/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #line 4 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" #include "StdH.h" //#include "ModelsMP/Enemies/Grunt/Grunt.h" #include #include #line 17 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" #define STRETCH_SOLDIER 1.2f #define STRETCH_COMMANDER 1.4f // info structure static EntityInfo eiGruntSoldier = { EIBT_FLESH, 200.0f, 0.0f, 1.9f*STRETCH_SOLDIER, 0.0f, // source (eyes) 0.0f, 1.3f*STRETCH_SOLDIER, 0.0f, // target (body) }; static EntityInfo eiGruntCommander = { EIBT_FLESH, 250.0f, 0.0f, 1.9f*STRETCH_COMMANDER, 0.0f, // source (eyes) 0.0f, 1.3f*STRETCH_COMMANDER, 0.0f, // target (body) }; #define FIREPOS_SOLDIER FLOAT3D(0.07f, 1.36f, -0.78f)*STRETCH_SOLDIER #define FIREPOS_COMMANDER_UP FLOAT3D(0.09f, 1.45f, -0.62f)*STRETCH_COMMANDER #define FIREPOS_COMMANDER_DN FLOAT3D(0.10f, 1.30f, -0.60f)*STRETCH_COMMANDER #define COMANDER_SMC_MODEL "ModelsSKA\\Enemies\\Grunt\\Commander.smc" #define SOLIDER_SMC_MODEL "ModelsSKA\\Enemies\\Grunt\\Grunt.smc" #define GRUNT_MESH #define GRUNT_SKELETON #define GRUNT_ANIMSET #define GRUNT_TEXTURE #define CLEAR_ANIM_TIME 0.2f static INDEX idGrunt_Wound = -1; static INDEX idGrunt_Run = -1; static INDEX idGrunt_IdlePatrol = -1; static INDEX idGrunt_IdleAttack = -1; static INDEX idGrunt_Fire = -1; static INDEX idGrunt_Default = -1; static INDEX idGrunt_DeathForward = -1; static INDEX idGrunt_DeathBackward = -1; static INDEX idGrunt_GunModel = -1; static INDEX idGrund_NormalBox = -1; static INDEX idGrund_DeathBox = -1; static CTextureObject _toStar01; #define SHP_BASE_TEXTURE 0 void CGruntSka::SetDefaultProperties(void) { m_gtType = GT_SOLDIER ; m_soFire1.SetOwner(this); m_soFire1.Stop_internal(); m_soFire2.SetOwner(this); m_soFire2.Stop_internal(); m_fMidBoneRot = 0.0f; m_miTest.Clear(); CEnemyBase::SetDefaultProperties(); } CGruntSka::CGruntSka(void) #line 97 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" { #line 99 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" idGrunt_Wound = ska_GetIDFromStringTable ("Grunt_Wound"); #line 100 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" idGrunt_Run = ska_GetIDFromStringTable ("Grunt_Run"); #line 101 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" idGrunt_IdlePatrol = ska_GetIDFromStringTable ("Grunt_IdlePatrol"); #line 102 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" idGrunt_IdleAttack = ska_GetIDFromStringTable ("Grunt_IdleAttack"); #line 103 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" idGrunt_Fire = ska_GetIDFromStringTable ("Grunt_Fire"); #line 104 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" idGrunt_Default = ska_GetIDFromStringTable ("Grunt_Default"); #line 105 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" idGrunt_DeathForward = ska_GetIDFromStringTable ("Grunt_DeathForward"); #line 106 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" idGrunt_DeathBackward = ska_GetIDFromStringTable ("Grunt_DeathBackward"); #line 107 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" idGrunt_GunModel = ska_GetIDFromStringTable ("Flamer"); #line 110 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" idGrund_NormalBox = ska_GetIDFromStringTable ("Normal"); #line 111 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" idGrund_DeathBox = ska_GetIDFromStringTable ("Death"); #line 112 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 114 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void CGruntSka::CreateTestModelInstance() #line 115 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" { #line 116 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" try { #line 117 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_miTest . AddMesh_t ((CTString) "ModelsSKA\\Test\\Arm\\Arm.bm"); #line 118 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_miTest . AddSkeleton_t ((CTString) "ModelsSKA\\Test\\Arm\\Arm.bs"); #line 119 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_miTest . AddAnimSet_t ((CTString) "ModelsSKA\\Test\\Arm\\Arm.ba"); #line 120 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_miTest . AddTexture_t ((CTString) "ModelsSKA\\Test\\Arm\\Objects\\Arm.tex" , "Arm" , NULL ); #line 121 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_miTest . AddColisionBox ("Default" , FLOAT3D (- 0.5f , 0.0f , - 0.5f) , FLOAT3D (0.5f , 2.0f , 0.5f)); #line 122 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" }catch (char * strErr ){ #line 123 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" FatalError (strErr ); #line 124 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 125 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 127 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void CGruntSka::BuildGruntModel() #line 128 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" { #line 131 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" en_pmiModelInstance = CreateModelInstance ("GruntSka"); #line 132 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" CModelInstance * pmi = GetModelInstance (); #line 133 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" try { #line 135 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" pmi -> AddMesh_t ((CTString) "ModelsSKA\\Enemies\\Grunt\\Grunt.bm"); #line 136 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" pmi -> AddSkeleton_t ((CTString) "ModelsSKA\\Enemies\\Grunt\\Grunt.bs"); #line 137 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" pmi -> AddAnimSet_t ((CTString) "ModelsSKA\\Enemies\\Grunt\\Grunt.ba"); #line 138 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" pmi -> AddTexture_t ((CTString) "ModelsSKA\\Enemies\\Grunt\\Soldier.tex" , "Grunt" , NULL ); #line 139 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" pmi -> AddColisionBox ("Default" , FLOAT3D (- 0.5f , 0.0f , - 0.5f) , FLOAT3D (0.5f , 2.0f , 0.5f)); #line 142 