/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #line 4 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" #include "StdH.h" #include "Models/Items/ItemHolder/ItemHolder.h" #include "Models/Items/Ammo/Shells/Shells.h" #include "Models/Items/Ammo/Bullets/Bullets.h" #include "Models/Items/Ammo/Rockets/Rockets.h" #include "Models/Weapons/RocketLauncher/Projectile/Rocket.h" #include "Models/Items/Ammo/Grenades/Grenades.h" #include "Models/Items/Ammo/Electricity/Electricity.h" #include "Models/Items/Ammo/Cannonball/Cannonball.h" #include "Models/Items/Ammo/Cannonball/CannonballQuad.h" #include "ModelsMP/Items/Ammo/SniperBullets/SniperBullets.h" #include #include CEntityEvent *EAmmoItem::MakeCopy(void) { CEntityEvent *peeCopy = new EAmmoItem(*this); return peeCopy;} EAmmoItem::EAmmoItem() : CEntityEvent(EVENTCODE_EAmmoItem) {; ClearToDefault(EaitType); ClearToDefault(iQuantity); }; void CAmmoItem::SetDefaultProperties(void) { m_EaitType = AIT_SHELLS ; CItem::SetDefaultProperties(); } #line 122 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" void CAmmoItem::Precache(void) { #line 123 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" PrecacheSound (SOUND_PICK ); #line 124 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" } #line 127 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" void CAmmoItem::RenderParticles(void) { #line 129 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" if(GetRenderType () != CEntity :: RT_MODEL || GetSP () -> sp_gmGameMode > CSessionProperties :: GM_COOPERATIVE #line 130 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" || ! ShowItemParticles ()) #line 131 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" { #line 132 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" return ; #line 133 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" } #line 134 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" switch(m_EaitType ){ #line 135 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_SHELLS : #line 136 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" Particles_Spiral (this , 1.0f * 0.75 , 1.0f * 0.75 , PT_STAR04 , 4); #line 137 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 138 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_BULLETS : #line 139 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" Particles_Spiral (this , 1.5f * 0.75 , 1.0f * 0.75 , PT_STAR04 , 6); #line 140 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 141 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_ROCKETS : #line 142 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" Particles_Spiral (this , 1.5f * 0.75 , 1.25f * 0.75 , PT_STAR04 , 6); #line 143 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 144 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_GRENADES : #line 145 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" Particles_Spiral (this , 2.0f * 0.75 , 1.25f * 0.75 , PT_STAR04 , 6); #line 146 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 147 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_ELECTRICITY : #line 148 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" Particles_Spiral (this , 1.5f * 0.75 , 1.125f * 0.75 , PT_STAR04 , 6); #line 149 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 150 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_NUKEBALL : #line 151 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" Particles_Spiral (this , 1.25f * 0.75 , 1.0f * 0.75 , PT_STAR04 , 4); #line 152 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 153 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_IRONBALLS : #line 154 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" Particles_Spiral (this , 2.0f * 0.75 , 1.25f * 0.75 , PT_STAR04 , 8); #line 155 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 156 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_BACKPACK : #line 157 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" Particles_Spiral (this , 3.0f * 0.5 , 2.5f * 0.5 , PT_STAR04 , 10); #line 158 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 159 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_SERIOUSPACK : #line 160 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" Particles_Spiral (this , 3.0f * 0.5 , 2.5f * 0.5 , PT_STAR04 , 10); #line 161 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 162 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_NAPALM : #line 163 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" Particles_Spiral (this , 3.0f * 0.5 , 2.5f * 0.5 , PT_STAR04 , 10); #line 164 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 165 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_SNIPERBULLETS : #line 166 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" Particles_Spiral (this , 1.5f * 0.75 , 1.25f * 0.75 , PT_STAR04 , 6); #line 167 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 168 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" } #line 169 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" } #line 172 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" BOOL CAmmoItem::FillEntityStatistics(EntityStats * pes) #line 173 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" { #line 174 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_ctCount = 1; #line 175 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_ctAmmount = m_fValue ; #line 176 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" switch(m_EaitType ){ #line 177 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_SHELLS : #line 178 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_strName = "Shells"; #line 179 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_fValue = m_fValue * AV_SHELLS ; #line 180 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 181 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_BULLETS : #line 182 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_strName = "Bullets"; #line 183 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_fValue = m_fValue * AV_BULLETS ; #line 184 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 185 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_ROCKETS : #line 186 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_strName = "Rockets"; #line 187 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_fValue = m_fValue * AV_ROCKETS ; #line 188 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 189 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_GRENADES : #line 190 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_strName = "Grenades"; #line 191 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_fValue = m_fValue * AV_GRENADES ; #line 192 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 193 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_ELECTRICITY : #line 194 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_strName = "Electricity"; #line 195 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_fValue = m_fValue * AV_ELECTRICITY ; #line 196 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 203 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_IRONBALLS : #line 204 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_strName = "Ironballs"; #line 205 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_fValue = m_fValue * AV_IRONBALLS ; #line 206 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 207 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_SERIOUSPACK : #line 208 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_strName = "SeriousPack"; #line 209 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_fValue = m_fValue * 100000; #line 210 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 211 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_BACKPACK : #line 212 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_strName = "BackPack"; #line 213 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_fValue = m_fValue * 100000; #line 214 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 215 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_NAPALM : #line 216 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_strName = "Napalm"; #line 217 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_fValue = m_fValue * AV_NAPALM ; #line 218 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 219 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_SNIPERBULLETS : #line 220 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_strName = "Sniper bullets"; #line 221 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_fValue = m_fValue * AV_SNIPERBULLETS ; #line 222 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 223 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" } #line 224 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" pes -> es_iScore = 0; #line 225 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" return TRUE ; #line 226 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" } #line 230 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" void CAmmoItem::SetProperties(void) #line 231 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" { #line 232 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" switch(m_EaitType ){ #line 233 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_SHELLS : #line 234 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fValue = 10.0f; #line 235 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 30.0f; #line 236 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_strDescription . PrintF ("Shells: %d" , (int ) m_fValue ); #line 238 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddItem (MODEL_SHELLS , TEXTURE_SHELLS , 0 , 0 , 0); #line 239 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.25f , 0) , FLOAT3D (1.5 , 1.5 , 0.75f)); #line 240 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" StretchItem (FLOAT3D (0.75f , 0.75f , 0.75f)); #line 241 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 242 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_BULLETS : #line 243 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fValue = 50.0f; #line 244 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 30.0f; #line 245 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_strDescription . PrintF ("Bullets: %d" , (int ) m_fValue ); #line 247 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddItem (MODEL_BULLETS , TEXTURE_BULLETS , 0 , 0 , 0); #line 248 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.6f , 0) , FLOAT3D (3 , 3 , 1.0f)); #line 249 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" StretchItem (FLOAT3D (0.75f , 0.75f , 0.75f)); #line 250 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 251 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_ROCKETS : #line 252 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fValue = 5.0f; #line 253 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 30.0f; #line 254 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_strDescription . PrintF ("Rockets: %d" , (int ) m_fValue ); #line 256 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddItem (MODEL_ROCKETS , TEXTURE_ROCKET , 0 , 0 , 0); #line 257 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddItemAttachment (ROCKETS_ATTACHMENT_ROCKET1 , MODEL_RC_ROCKET , TEXTURE_ROCKET , 0 , 0 , 0); #line 258 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddItemAttachment (ROCKETS_ATTACHMENT_ROCKET2 , MODEL_RC_ROCKET , TEXTURE_ROCKET , 0 , 0 , 0); #line 259 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddItemAttachment (ROCKETS_ATTACHMENT_ROCKET3 , MODEL_RC_ROCKET , TEXTURE_ROCKET , 0 , 0 , 0); #line 260 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddItemAttachment (ROCKETS_ATTACHMENT_ROCKET4 , MODEL_RC_ROCKET , TEXTURE_ROCKET , 0 , 0 , 0); #line 261 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddItemAttachment (ROCKETS_ATTACHMENT_ROCKET5 , MODEL_RC_ROCKET , TEXTURE_ROCKET , 0 , 0 , 0); #line 262 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" SetItemAttachmentAnim (ROCKETS_ATTACHMENT_ROCKET1 , ROCKET_ANIM_FORAMMO ); #line 263 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" SetItemAttachmentAnim (ROCKETS_ATTACHMENT_ROCKET2 , ROCKET_ANIM_FORAMMO ); #line 264 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" SetItemAttachmentAnim (ROCKETS_ATTACHMENT_ROCKET3 , ROCKET_ANIM_FORAMMO ); #line 265 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" SetItemAttachmentAnim (ROCKETS_ATTACHMENT_ROCKET4 , ROCKET_ANIM_FORAMMO ); #line 266 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" SetItemAttachmentAnim (ROCKETS_ATTACHMENT_ROCKET5 , ROCKET_ANIM_FORAMMO ); #line 267 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.6f , 0) , FLOAT3D (2 , 2 , 0.75f)); #line 268 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" StretchItem (FLOAT3D (0.75f , 0.75f , 0.75f)); #line 269 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 270 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_GRENADES : #line 271 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fValue = 5.0f; #line 272 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 30.0f; #line 273 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_strDescription . PrintF ("Grenades: %d" , (int ) m_fValue ); #line 275 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddItem (MODEL_GRENADES , TEXTURE_GRENADES , 0 , 0 , 0); #line 276 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.6f , 0) , FLOAT3D (4 , 4 , 1.0f)); #line 277 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" StretchItem (FLOAT3D (0.75f , 0.75f , 0.75f)); #line 278 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 279 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_ELECTRICITY : #line 280 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fValue = 50.0f; #line 281 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 30.0f; #line 282 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_strDescription . PrintF ("Electricity: %d" , (int ) m_fValue ); #line 284 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddItem (MODEL_ELECTRICITY , TEXTURE_ELECTRICITY , TEXTURE_EL_EFFECT , TEXTURE_EL_EFFECT , 0); #line 285 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddItemAttachment (ELECTRICITY_ATTACHMENT_EFFECT1 , MODEL_EL_EFFECT , TEXTURE_EL_EFFECT , 0 , 0 , 0); #line 286 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddItemAttachment (ELECTRICITY_ATTACHMENT_EFFECT2 , MODEL_EL_EFFECT , TEXTURE_EL_EFFECT , 0 , 0 , 0); #line 287 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddItemAttachment (ELECTRICITY_ATTACHMENT_EFFECT3 , MODEL_EL_EFFECT2 , TEXTURE_EL_EFFECT , 0 , 0 , 0); #line 288 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.6f , 0) , FLOAT3D (3 , 3 , 0.8f)); #line 289 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" StretchItem (FLOAT3D (0.75f , 0.75f , 0.75f)); #line 290 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 302 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_IRONBALLS : #line 303 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fValue = 4.0f; #line 304 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 30.0f; #line 305 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_strDescription . PrintF ("Iron balls: %d" , (int ) m_fValue ); #line 307 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddItem (MODEL_CANNONBALLS , TEXTURE_IRONBALL , TEX_REFL_DARKMETAL , TEX_SPEC_WEAK , 0); #line 308 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.75f , 0) , FLOAT3D (5 , 5 , 1.3f)); #line 309 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" StretchItem (FLOAT3D (0.75f , 0.75f , 0.75f)); #line 310 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 311 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_NAPALM : #line 312 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fValue = 100.0f; #line 313 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 30.0f; #line 314 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_strDescription . PrintF ("Napalm: %d" , (int ) m_fValue ); #line 316 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddItem (MODEL_FL_RESERVOIR , TEXTURE_FL_FUELRESERVOIR , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 317 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.75f , 0) , FLOAT3D (3 , 3 , 1.0f)); #line 318 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" StretchItem (FLOAT3D (1.25f , 1.25f , 1.25f)); #line 319 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 320 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_SERIOUSPACK : #line 321 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fValue = 1.0f; #line 322 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 30.0f; #line 323 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_strDescription . PrintF ("SeriousPack: %d" , (int ) m_fValue ); #line 325 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddItem (MODEL_SERIOUSPACK , TEXTURE_SERIOUSPACK , 0 , 0 , 0); #line 326 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.75f , 0) , FLOAT3D (2 , 2 , 1.3f)); #line 327 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" StretchItem (FLOAT3D (0.5f , 0.5f , 0.5f)); #line 328 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 329 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_BACKPACK : #line 330 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fValue = 1.0f; #line 331 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 30.0f; #line 332 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_strDescription . PrintF ("BackPack: %d" , (int ) m_fValue ); #line 334 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddItem (MODEL_BACKPACK , TEXTURE_BACKPACK , 0 , 0 , 0); #line 335 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.75f , 0) , FLOAT3D (2 , 2 , 1.3f)); #line 336 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" StretchItem (FLOAT3D (0.5f , 0.5f , 0.5f)); #line 337 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 338 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" case