOUBLE_SHOTGUN 4 #define BODY_ATTACHMENT_FLAMER 5 #define BODY_ATTACHMENT_TOMMYGUN 6 #define BODY_ATTACHMENT_CANNON 7 #define BODY_ATTACHMENT_GRENADE_LAUNCHER 8 #define BODY_ATTACHMENT_LASER 9 #define BODY_ATTACHMENT_MINIGUN 10 #define BODY_ATTACHMENT_ROCKET_LAUNCHER 11 #define BODY_ATTACHMENT_COLT_LEFT 12 #define BODY_ATTACHMENT_ITEM 13 // Sound names