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" CModelInstance * pmiFlamer = CreateModelInstance ("Flamer"); #line 143 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" pmiFlamer -> AddMesh_t ((CTString) "ModelsSKA\\Weapons\\Flamer\\Flamer.bm"); #line 144 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" pmiFlamer -> AddSkeleton_t ((CTString) "ModelsSKA\\Weapons\\Flamer\\Flamer.bs"); #line 145 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" pmiFlamer -> AddAnimSet_t ((CTString) "ModelsSKA\\Weapons\\Flamer\\Flamer.ba"); #line 146 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" pmiFlamer -> AddTexture_t ((CTString) "ModelsSKA\\Weapons\\Flamer\\Flamer.tex" , "Flamer" , NULL ); #line 147 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" pmiFlamer -> AddTexture_t ((CTString) "ModelsSKA\\Enemies\\Grunt\\Lava04FX.tex" , "Lava04FX" , NULL ); #line 149 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" pmiFlamer -> SetOffsetRot (ANGLE3D (0 , 0 , 180)); #line 151 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" pmi -> AddChild (pmiFlamer ); #line 154 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" INDEX iParenBoneID = ska_GetIDFromStringTable ("R_Hand"); #line 155 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" pmiFlamer -> SetParentBone (iParenBoneID ); #line 158 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetSkaColisionInfo (); #line 159 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" }catch (char * strErr ){ #line 160 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" FatalError (strErr ); #line 161 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 162 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 164 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void CGruntSka::BuildCommanderModel(CEntity * penGrunt) #line 165 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" { #line 166 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetSkaModel ("ModelsSKA\\Enemies\\Grunt\\CommanderNoGun.smc"); #line 167 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" CModelInstance * pmiFlamer = NULL ; #line 168 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" try { #line 169 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" pmiFlamer = ParseSmcFile_t ("ModelsSKA\\Weapons\\Flamer\\Flamer.smc"); #line 170 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" }catch (char * strErr ){ #line 171 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" FatalError (strErr ); #line 172 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 174 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" INDEX iParenBoneID = ska_GetIDFromStringTable ("R_Hand"); #line 175 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" CModelInstance * pmi = GetModelInstance (); #line 176 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" pmi -> AddChild (pmiFlamer ); #line 177 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" pmiFlamer -> SetParentBone (iParenBoneID ); #line 179 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" pmiFlamer -> SetOffsetRot (ANGLE3D (0 , 0 , 180)); #line 181 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetSkaColisionInfo (); #line 182 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } CTString CGruntSka::GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath) #line 257 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" { #line 258 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" CTString str ; #line 259 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" str . PrintF (TRANS ("A Grunt sent %s into the halls of Valhalla") , strPlayerName ); #line 260 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" return str ; #line 261 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 264 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void * CGruntSka::GetEntityInfo(void) { #line 265 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" if(m_gtType == GT_SOLDIER ){ #line 266 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" return & eiGruntSoldier ; #line 267 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" }else if(m_gtType == GT_COMMANDER ){ #line 268 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" return & eiGruntSoldier ; #line 269 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" }else { #line 270 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" ASSERT ("Unknown grunt type!"); #line 271 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" return NULL ; #line 272 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 273 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } const CTFileName & CGruntSka::GetComputerMessageName(void)const { #line 276 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" static DECLARE_CTFILENAME (fnmSoldier , "DataMP\\Messages\\Enemies\\GruntSoldier.txt"); #line 277 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" static DECLARE_CTFILENAME (fnmCommander , "DataMP\\Messages\\Enemies\\GruntCommander.txt"); #line 278 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" switch(m_gtType ){ #line 279 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" default : ASSERT (FALSE ); #line 280 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" case GT_SOLDIER : return fnmSoldier ; #line 281 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" case GT_COMMANDER : return fnmCommander ; #line 282 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 283 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 285 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void CGruntSka::Precache(void) { #line 286 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" CEnemyBase :: Precache (); #line 288 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" if(m_gtType == GT_SOLDIER ){ #line 289 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" PrecacheClass (CLASS_PROJECTILE , PRT_GRUNT_PROJECTILE_SOL ); #line 290 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 291 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" if(m_gtType == GT_COMMANDER ){ #line 292 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" PrecacheClass (CLASS_PROJECTILE , PRT_GRUNT_PROJECTILE_COM ); #line 293 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 295 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" PrecacheSound (SOUND_IDLE ); #line 296 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" PrecacheSound (SOUND_SIGHT ); #line 297 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" PrecacheSound (SOUND_WOUND ); #line 298 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" PrecacheSound (SOUND_FIRE ); #line 299 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" PrecacheSound (SOUND_DEATH ); #line 300 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 303 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void CGruntSka::ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType, #line 304 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection) #line 305 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" { #line 306 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" CEnemyBase :: ReceiveDamage (penInflictor , dmtType , fDamageAmmount , vHitPoint , vDirection ); #line 307 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 310 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" INDEX CGruntSka::AnimForDamage(FLOAT fDamage) { #line 311 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" GetModelInstance () -> AddAnimation (idGrunt_Wound , AN_CLEAR , 1 , 0); #line 312 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" return idGrunt_Wound ; #line 313 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 316 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" INDEX CGruntSka::AnimForDeath(void) { #line 317 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" INDEX idAnimDeath ; #line 318 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" FLOAT3D vFront ; #line 319 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" GetHeadingDirection (0 , vFront ); #line 320 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" FLOAT fDamageDir = m_vDamage % vFront ; #line 321 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" if(fDamageDir < 0){ #line 322 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" idAnimDeath = idGrunt_DeathBackward ; #line 323 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" }else { #line 324 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" idAnimDeath = idGrunt_DeathForward ; #line 325 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 327 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" GetModelInstance () -> AddAnimation (idAnimDeath , AN_CLEAR , 1 , 0); #line 329 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" return idAnimDeath ; #line 330 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 332 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" FLOAT CGruntSka::WaitForDust(FLOAT3D & vStretch) { #line 334 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" vStretch = FLOAT3D (1 , 1 , 2); #line 335 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" if(GetModelInstance () -> IsAnimationPlaying (idGrunt_DeathBackward )){ #line 336 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" return 0.5f; #line 337 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" }else if(GetModelInstance () -> IsAnimationPlaying (idGrunt_DeathForward )){ #line 338 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" return 1.0f; #line 339 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 340 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" return - 1.0f; #line 341 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 343 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void CGruntSka::DeathNotify(void) { #line 344 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" INDEX iBoxIndex = GetModelInstance () -> GetColisionBoxIndex (idGrund_DeathBox ); #line 345 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" ASSERT (iBoxIndex >= 0); #line 346 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" ChangeCollisionBoxIndexWhenPossible (iBoxIndex ); #line 347 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" en_fDensity = 500.0f; #line 348 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 351 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void CGruntSka::StandingAnim(void) { #line 352 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" GetModelInstance () -> AddAnimation (idGrunt_IdleAttack , AN_LOOPING | AN_NORESTART | AN_CLEAR , 1 , 0); #line 353 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 358 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void CGruntSka::RunningAnim(void) { #line 359 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" GetModelInstance () -> AddAnimation (idGrunt_Run , AN_LOOPING | AN_NORESTART | AN_CLEAR , 1 , 0); #line 360 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 361 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void CGruntSka::WalkingAnim(void) { #line 362 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" RunningAnim (); #line 363 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 364 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void CGruntSka::RotatingAnim(void) { #line 365 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" RunningAnim (); #line 366 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 369 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void CGruntSka::IdleSound(void) { #line 370 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" PlaySound (m_soSound , SOUND_IDLE , SOF_3D ); #line 371 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 372 