/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define EYEMAN_ANIM_DEFAULT_ANIMATION 0 #define EYEMAN_ANIM_MORPHUP 1 #define EYEMAN_ANIM_MORPHDOWN 2 #define EYEMAN_ANIM_ATTACK01 3 #define EYEMAN_ANIM_ATTACK02 4 #define EYEMAN_ANIM_MORPHSTAND 5 #define EYEMAN_ANIM_MORPHATTACK 6 #define EYEMAN_ANIM_MORPHATTACKFLY 7 #define EYEMAN_ANIM_DEATH01 8 #define EYEMAN_ANIM_DEATH01REST 9 #define EYEMAN_ANIM_DEATH02 10 #define EYEMAN_ANIM_DEATH02REST 11 #define EYEMAN_ANIM_MORPHDEATH 12 #define EYEMAN_ANIM_MORPHDEATHRESTFRAME 13 #define EYEMAN_ANIM_FALL01 14 #define EYEMAN_ANIM_FALL02 15 #define EYEMAN_ANIM_RUN 16 #define EYEMAN_ANIM_STAND 17 #define EYEMAN_ANIM_WALK 18 #define EYEMAN_ANIM_WOUND03 19 #define EYEMAN_ANIM_WOUND06 20 #define EYEMAN_ANIM_WOUND07 21 #define EYEMAN_ANIM_MORPHWOUND01 22 #define EYEMAN_ANIM_MORPHWOUND02 23 #define EYEMAN_ANIM_IDLECOMPUTER 24 // Color names // Patch names // Names of collision boxes #define EYEMAN_COLLISION_BOX_GROUND 0 #define EYEMAN_COLLISION_BOX_AIR 1 #define EYEMAN_COLLISION_BOX_DEATH 2 // Attaching position names // Sound names