/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "stdh.h" #include // profile form for profiling world editing CWorldEditingProfile wepWorldEditingProfile; CProfileForm &_pfWorldEditingProfile = wepWorldEditingProfile; ///////////////////////////////////////////////////////////////////// // CWorldEditingProfile CWorldEditingProfile::CWorldEditingProfile(void) : CProfileForm ("World editing", "operations", CWorldEditingProfile::PCI_COUNT, CWorldEditingProfile::PTI_COUNT) { SETTIMERNAME(PTI_CSGTOTAL, "CSG operations total", ""); SETTIMERNAME(PTI_OBJECTOPTIMIZE, "CObject3D::Optimize()", ""); SETTIMERNAME(PTI_OBJECTCSG, "CObject3D::CSGxxxx()", ""); SETTIMERNAME(PTI_OBJECTCSG, "CObject3D::CSGxxxx()", ""); SETTIMERNAME(PTI_ADDOBJECTTOBRUSH, "AddObjectToBrush()", ""); SETTIMERNAME(PTI_FINDSHADOWLAYERS, "FindShadowLayers()", ""); SETTIMERNAME(PTI_CALCULATEBOUNDINGBOXES, "CalculateBoundingBoxes()", ""); SETTIMERNAME(PTI_ADDFROMOBJECT3D, "AddFromObject3D()", ""); SETTIMERNAME(PTI_TRIANGULATE, "Triangulate()", ""); SETTIMERNAME(PTI_TRISTRIPMODELS, "tristrip models", ""); SETTIMERNAME(PTI_LINKENTITIESTOSECTORS, "LinkEntitiesToSectors()", ""); SETTIMERNAME(PTI_LINKPORTALSANDSECTORS, "LinkPortalsAndSectors()", ""); SETTIMERNAME(PTI_READBRUSHES, "ReadBrushes()", ""); SETTIMERNAME(PTI_READBSP, "ReadBSP()", ""); SETTIMERNAME(PTI_READPORTALSECTORLINKS, "ReadPortalSectorLinks()", ""); SETTIMERNAME(PTI_READSTATE, "ReadState()", ""); SETTIMERNAME(PTI_REINITIALIZEENTITIES, "ReinitializeEntities()", ""); SETTIMERNAME(PTI_MAKESHADOWMAP, "MakeShadowMap()", ""); SETTIMERNAME(PTI_RENDERSHADOWS, "RenderShadows()", ""); SETTIMERNAME(PTI_MIXLAYERS, "CLayerMixer::MixLayers()", ""); SETTIMERNAME(PTI_CALCULATEDATA, "CLayerMixer::CalculateData()", ""); SETTIMERNAME(PTI_AMBIENTFILL, "CLayerMixer::FillWithAmbientLight()", ""); SETTIMERNAME(PTI_ADDONELAYERPOINT, "CLayerMixer::AddOneLayerPoint()", ""); SETTIMERNAME(PTI_ADDONELAYERDIRECTIONAL, "CLayerMixer::AddOneLayerDirectional()", ""); SETCOUNTERNAME(PCI_SECTORSOPTIMIZED, "sectors optimized"); SETCOUNTERNAME(PCI_SHADOWIMAGES, "shadow images generated"); SETCOUNTERNAME(PCI_SHADOWCLUSTERS, "total shadow clusters generated in all images"); SETCOUNTERNAME(PCI_POLYGONSHADOWS, "total polygon shadows cast"); }