/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ 230 %{ #include "StdH.h" %} uses "EntitiesMP/Marker"; uses "EntitiesMP/WorldBase"; class CGradientMarker: CMarker { name "Gradient Marker"; thumbnail "Thumbnails\\GradientMarker.tbn"; features "IsImportant"; properties: 1 FLOAT m_fHeight "Height" 'H' = -10.0f, 2 BOOL m_bDarkLight "Dark light" 'D' = TRUE, 3 COLOR m_colColor0 "Color 0" 'C' = (C_GRAY|CT_OPAQUE), 4 COLOR m_colColor1 "Color 1" 'A' = (C_WHITE|CT_OPAQUE), components: 1 model MODEL_MARKER "Models\\Editor\\GradientMarker.mdl", 2 texture TEXTURE_MARKER "Models\\Editor\\GradientMarker.tex" functions: /* Get gradient type name, return empty string if not used. */ const CTString &GetGradientName(void) { return m_strName; } /* Get gradient. */ BOOL GetGradient(INDEX iGradient, class CGradientParameters &gpGradient) { const FLOATmatrix3D &m = GetRotationMatrix(); gpGradient.gp_vGradientDir(1) = m(1,2); gpGradient.gp_vGradientDir(2) = m(2,2); gpGradient.gp_vGradientDir(3) = m(3,2); FLOAT fPos = gpGradient.gp_vGradientDir%GetPlacement().pl_PositionVector; gpGradient.gp_bDark = m_bDarkLight; if( m_fHeight>=0 && m_fHeight<+0.001f) { m_fHeight = +0.001f; } if( m_fHeight<=0 && m_fHeight>-0.001f) { m_fHeight = -0.001f; } gpGradient.gp_fH0 = fPos; gpGradient.gp_fH1 = fPos+m_fHeight; gpGradient.gp_col0 = m_colColor0; gpGradient.gp_col1 = m_colColor1; return TRUE; } void UncacheShadowsForGradient(void) { // for all entities in world FOREACHINDYNAMICCONTAINER(GetWorld()->wo_cenEntities, CEntity, iten) { // if it is world base entity if( IsOfClass(&*iten, "WorldBase")) { // uncache shadows for gradient ((CWorldBase *)&*iten)->UncacheShadowsForGradient(this); } } } void SetPlacement_internal(const CPlacement3D &plNew, const FLOATmatrix3D &mRotation, BOOL bNear) { CEntity::SetPlacement_internal(plNew, mRotation, bNear); UncacheShadowsForGradient(); } void OnEnd(void) { UncacheShadowsForGradient(); CEntity::OnEnd(); } procedures: Main() { InitAsEditorModel(); SetPhysicsFlags(EPF_MODEL_IMMATERIAL); SetCollisionFlags(ECF_IMMATERIAL); // set appearance SetModel(MODEL_MARKER); SetModelMainTexture(TEXTURE_MARKER); // set name if( m_strName=="Marker") { m_strName = "Gradient marker"; } UncacheShadowsForGradient(); return; } };