/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "StdAfx.h" #include "LCDDrawing.h" static CTextureObject _toPointer; static CTextureObject _toBcgClouds; static CTextureObject _toBcgGrid; static PIX _pixSizeI; static PIX _pixSizeJ; static PIXaabbox2D _boxScreen; static FLOAT _tmNow; static ULONG _ulA; // rcg11162001 Made static to fix duplicate symbol resolution issue. static CDrawPort *_pdp = NULL; extern void _LCDInit(void) { try { _toBcgClouds.SetData_t(CTFILENAME("Textures\\General\\Background6.tex")); _toBcgGrid.SetData_t(CTFILENAME("Textures\\General\\Grid16x16-dot.tex")); _toPointer.SetData_t(CTFILENAME("Textures\\General\\Pointer.tex")); } catch (char *strError) { FatalError("%s\n", strError); } } extern void _LCDEnd(void) { _toBcgClouds.SetData(NULL); _toBcgGrid.SetData(NULL); _toPointer.SetData(NULL); } extern void _LCDPrepare(FLOAT fFade) { // get current time and alpha value _tmNow = (FLOAT)_pTimer->GetHighPrecisionTimer().GetSeconds(); _ulA = NormFloatToByte(fFade); } extern void _LCDSetDrawport(CDrawPort *pdp) { _pdp = pdp; _pixSizeI = _pdp->GetWidth(); _pixSizeJ = _pdp->GetHeight(); _boxScreen = PIXaabbox2D ( PIX2D(0,0), PIX2D(_pixSizeI, _pixSizeJ)); } void TiledTexture( PIXaabbox2D &_boxScreen, FLOAT fStretch, const MEX2D &vScreen, MEXaabbox2D &boxTexture) { PIX pixW = _boxScreen.Size()(1); PIX pixH = _boxScreen.Size()(2); boxTexture = MEXaabbox2D(MEX2D(0, 0), MEX2D(pixW/fStretch, pixH/fStretch)); boxTexture+=vScreen; } extern void _LCDDrawBox(PIX pixUL, PIX pixDR, PIXaabbox2D &box, COLOR col) { // up _pdp->DrawLine( box.Min()(1)-pixUL, box.Min()(2)-pixUL, box.Max()(1)+pixDR, box.Min()(2)-pixUL, col); // down _pdp->DrawLine( box.Min()(1)-pixUL, box.Max()(2)+pixDR, box.Max()(1)+pixDR, box.Max()(2)+pixDR, col); // left _pdp->DrawLine( box.Min()(1)-pixUL, box.Min()(2)-pixUL, box.Min()(1)-pixUL, box.Max()(2)+pixDR, col); // right _pdp->DrawLine( box.Max()(1)+pixDR, box.Min()(2)-pixUL, box.Max()(1)+pixDR, box.Max()(2)+pixDR+1, col); } extern void _LCDScreenBoxOpenLeft(COLOR col) { // up _pdp->DrawLine( _boxScreen.Min()(1)-1, _boxScreen.Min()(2), _boxScreen.Max()(1)-1, _boxScreen.Min()(2), col); // down _pdp->DrawLine( _boxScreen.Min()(1)-1, _boxScreen.Max()(2)-1, _boxScreen.Max()(1)-1, _boxScreen.Max()(2)-1, col); // right _pdp->DrawLine( _boxScreen.Max()(1)-1, _boxScreen.Min()(2), _boxScreen.Max()(1)-1, _boxScreen.Max()(2)-1+1, col); } extern void _LCDScreenBoxOpenRight(COLOR col) { // up _pdp->DrawLine( _boxScreen.Min()(1)-1, _boxScreen.Min()(2), _boxScreen.Max()(1)-1, _boxScreen.Min()(2), col); // down _pdp->DrawLine( _boxScreen.Min()(1)-1, _boxScreen.Max()(2)-1, _boxScreen.Max()(1)-1, _boxScreen.Max()(2)-1, col); // left _pdp->DrawLine( _boxScreen.Min()(1), _boxScreen.Min()(2), _boxScreen.Min()(1), _boxScreen.Max()(2)-1+1, col); } extern void _LCDScreenBox(COLOR col) { _LCDDrawBox(0,-1, _boxScreen, col); } extern void _LCDRenderClouds1(void) { MEXaabbox2D boxBcgClouds1; TiledTexture(_boxScreen, 