/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define BODY_ANIM_FORMIPMODELS 0 #define BODY_ANIM_KNIFE_CROUCHWALK 1 #define BODY_ANIM_KNIFE_CROUCHSTAND 2 #define BODY_ANIM_KNIFE_JUMP_START 3 #define BODY_ANIM_KNIFE_JUMP_END 4 #define BODY_ANIM_KNIFE_PUSH 5 #define BODY_ANIM_KNIFE_PULL 6 #define BODY_ANIM_KNIFE_PUSHPULL 7 #define BODY_ANIM_KNIFE_SWIMMING 8 #define BODY_ANIM_KNIFE_TURNING 9 #define BODY_ANIM_KNIFE_STAND 10 #define BODY_ANIM_KNIFE_WALKRUN 11 #define BODY_ANIM_KNIFE_ATTACK 12 #define BODY_ANIM_MINIGUN_CROUCHWALK 13 #define BODY_ANIM_MINIGUN_CROUCHSTAND 14 #define BODY_ANIM_MINIGUN_JUMP_START 15 #define BODY_ANIM_MINIGUN_JUMP_END 16 #define BODY_ANIM_MINIGUN_PUSH 17 #define BODY_ANIM_MINIGUN_PULL 18 #define BODY_ANIM_MINIGUN_PUSHPULL 19 #define BODY_ANIM_MINIGUN_SWIMMING 20 #define BODY_ANIM_MINIGUN_TURNING 21 #define BODY_ANIM_MINIGUN_WALKRUN 22 #define BODY_ANIM_MINIGUN_STAND 23 #define BODY_ANIM_COLT_CROUCHWALK 24 #define BODY_ANIM_COLT_CROUCHSTAND 25 #define BODY_ANIM_COLT_JUMP_START 26 #define BODY_ANIM_COLT_JUMP_END 27 #define BODY_ANIM_COLT_PUSH 28 #define BODY_ANIM_COLT_PULL 29 #define BODY_ANIM_COLT_PUSHPULL 30 #define BODY_ANIM_COLT_SWIMMING 31 #define BODY_ANIM_COLT_TURNING 32 #define BODY_ANIM_COLT_WALKRUN 33 #define BODY_ANIM_COLT_STAND 34 #define BODY_ANIM_SHOTGUN_CROUCHWALK 35 #define BODY_ANIM_SHOTGUN_CROUCHSTAND 36 #define BODY_ANIM_SHOTGUN_JUMP_START 37 #define BODY_ANIM_SHOTGUN_JUMP_END 38 #define BODY_ANIM_SHOTGUN_PUSH 39 #define BODY_ANIM_SHOTGUN_PULL 40 #define BODY_ANIM_SHOTGUN_PUSHPULL 41 #define BODY_ANIM_SHOTGUN_SWIMMING 42 #define BODY_ANIM_SHOTGUN_TURNING 43 #define BODY_ANIM_SHOTGUN_WALKRUN 44 #define BODY_ANIM_SHOTGUN_STAND 45 #define BODY_ANIM_BODY_DEATH_NORMAL 46 #define BODY_ANIM_BODY_DEATH_UNDERWATER 47 #define BODY_ANIM_BODY_DEATH_SPIKES 48 #define BODY_ANIM_STATUE_PULL 49 #define BODY_ANIM_LOOKAROUNDONCE 50 #define BODY_ANIM_NORMALWALK 51 #define BODY_ANIM_PUSHTOWALK 52 #define BODY_ANIM_WAIT 53 #define BODY_ANIM_PUSHTOWALKCOLT 54 #define BODY_ANIM_PUSHTOWALKKNIFE 55 #define BODY_ANIM_WAITTOLOOKAROUND 56 #define BODY_ANIM_LOOKAROUNDTOWAIT 57 #define BODY_ANIM_KNIFE_PUSH_SLOW 58 #define BODY_ANIM_MINIGUN_PUSH_SLOW 59 #define BODY_ANIM_COLT_PUSH_SLOW 60 #define BODY_ANIM_SHOTGUN_PUSH_SLOW 61 #define BODY_ANIM_LOOKAROUND 62 // Color names // Patch names // Names of collision boxes #define BODY_COLLISION_BOX_STAND 0 // Attaching position names #define BODY_ATTACHMENT_MINIGUN 0 #define BODY_ATTACHMENT_KNIFE 1 #define BODY_ATTACHMENT_ROCKET_LAUNCHER 2 #define BODY_ATTACHMENT_GRENADE_LAUNCHER 3 #define BODY_ATTACHMENT_LASER 4 #define BODY_ATTACHMENT_COLT_RIGHT 5 #define BODY_ATTACHMENT_COLT_LEFT 6 #define BODY_ATTACHMENT_DOUBLE_SHOTGUN 7 #define BODY_ATTACHMENT_SINGLE_SHOTGUN 8 #define BODY_ATTACHMENT_GHOST_BUSTER 9 #define BODY_ATTACHMENT_FLAMER 10 #define BODY_ATTACHMENT_TOMMYGUN 11 #define BODY_ATTACHMENT_PIPE_STICK 12 #define BODY_ATTACHMENT_PIPE_BOMB 13 #define BODY_ATTACHMENT_CANNON 14 #define BODY_ATTACHMENT_HEAD 15 #define BODY_ATTACHMENT_ITEM 16 // Sound names