/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #ifndef SE_INCL_TERRAIN_RENDER_H #define SE_INCL_TERRAIN_RENDER_H #ifdef PRAGMA_ONCE #pragma once #endif // Prepare scene for terrain render void PrepareScene(CAnyProjection3D &apr, CDrawPort *pdp, CTerrain *ptrTerrain); // Render one terrain void RenderTerrain(void); // Render one terrain in wireframe mode void RenderTerrainWire(COLOR &colEdges); // Regenerate terrain tile void ReGenerateTile(INDEX itt); // Draw terrain quad tree void DrawQuadTree(void); // Draw box in wireframe void gfxDrawWireBox(FLOATaabbox3D &bbox, COLOR col); // Draw selected vertices void DrawSelectedVertices(GFXVertex *pavVertices, GFXColor *pacolColors, INDEX ctVertices); SLONG GetUsedMemoryForTileBatching(void); #endif