/*
 * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
 */

#line 4 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"

#include "StdH.h"

#include <EntitiesMP/WatchPlayers.h>
#include <EntitiesMP/WatchPlayers_tables.h>
void CWatchPlayers::SetDefaultProperties(void) {
  m_penOwner = NULL;
  m_penFar = NULL;
  m_fWaitTime = 0.1f;
  m_fDistance = 100.0f;
  m_bRangeWatcher = TRUE ;
  m_eetEventClose = EET_TRIGGER ;
  m_eetEventFar = EET_ENVIRONMENTSTOP ;
  m_penCurrentWatch = NULL;
  m_bActive = TRUE ;
  m_strName = "";
  CRationalEntity::SetDefaultProperties();
}
  
#line 34 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
BOOL CWatchPlayers::IsAnyPlayerClose(void) {
#line 36 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
FLOAT fClosest  = 100000.0f;
#line 37 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
FLOAT fDistance ;
#line 39 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
m_penCurrentWatch  = NULL ;
#line 41 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
for(INDEX iPlayer  = 0;iPlayer  < GetMaxPlayers  ();iPlayer  ++){
#line 42 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
CEntity  * penPlayer  = GetPlayerEntity  (iPlayer );
#line 44 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
if(penPlayer  != NULL  && penPlayer  -> GetFlags  () & ENF_ALIVE  && ! (penPlayer  -> GetFlags  () & ENF_INVISIBLE )){
#line 45 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
fDistance  = 100000.0f;
#line 46 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
if(m_bRangeWatcher ){
#line 48 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
fDistance  = (penPlayer  -> GetPlacement  () . pl_PositionVector  - 
#line 49 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
GetPlacement  () . pl_PositionVector ) . Length  ();
#line 50 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}else {
#line 51 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
if(m_penOwner  != NULL ){
#line 53 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
fDistance  = (penPlayer  -> GetPlacement  () . pl_PositionVector  - 
#line 54 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
m_penOwner  -> GetPlacement  () . pl_PositionVector ) . Length  ();
#line 55 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}
#line 56 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}
#line 57 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
if(fDistance  < fClosest ){
#line 58 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
fClosest  = fDistance ;
#line 59 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
m_penCurrentWatch  = penPlayer ;
#line 60 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}
#line 61 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}
#line 62 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}
#line 64 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
return (fClosest  < m_fDistance );
#line 65 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}
  
#line 68 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
void CWatchPlayers::SendCloseEvent(void) {
#line 70 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
if(m_bRangeWatcher  && m_penOwner  == NULL ){
#line 73 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}else {
#line 74 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
SendToTarget  (m_penOwner  , m_eetEventClose  , m_penCurrentWatch );
#line 75 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}
#line 76 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}
  
#line 79 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
void CWatchPlayers::SendFarEvent(void) {
#line 81 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
if(m_bRangeWatcher  && m_penOwner  == NULL ){
#line 84 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}else {
#line 85 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
if(m_penFar  != NULL ){
#line 86 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
SendToTarget  (m_penFar  , m_eetEventFar );
#line 87 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}else {
#line 88 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
SendToTarget  (m_penOwner  , m_eetEventFar );
#line 89 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}
#line 90 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}
#line 91 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}
BOOL CWatchPlayers::
#line 95 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CWatchPlayers_Main
  ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWatchPlayers::Main expects 'EVoid' as input!");  const EVoid &e = (const EVoid &)__eeInput;
#line 97 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
InitAsEditorModel  ();
#line 98 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
SetPhysicsFlags  (EPF_MODEL_IMMATERIAL );
#line 99 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
SetCollisionFlags  (ECF_IMMATERIAL );
#line 102 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
SetModel  (MODEL_WATCHPLAYERS );
#line 103 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
SetModelMainTexture  (TEXTURE_WATCHPLAYERS );
#line 105 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
if(m_fWaitTime  < 0.1f){
#line 106 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
m_fWaitTime  = 0.1f;
#line 107 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}
#line 109 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
if(m_bActive ){
#line 110 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
Jump(STATE_CURRENT, STATE_CWatchPlayers_Active, TRUE, EVoid());return TRUE;
#line 111 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}else {
#line 112 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
Jump(STATE_CURRENT, STATE_CWatchPlayers_Inactive, TRUE, EVoid());return TRUE;
#line 113 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
} ASSERT(FALSE); return TRUE;};BOOL CWatchPlayers::
#line 116 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
Active(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CWatchPlayers_Active
  ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWatchPlayers::Active expects 'EVoid' as input!");  const EVoid &e = (const EVoid &)__eeInput;
#line 118 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
STATE_CWatchPlayers_FarWatch, TRUE;
Jump(STATE_CURRENT, 0x02be0001, FALSE, EBegin());return TRUE;}BOOL CWatchPlayers::H0x02be0001_Active_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be0001
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CWatchPlayers_FarWatch, TRUE, EVoid());return TRUE;case EVENTCODE_EDeactivate: Jump(STATE_CURRENT,0x02be0002, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CWatchPlayers::H0x02be0002_Active_02(const CEntityEvent &__eeInput){
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be0002
const EDeactivate&__e= (EDeactivate&)__eeInput;
;
#line 119 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
Jump(STATE_CURRENT, STATE_CWatchPlayers_Inactive, TRUE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};BOOL CWatchPlayers::
#line 122 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
Inactive(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CWatchPlayers_Inactive
  ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWatchPlayers::Inactive expects 'EVoid' as input!");  const EVoid &e = (const EVoid &)__eeInput;
#line 124 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
SetTimerAt(THINKTIME_NEVER);
Jump(STATE_CURRENT, 0x02be0004, FALSE, EBegin());return TRUE;}BOOL CWatchPlayers::H0x02be0004_Inactive_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be0004
switch(__eeInput.ee_slEvent){case(EVENTCODE_EActivate):{const EActivate&e= (EActivate&)__eeInput;