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void CGruntSka::SightSound(void) { #line 373 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" PlaySound (m_soSound , SOUND_SIGHT , SOF_3D ); #line 374 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 375 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void CGruntSka::WoundSound(void) { #line 376 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" PlaySound (m_soSound , SOUND_WOUND , SOF_3D ); #line 377 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 378 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void CGruntSka::DeathSound(void) { #line 379 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" PlaySound (m_soSound , SOUND_DEATH , SOF_3D ); #line 380 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 383 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" void CGruntSka::EnemyPostInit(void) #line 384 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" { #line 386 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_soFire1 . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f); #line 387 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_soFire2 . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f); #line 388 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } BOOL CGruntSka:: #line 394 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" Fire(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CGruntSka_Fire ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CGruntSka::Fire expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 396 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" if(!(m_gtType == GT_SOLDIER )){ Jump(STATE_CURRENT,0x01570008, FALSE, EInternal());return TRUE;} #line 397 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" STATE_CGruntSka_SoldierAttack, TRUE; Jump(STATE_CURRENT, 0x01570001, FALSE, EBegin());return TRUE;}BOOL CGruntSka::H0x01570001_Fire_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01570001 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CGruntSka_SoldierAttack, TRUE, EVoid());return TRUE;case EVENTCODE_EEnd: Jump(STATE_CURRENT,0x01570002, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CGruntSka::H0x01570002_Fire_02(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x01570002 const EEnd&__e= (EEnd&)__eeInput; ;Jump(STATE_CURRENT,0x01570007, FALSE, EInternal());return TRUE;}BOOL CGruntSka::H0x01570008_Fire_08(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01570008 if(!(m_gtType == GT_COMMANDER )){ Jump(STATE_CURRENT,0x01570006, FALSE, EInternal());return TRUE;} #line 400 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" STATE_CGruntSka_CommanderAttack, TRUE; Jump(STATE_CURRENT, 0x01570003, FALSE, EBegin());return TRUE;}BOOL CGruntSka::H0x01570003_Fire_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01570003 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CGruntSka_CommanderAttack, TRUE, EVoid());return TRUE;case EVENTCODE_EEnd: Jump(STATE_CURRENT,0x01570004, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CGruntSka::H0x01570004_Fire_04(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x01570004 const EEnd&__e= (EEnd&)__eeInput; ;Jump(STATE_CURRENT,0x01570005, FALSE, EInternal());return TRUE;}BOOL CGruntSka::H0x01570006_Fire_06(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01570006 { #line 403 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" ASSERT (FALSE ); #line 404 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" }Jump(STATE_CURRENT,0x01570005, FALSE, EInternal());return TRUE;} BOOL CGruntSka::H0x01570005_Fire_05(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01570005 Jump(STATE_CURRENT,0x01570007, FALSE, EInternal());return TRUE;} BOOL CGruntSka::H0x01570007_Fire_07(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01570007 #line 405 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" Return(STATE_CURRENT,EReturn ()); #line 405 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CGruntSka:: #line 409 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SoldierAttack(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CGruntSka_SoldierAttack ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CGruntSka::SoldierAttack expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 411 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" StandingAnimFight (); #line 412 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetTimerAfter(0.2f + FRnd () * 0.25f); Jump(STATE_CURRENT, 0x0157000a, FALSE, EBegin());return TRUE;}BOOL CGruntSka::H0x0157000a_SoldierAttack_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0157000a switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0157000b, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CGruntSka::H0x0157000b_SoldierAttack_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0157000b ; #line 414 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" GetModelInstance () -> AddAnimation (idGrunt_Fire , AN_CLEAR , 1.0f , 0); #line 416 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" ShootProjectile (PRT_GRUNT_PROJECTILE_SOL , FIREPOS_SOLDIER , ANGLE3D (0 , 0 , 0)); #line 417 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" PlaySound (m_soFire1 , SOUND_FIRE , SOF_3D ); #line 419 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetTimerAfter(0.15f + FRnd () * 0.1f); Jump(STATE_CURRENT, 0x0157000c, FALSE, EBegin());return TRUE;}BOOL CGruntSka::H0x0157000c_SoldierAttack_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0157000c switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0157000d, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CGruntSka::H0x0157000d_SoldierAttack_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0157000d ; #line 420 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" GetModelInstance () -> AddAnimation (idGrunt_Fire , AN_CLEAR , 1.0f , 0); #line 421 