1.3f*_pdp->GetWidth()/640.0f, MEX2D(sin(_tmNow*0.75f)*50,sin(_tmNow*0.9f)*40), boxBcgClouds1); _pdp->PutTexture(&_toBcgClouds, _boxScreen, boxBcgClouds1, C_dGREEN|_ulA>>1); TiledTexture(_boxScreen, 0.8f*_pdp->GetWidth()/640.0f, MEX2D(sin(_tmNow*0.95f)*50,sin(_tmNow*0.8f)*40), boxBcgClouds1); _pdp->PutTexture(&_toBcgClouds, _boxScreen, boxBcgClouds1, C_dGREEN|_ulA>>1); } extern void _LCDRenderClouds2(void) { MEXaabbox2D boxBcgClouds2; TiledTexture(_boxScreen, 0.5f*_pdp->GetWidth()/640.0f, MEX2D(2,10), boxBcgClouds2); _pdp->PutTexture(&_toBcgClouds, _boxScreen, boxBcgClouds2, C_BLACK|(_ulA>>1)); } extern void _LCDRenderClouds2Light(void) { MEXaabbox2D boxBcgClouds2; TiledTexture(_boxScreen, 1.7f*_pdp->GetWidth()/640.0f, MEX2D(2,10), boxBcgClouds2); _pdp->PutTexture(&_toBcgClouds, _boxScreen, boxBcgClouds2, C_BLACK|(_ulA>>1)); } extern void _LCDRenderGrid(void) { MEXaabbox2D boxBcgGrid; TiledTexture(_boxScreen, 1.0f, MEX2D(0,0), boxBcgGrid); _pdp->PutTexture(&_toBcgGrid, _boxScreen, boxBcgGrid, C_dGREEN|_ulA); } /* extern void _LCDRenderClouds1(void) { MEXaabbox2D boxBcgClouds1 = MEXaabbox2D(MEX2D(0,0), MEX2D(256,512)); MEXaabbox2D boxBcgClouds2 = MEXaabbox2D(MEX2D(0,0), MEX2D(512,256)); boxBcgClouds1 += MEX2D( sin(_tmNow*0.45f)*50, sin(_tmNow*0.65f)*40); boxBcgClouds2 += MEX2D( sin(_tmNow*0.55f)*50, sin(_tmNow*0.35f)*40); _pdp->PutTexture( &_toBcgClouds, _boxScreen, boxBcgClouds1, C_dGREEN|(_ulA>>1)); _pdp->PutTexture( &_toBcgClouds, _boxScreen, boxBcgClouds2, C_dGREEN|(_ulA>>1)); } extern void _LCDRenderClouds2(void) { MEXaabbox2D boxBcgClouds = MEXaabbox2D(MEX2D(0,0), MEX2D(512,512)); boxBcgClouds += MEX2D(2,10); _pdp->PutTexture( &_toBcgClouds, _boxScreen, boxBcgClouds, C_BLACK|(_ulA>>1)); } extern void _LCDRenderClouds2Light(void) { MEXaabbox2D boxBcgClouds2; TiledTexture( _boxScreen, 1.3f, MEX2D(2,10), boxBcgClouds2); _pdp->PutTexture( &_toBcgClouds, _boxScreen, boxBcgClouds2, C_BLACK|(_ulA>>1)); } extern void _LCDRenderGrid(void) { MEXaabbox2D boxBcgGrid; TiledTexture( _boxScreen, 1.0f, MEX2D(8,8), boxBcgGrid); _pdp->PutTexture( &_toBcgGrid, _boxScreen, boxBcgGrid, C_dGREEN|_ulA); } */ extern COLOR _LCDGetColor(COLOR colDefault, const char *strName) { return colDefault;//||((colDefault&0xFF0000)<<8); } extern COLOR _LCDFadedColor(COLOR col) { return MulColors(C_WHITE|_ulA, col); } extern COLOR _LCDBlinkingColor(COLOR col0, COLOR col1) { return LerpColor( col0, col1, sin(_tmNow*10.0f)*0.5f+0.5f); } extern void _LCDDrawPointer(PIX pixI, PIX pixJ) { CDisplayMode dmCurrent; _pGfx->GetCurrentDisplayMode(dmCurrent); if (dmCurrent.IsFullScreen()) { while (ShowCursor(FALSE) >= 0); } else { if (!_pInput->IsInputEnabled()) { while (ShowCursor(TRUE) < 0); } return; } PIX pixSizeI = _toPointer.GetWidth(); PIX pixSizeJ = _toPointer.GetHeight(); pixI-=1; pixJ-=1; _pdp->PutTexture( &_toPointer, PIXaabbox2D( PIX2D(pixI, pixJ), PIX2D(pixI+pixSizeI, pixJ+pixSizeJ)), _LCDFadedColor(C_WHITE|255)); }