/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define BEAST_ANIM_DEFAULT 0 #define BEAST_ANIM_ATTACK 1 #define BEAST_ANIM_ATTACKFAST 2 #define BEAST_ANIM_IDLE 3 #define BEAST_ANIM_KICK 4 #define BEAST_ANIM_ANGER 5 #define BEAST_ANIM_WOUND 6 #define BEAST_ANIM_DEATH 7 #define BEAST_ANIM_DEATHBIG 8 #define BEAST_ANIM_WALK 9 #define BEAST_ANIM_WALKBIG 10 #define BEAST_ANIM_WALKTOIDLE 11 #define BEAST_ANIM_IDLETOWALK 12 #define BEAST_ANIM_IDLECOMPUTER 13 // Color names // Patch names // Names of collision boxes #define BEAST_COLLISION_BOX_DEFAULT 0 #define BEAST_COLLISION_BOX_DEATH 1 // Attaching position names // Sound names