/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SE_INCL_GAME_MENU_H #define SE_INCL_GAME_MENU_H #ifdef PRAGMA_ONCE #pragma once #endif class CGameMenu { public: CListHead gm_lhGadgets; CGameMenu *gm_pgmParentMenu; BOOL gm_bPopup; const char *gm_strName; // menu name (for mod interface only) class CMenuGadget *gm_pmgSelectedByDefault; class CMenuGadget *gm_pmgArrowUp; class CMenuGadget *gm_pmgArrowDn; class CMenuGadget *gm_pmgListTop; class CMenuGadget *gm_pmgListBottom; INDEX gm_iListOffset; INDEX gm_iListWantedItem; // item you want to focus initially INDEX gm_ctListVisible; INDEX gm_ctListTotal; CGameMenu(void); void ScrollList(INDEX iDir); void KillAllFocuses(void); virtual void Initialize_t(void); virtual void Destroy(void); virtual void StartMenu(void); virtual void FillListItems(void); virtual void EndMenu(void); // return TRUE if handled virtual BOOL OnKeyDown(int iVKey); virtual BOOL OnChar(MSG msg); virtual void Think(void); }; #endif /* include-once check. */