AIT_SNIPERBULLETS : #line 339 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fValue = 5.0f; #line 340 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 30.0f; #line 341 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_strDescription . PrintF ("Sniper bullets: %d" , (int ) m_fValue ); #line 343 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddItem (MODEL_SNIPER_BULLETS , TEXTURE_SNIPER_BULLETS , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 344 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.75f , 0) , FLOAT3D (3 , 3 , 1.0f)); #line 345 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" StretchItem (FLOAT3D (1.25f , 1.25f , 1.25f)); #line 346 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" break ; #line 347 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" default : ASSERTALWAYS ("Uknown ammo"); #line 348 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" } #line 349 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" } #line 351 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" void CAmmoItem::AdjustDifficulty(void) #line 352 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" { #line 353 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fValue = ceil (m_fValue * GetSP () -> sp_fAmmoQuantity ); #line 355 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" if(GetSP () -> sp_bInfiniteAmmo && m_penTarget == NULL ){ #line 356 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" Destroy (); #line 357 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" } #line 358 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" } BOOL CAmmoItem:: #line 361 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" ItemCollected(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CAmmoItem_ItemCollected ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EPass, "CAmmoItem::ItemCollected expects 'EPass' as input!"); const EPass &epass = (const EPass &)__eeInput; #line 362 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" ASSERT (epass . penOther != NULL ); #line 365 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" if(GetSP () -> sp_bAmmoStays && ! (m_bPickupOnce || m_bRespawn )){ #line 367 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" BOOL bWasPicked = MarkPickedBy (epass . penOther ); #line 368 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" if(bWasPicked ){ #line 370 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" Return(STATE_CURRENT,EVoid()); #line 370 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" return TRUE; #line 371 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" } #line 372 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" } #line 375 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" EAmmoItem eAmmo ; #line 376 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" eAmmo . EaitType = m_EaitType ; #line 377 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" eAmmo . iQuantity = (INDEX) m_fValue ; #line 379 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" if(epass . penOther -> ReceiveItem (eAmmo )){ #line 381 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_soPick . Set3DParameters (50.0f , 1.0f , 1.0f , 1.0f); #line 382 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" if(_pNetwork -> IsPlayerLocal (epass . penOther )){IFeel_PlayEffect ("PU_Ammo");} #line 383 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" if((m_EaitType == AIT_SERIOUSPACK ) || (m_EaitType == AIT_BACKPACK )) #line 384 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" { #line 385 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" PlaySound (m_soPick , SOUND_DEFAULT , SOF_3D ); #line 386 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" CPrintF ("^cFF0000^f5Warning!!! Replace old serious pack with new, BackPack entity!^r\n"); #line 387 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" } #line 388 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" else #line 389 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" { #line 390 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" PlaySound (m_soPick , SOUND_PICK , SOF_3D ); #line 391 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" } #line 392 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_fPickSoundLen = GetSoundLength (SOUND_PICK ); #line 393 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" if(! GetSP () -> sp_bAmmoStays || (m_bPickupOnce || m_bRespawn )){ #line 394 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" Jump(STATE_CURRENT, STATE_CItem_ItemReceived, FALSE, EVoid());return TRUE; #line 395 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" } #line 396 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" } #line 397 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" Return(STATE_CURRENT,EVoid()); #line 397 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CAmmoItem:: #line 400 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" Main(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CAmmoItem_Main ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CAmmoItem::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 401 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" if(m_EaitType == AIT_NUKEBALL ){ #line 402 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" m_EaitType = AIT_SHELLS ; #line 403 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" } #line 404 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" Initialize (); #line 405 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" StartModelAnim (ITEMHOLDER_ANIM_MEDIUMOSCILATION , AOF_LOOPING | AOF_NORESTART ); #line 406 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" ForceCollisionBoxIndexChange (ITEMHOLDER_COLLISION_BOX_MEDIUM ); #line 407 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" SetProperties (); #line 409 "D:/SE1_GPL/Sources/EntitiesMP/AmmoItem.es" Jump(STATE_CURRENT, STATE_CItem_ItemLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};