/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #ifndef SE_INCL_ACTIONBUFFER_H #define SE_INCL_ACTIONBUFFER_H #ifdef PRAGMA_ONCE #pragma once #endif #include // buffer of player actions, sorted by time of arrival class CActionBuffer { public: CListHead ab_lhActions; public: CActionBuffer(void); ~CActionBuffer(void); void Clear(void); // add a new action to the buffer void AddAction(const CPlayerAction &pa); // remove oldest buffered action void RemoveOldest(void); // flush all actions up to given time tag void FlushUntilTime(__int64 llNewest); // get number of actions buffered INDEX GetCount(void); // get an action by its index (0=oldest) void GetActionByIndex(INDEX i, CPlayerAction &pa); // get last action older than given timetag CPlayerAction *GetLastOlderThan(__int64 llTime); }; #endif /* include-once check. */