/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ 223 %{ #include "StdH.h" %} enum ParticlesHolderType { 1 PHT_SPIRAL "Spiral", 2 PHT_EMANATE "Emanate", 3 PHT_STARDUST "Stardust", 4 PHT_ATOMIC "Atomic", 5 PHT_RISING "Rising", 6 PHT_FOUNTAIN "Fountain", 7 PHT_SMOKE "Smoke", 8 PHT_BLOOD "Blood", 9 PHT_EMANATEPLANE "EmanatePlane", 10 PHT_SANDFLOW "SandFlow", 11 PHT_WATERFLOW "WaterFlow", 12 PHT_LAVAFLOW "Lava Flow", 13 PHT_LAVAERUPTING "Lava Erupting", 14 PHT_WATERFALLFOAM "Waterfall foam", 15 PHT_CHIMNEYSMOKE "Chimney smoke", 16 PHT_WATERFALL "Waterfall", 17 PHT_TWISTER "Twister", 18 PHT_ROCKETMOTOR "Rocket motor", 19 PHT_COLLECT_ENERGY "Collect energy", }; class CParticlesHolder : CMovableModelEntity { name "ParticlesHolder"; thumbnail "Thumbnails\\ParticlesHolder.tbn"; features "HasName", "HasDescription"; properties: 1 enum ParticlesHolderType m_phtType "Type" 'Y' = PHT_SPIRAL, 2 enum ParticleTexture m_ptTexture "Texture" 'T' = PT_STAR01, 3 INDEX m_ctCount "Count" 'C' = 16, 4 FLOAT m_fStretchAll "StretchAll" 'S' = 1.0f, 5 FLOAT m_fStretchX "StretchX" 'X' = 1.0f, 6 FLOAT m_fStretchY "StretchY" 'Y' = 1.0f, 7 FLOAT m_fStretchZ "StretchZ" 'Z' = 1.0f, 8 CTString m_strName "Name" 'N' ="", 12 CTString m_strDescription = "", 13 BOOL m_bBackground "Background" 'B' = FALSE, // set if model is rendered in background 21 BOOL m_bTargetable "Targetable" = FALSE, // st if model should be targetable 30 FLOAT m_fSize "Size" = 0.1f, 31 FLOAT m_fParam1 "Param1" 'P' = 1.0f, 32 FLOAT m_fParam2 "Param2" = 1.0f, 33 FLOAT m_fParam3 "Param3" = 1.0f, 34 BOOL m_bActive "Active" 'A' = TRUE, // is particles are active 35 FLOAT m_fActivateTime = 0.0f, 36 FLOAT m_fDeactivateTime = -10000.0f, 37 FLOAT m_fMipFactorDisappear "Disappear mip factor" = 8.0f, components: 1 model MODEL_TELEPORT "Models\\Editor\\Teleport.mdl", 2 texture TEXTURE_TELEPORT "Models\\Editor\\BoundingBox.tex", functions: // render particles void RenderParticles(void) { if( !m_bActive) { return; } switch (m_phtType) { case PHT_SPIRAL : Particles_Spiral(this, m_fStretchAll, m_fStretchAll/2, m_ptTexture, m_ctCount); break; case PHT_EMANATE : Particles_Emanate(this, m_fStretchAll, m_fStretchAll/2, m_ptTexture, m_ctCount, m_fMipFactorDisappear); break; case PHT_STARDUST : Particles_Stardust(this, m_fStretchAll, m_fStretchAll/2, m_ptTexture, m_ctCount); break; case PHT_ATOMIC : Particles_Atomic(this, m_fStretchAll, m_fStretchAll/2, m_ptTexture, m_ctCount); break; case PHT_RISING : Particles_Rising(this, m_fActivateTime, m_fDeactivateTime, m_fStretchAll, m_fStretchX, m_fStretchY, m_fStretchZ, m_fSize, m_ptTexture, m_ctCount); break; case PHT_FOUNTAIN : Particles_Fountain(this, m_fStretchAll, m_fStretchAll/2, m_ptTexture, m_ctCount); break; case PHT_SMOKE : Particles_GrenadeTrail(this); break; case PHT_BLOOD : Particles_BloodTrail(this); break; case PHT_EMANATEPLANE: Particles_EmanatePlane(this, m_fStretchX, m_fStretchY, m_fStretchZ, m_fSize, m_fParam1, m_fParam2, m_ptTexture, m_ctCount, m_fMipFactorDisappear); break; case PHT_SANDFLOW : Particles_SandFlow(this, m_fStretchAll, m_fSize, m_fParam1, m_fActivateTime, m_fDeactivateTime, m_ctCount); break; case PHT_WATERFLOW : Particles_WaterFlow(this, m_fStretchAll, m_fSize, m_fParam1, m_fActivateTime, m_fDeactivateTime, m_ctCount); break; case PHT_LAVAFLOW : Particles_LavaFlow(this, m_fStretchAll, m_fSize, m_fParam1, m_fActivateTime, m_fDeactivateTime, m_ctCount); break; case PHT_LAVAERUPTING: Particles_LavaErupting(this, m_fStretchAll, m_fSize, m_fStretchX, m_fStretchY, m_fStretchZ, m_fActivateTime); break; case PHT_WATERFALLFOAM: Particles_WaterfallFoam(this, m_fStretchX, m_fStretchY, m_fStretchZ, m_fSize, m_fParam1, m_fParam2, m_fParam3, m_ctCount); break; case PHT_CHIMNEYSMOKE: Particles_ChimneySmoke(this, m_ctCount, m_fStretchAll, m_fMipFactorDisappear); break; case PHT_ROCKETMOTOR: Particles_RocketMotorBurning(this, m_ctCount, FLOAT3D(m_fStretchX,m_fStretchY,m_fStretchZ), m_fSize, m_ctCount); break; case PHT_COLLECT_ENERGY: Particles_CollectEnergy(this, m_fActivateTime, m_fActivateTime+2.0f); break; case PHT_TWISTER: Particles_Twister(this, 1.0f, 0.0f, 1e6, 1.0f); break; case PHT_WATERFALL: Particles_Waterfall(this, m_ctCount, m_fStretchAll, m_fStretchX, m_fStretchY, m_fStretchZ, m_fSize, m_fMipFactorDisappear, m_fParam1); break; } } BOOL IsTargetable(void) const { return m_bTargetable; } // apply mirror and stretch to the entity void MirrorAndStretch(FLOAT fStretch, BOOL bMirrorX) { m_fStretchAll*=fStretch; if (bMirrorX) { m_fStretchX = -m_fStretchX; } } // Stretch model void StretchModel(void) { // stretch factors must not have extreme values if (Abs(m_fStretchX) < 0.01f) { m_fStretchX = 0.01f; } if (Abs(m_fStretchY) < 0.01f) { m_fStretchY = 0.01f; } if (Abs(m_fStretchZ) < 0.01f) { m_fStretchZ = 0.01f; } if (m_fStretchAll< 0.01f) { m_fStretchAll = 0.01f; } if (Abs(m_fStretchX) >100.0f) { m_fStretchX = 100.0f*Sgn(m_fStretchX); } if (Abs(m_fStretchY) >100.0f) { m_fStretchY = 100.0f*Sgn(m_fStretchY); } if (Abs(m_fStretchZ) >100.0f) { m_fStretchZ = 100.0f*Sgn(m_fStretchZ); } if (m_fStretchAll>100.0f) { m_fStretchAll = 100.0f; } GetModelObject()->StretchModel( FLOAT3D( m_fStretchAll*m_fStretchX, m_fStretchAll*m_fStretchY, m_fStretchAll*m_fStretchZ) ); ModelChangeNotify(); }; CPlacement3D GetLerpedPlacement(void) const { return CEntity::GetLerpedPlacement(); // we never move anyway, so let's be able to be parented } // returns bytes of memory used by this object SLONG GetUsedMemory(void) { // initial SLONG slUsedMemory = sizeof(CParticlesHolder) - sizeof(CMovableModelEntity) + CMovableModelEntity::GetUsedMemory(); // add some more slUsedMemory += m_strName.Length(); slUsedMemory += m_strDescription.Length(); return slUsedMemory; } procedures: // particles are active Active() { m_bActive = TRUE; while( TRUE) { // wait defined time wait( m_fParam2+FRnd()*m_fParam3) { on (ETimer) : { // for randomly spawned particles if( m_phtType == PHT_LAVAERUPTING) { // spawn new particles m_fActivateTime = _pTimer->CurrentTick(); } stop; } on (EBegin) : { resume; } on (EDeactivate) : { m_fDeactivateTime = _pTimer->CurrentTick(); jump Inactive(); } } } }; // particles are not active Inactive() { m_bActive = FALSE; wait() { on (EBegin) : { resume; } on (EActivate) : { m_fActivateTime = _pTimer->CurrentTick(); m_fDeactivateTime = _pTimer->CurrentTick()+10000.0f; jump Active(); } } }; Main() { InitAsEditorModel(); SetPhysicsFlags(EPF_MODEL_IMMATERIAL); SetCollisionFlags(ECF_IMMATERIAL); // set appearance StretchModel(); SetModel(MODEL_TELEPORT); ModelChangeNotify(); SetModelMainTexture(TEXTURE_TELEPORT); if (m_bBackground) { SetFlags(GetFlags()|ENF_BACKGROUND); } else { SetFlags(GetFlags()&~ENF_BACKGROUND); } en_fGravityA = 30.0f; GetPitchDirection(-90.0f, en_vGravityDir); m_fActivateTime = 0.0f; m_fDeactivateTime = -10000.0f; if (m_bActive) { jump Active(); } else { jump Inactive(); } return; } };