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" ShootProjectile (PRT_GRUNT_PROJECTILE_SOL , FIREPOS_SOLDIER , ANGLE3D (0 , 0 , 0)); #line 422 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" PlaySound (m_soFire2 , SOUND_FIRE , SOF_3D ); #line 425 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetTimerAfter(FRnd () * 0.333f); Jump(STATE_CURRENT, 0x0157000e, FALSE, EBegin());return TRUE;}BOOL CGruntSka::H0x0157000e_SoldierAttack_05(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0157000e switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0157000f, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CGruntSka::H0x0157000f_SoldierAttack_06(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0157000f ; #line 426 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" Return(STATE_CURRENT,EEnd ()); #line 426 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CGruntSka:: #line 430 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" CommanderAttack(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CGruntSka_CommanderAttack ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CGruntSka::CommanderAttack expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 431 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" StandingAnimFight (); #line 432 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetTimerAfter(0.2f + FRnd () * 0.25f); Jump(STATE_CURRENT, 0x01570011, FALSE, EBegin());return TRUE;}BOOL CGruntSka::H0x01570011_CommanderAttack_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01570011 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01570012, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CGruntSka::H0x01570012_CommanderAttack_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01570012 ; #line 442 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" GetModelInstance () -> AddAnimation (idGrunt_Fire , AN_CLEAR , 1 , 0); #line 443 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" ShootProjectile (PRT_GRUNT_PROJECTILE_COM , FIREPOS_COMMANDER_DN , ANGLE3D (- 20 , 0 , 0)); #line 444 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" PlaySound (m_soFire1 , SOUND_FIRE , SOF_3D ); #line 446 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetTimerAfter(0.035f); Jump(STATE_CURRENT, 0x01570013, FALSE, EBegin());return TRUE;}BOOL CGruntSka::H0x01570013_CommanderAttack_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01570013 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01570014, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CGruntSka::H0x01570014_CommanderAttack_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01570014 ; #line 447 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" GetModelInstance () -> AddAnimation (idGrunt_Fire , AN_CLEAR , 1 , 0); #line 448 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" ShootProjectile (PRT_GRUNT_PROJECTILE_COM , FIREPOS_COMMANDER_DN , ANGLE3D (- 10 , 0 , 0)); #line 449 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" PlaySound (m_soFire2 , SOUND_FIRE , SOF_3D ); #line 451 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetTimerAfter(0.035f); Jump(STATE_CURRENT, 0x01570015, FALSE, EBegin());return TRUE;}BOOL CGruntSka::H0x01570015_CommanderAttack_05(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01570015 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01570016, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CGruntSka::H0x01570016_CommanderAttack_06(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01570016 ; #line 452 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" GetModelInstance () -> AddAnimation (idGrunt_Fire , AN_CLEAR , 1 , 0); #line 453 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" ShootProjectile (PRT_GRUNT_PROJECTILE_COM , FIREPOS_COMMANDER_DN , ANGLE3D (0 , 0 , 0)); #line 454 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" PlaySound (m_soFire1 , SOUND_FIRE , SOF_3D ); #line 456 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetTimerAfter(0.035f); Jump(STATE_CURRENT, 0x01570017, FALSE, EBegin());return TRUE;}BOOL CGruntSka::H0x01570017_CommanderAttack_07(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01570017 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01570018, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CGruntSka::H0x01570018_CommanderAttack_08(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01570018 ; #line 457 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" GetModelInstance () -> AddAnimation (idGrunt_Fire , AN_CLEAR , 1 , 0); #line 458 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" ShootProjectile (PRT_GRUNT_PROJECTILE_COM , FIREPOS_COMMANDER_DN , ANGLE3D (10 , 0 , 0)); #line 459 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" PlaySound (m_soFire2 , SOUND_FIRE , SOF_3D ); #line 461 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetTimerAfter(0.035f); Jump(STATE_CURRENT, 0x01570019, FALSE, EBegin());return TRUE;}BOOL CGruntSka::H0x01570019_CommanderAttack_09(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01570019 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0157001a, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CGruntSka::H0x0157001a_CommanderAttack_10(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0157001a ; #line 462 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" GetModelInstance () -> AddAnimation (idGrunt_Fire , AN_CLEAR , 1 , 0); #line 463 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" ShootProjectile (PRT_GRUNT_PROJECTILE_COM , FIREPOS_COMMANDER_DN , ANGLE3D (20 , 0 , 0)); #line 464 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" PlaySound (m_soFire2 , SOUND_FIRE , SOF_3D ); #line 466 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetTimerAfter(FRnd () * 0.5f); Jump(STATE_CURRENT, 0x0157001b, FALSE, EBegin());return TRUE;}BOOL