#line 126 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
UnsetTimer();Jump(STATE_CURRENT,0x02be0005, FALSE, EInternal());return TRUE;
#line 127 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}ASSERT(FALSE);break;default:{
#line 129 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
return TRUE;
#line 130 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}ASSERT(FALSE);break;
#line 131 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}return TRUE;}BOOL CWatchPlayers::H0x02be0005_Inactive_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be0005

#line 132 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
Jump(STATE_CURRENT, STATE_CWatchPlayers_Active, TRUE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};BOOL CWatchPlayers::
#line 136 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
CloseWatch(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CWatchPlayers_CloseWatch
  ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWatchPlayers::CloseWatch expects 'EVoid' as input!");  const EVoid &e = (const EVoid &)__eeInput;
#line 137 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
Jump(STATE_CURRENT,0x02be0009, FALSE, EInternal());return TRUE;}BOOL CWatchPlayers::H0x02be0009_CloseWatch_03(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be0009
if(!(TRUE )){ Jump(STATE_CURRENT,0x02be000a, FALSE, EInternal());return TRUE;}
#line 138 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
SetTimerAfter(m_fWaitTime );
Jump(STATE_CURRENT, 0x02be0007, FALSE, EBegin());return TRUE;}BOOL CWatchPlayers::H0x02be0007_CloseWatch_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be0007
switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;

#line 140 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
if(! IsAnyPlayerClose  ()){
#line 142 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
SendFarEvent  ();
#line 143 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
Jump(STATE_CURRENT, STATE_CWatchPlayers_FarWatch, TRUE, EVoid());return TRUE;
#line 144 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}
#line 145 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
return TRUE;
#line 146 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}ASSERT(FALSE);break;case(EVENTCODE_ETimer):{const ETimer&e= (ETimer&)__eeInput;
UnsetTimer();Jump(STATE_CURRENT,0x02be0008, FALSE, EInternal());return TRUE;}ASSERT(FALSE);break;default: return FALSE; break;
#line 148 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}return TRUE;}BOOL CWatchPlayers::H0x02be0008_CloseWatch_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be0008
Jump(STATE_CURRENT,0x02be0009, FALSE, EInternal());return TRUE;
#line 149 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}BOOL CWatchPlayers::H0x02be000a_CloseWatch_04(const CEntityEvent &__eeInput) {
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be000a
 ASSERT(FALSE); return TRUE;};BOOL CWatchPlayers::
#line 153 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
FarWatch(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CWatchPlayers_FarWatch
  ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWatchPlayers::FarWatch expects 'EVoid' as input!");  const EVoid &e = (const EVoid &)__eeInput;
#line 154 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
Jump(STATE_CURRENT,0x02be000e, FALSE, EInternal());return TRUE;}BOOL CWatchPlayers::H0x02be000e_FarWatch_03(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be000e
if(!(TRUE )){ Jump(STATE_CURRENT,0x02be000f, FALSE, EInternal());return TRUE;}
#line 155 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
SetTimerAfter(m_fWaitTime );
Jump(STATE_CURRENT, 0x02be000c, FALSE, EBegin());return TRUE;}BOOL CWatchPlayers::H0x02be000c_FarWatch_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be000c
switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;

#line 157 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
if(IsAnyPlayerClose  ()){
#line 159 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
SendCloseEvent  ();
#line 160 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
Jump(STATE_CURRENT, STATE_CWatchPlayers_CloseWatch, TRUE, EVoid());return TRUE;
#line 161 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}
#line 162 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
return TRUE;
#line 163 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}ASSERT(FALSE);break;case(EVENTCODE_ETimer):{const ETimer&e= (ETimer&)__eeInput;
UnsetTimer();Jump(STATE_CURRENT,0x02be000d, FALSE, EInternal());return TRUE;}ASSERT(FALSE);break;default: return FALSE; break;
#line 165 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}return TRUE;}BOOL CWatchPlayers::H0x02be000d_FarWatch_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be000d
Jump(STATE_CURRENT,0x02be000e, FALSE, EInternal());return TRUE;
#line 166 "D:/SE1_GPL/Sources/EntitiesMP/WatchPlayers.es"
}BOOL CWatchPlayers::H0x02be000f_FarWatch_04(const CEntityEvent &__eeInput) {
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x02be000f
 ASSERT(FALSE); return TRUE;};