/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SE_INCL_SHADINGINFO_H #define SE_INCL_SHADINGINFO_H #ifdef PRAGMA_ONCE #pragma once #endif #include #include // Used for caching shading info for models if they don't move class ENGINE_API CShadingInfo { public: CListNode si_lnInPolygon; // for linking in the relevant polygon CBrushPolygon *si_pbpoPolygon; // the polygon that entity is above CTerrain *si_ptrTerrain; // terrain that entity is above FLOAT3D si_vNearPoint; // the relevant point in absolute space PIX si_pixShadowU, si_pixShadowV; // the relevant point in the polygon shadow map FLOAT si_fUDRatio, si_fLRRatio; // fraction between pixels CEntity *si_penEntity; // the entity which uses this shading info }; #endif /* include-once check. */