CGruntSka::H0x0157001b_CommanderAttack_11(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0157001b switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0157001c, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CGruntSka::H0x0157001c_CommanderAttack_12(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0157001c ; #line 467 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" Return(STATE_CURRENT,EEnd ()); #line 467 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CGruntSka:: #line 473 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" Main(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CGruntSka_Main ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CGruntSka::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 475 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" InitAsSkaModel (); #line 476 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetPhysicsFlags (EPF_MODEL_WALKING | EPF_HASLUNGS ); #line 477 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetCollisionFlags (ECF_MODEL ); #line 478 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetFlags (GetFlags () | ENF_ALIVE ); #line 479 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" en_tmMaxHoldBreath = 5.0f; #line 480 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" en_fDensity = 2000.0f; #line 487 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" switch(m_gtType ){ #line 488 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" case GT_SOLDIER : #line 489 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetSkaModel (SOLIDER_SMC_MODEL ); #line 493 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fWalkSpeed = FRnd () + 2.5f; #line 494 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_aWalkRotateSpeed = AngleDeg (FRnd () * 10.0f + 500.0f); #line 495 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fAttackRunSpeed = FRnd () + 6.5f; #line 496 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_aAttackRotateSpeed = AngleDeg (FRnd () * 50 + 245.0f); #line 497 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fCloseRunSpeed = FRnd () + 6.5f; #line 498 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_aCloseRotateSpeed = AngleDeg (FRnd () * 50 + 245.0f); #line 500 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fAttackDistance = 80.0f; #line 501 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fCloseDistance = 0.0f; #line 502 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fStopDistance = 8.0f; #line 503 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fAttackFireTime = 2.0f; #line 504 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fCloseFireTime = 1.0f; #line 505 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fIgnoreRange = 200.0f; #line 507 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fBlowUpAmount = 80.0f; #line 508 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fBodyParts = 4; #line 509 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fDamageWounded = 0.0f; #line 510 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_iScore = 500; #line 511 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetHealth (40.0f); #line 512 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fMaxHealth = 40.0f; #line 514 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" GetModelInstance () -> StretchModel (FLOAT3D (STRETCH_SOLDIER , STRETCH_SOLDIER , STRETCH_SOLDIER )); #line 515 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" break ; #line 517 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" case GT_COMMANDER : #line 519 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetSkaModel (COMANDER_SMC_MODEL ); #line 522 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fWalkSpeed = FRnd () + 2.5f; #line 523 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_aWalkRotateSpeed = AngleDeg (FRnd () * 10.0f + 500.0f); #line 524 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fAttackRunSpeed = FRnd () + 8.0f; #line 525 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_aAttackRotateSpeed = AngleDeg (FRnd () * 50 + 245.0f); #line 526 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fCloseRunSpeed = FRnd () + 8.0f; #line 527 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_aCloseRotateSpeed = AngleDeg (FRnd () * 50 + 245.0f); #line 529 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fAttackDistance = 90.0f; #line 530 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fCloseDistance = 0.0f; #line 531 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fStopDistance = 15.0f; #line 532 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fAttackFireTime = 4.0f; #line 533 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fCloseFireTime = 2.0f; #line 535 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fIgnoreRange = 200.0f; #line 537 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fBodyParts = 5; #line 538 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fDamageWounded = 0.0f; #line 539 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_iScore = 800; #line 540 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" SetHealth (60.0f); #line 541 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" m_fMaxHealth = 60.0f; #line 543 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" GetModelInstance () -> StretchModel (FLOAT3D (STRETCH_COMMANDER , STRETCH_COMMANDER , STRETCH_COMMANDER )); #line 544 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" break ; #line 545 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" } #line 547 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" ModelChangeNotify (); #line 548 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" StandingAnim (); #line 551 "D:/SE1_GPL/Sources/EntitiesMP/GruntSka.es" Jump(STATE_CURRENT, STATE_CEnemyBase_MainLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};