901 %{ #include "Entities/StdH/StdH.h" %} uses "Entities/Marker"; class CEnvironmentMarker: CMarker { name "Environment Marker"; thumbnail "Thumbnails\\EnvironmentMarker.tbn"; properties: 1 FLOAT m_fWaitTime "Wait time" 'W' = 0.0f, // time to wait (or do anything until go to another marker) 2 FLOAT m_fRandomTime "Random time" 'E' = 0.0f, // random time to wait (or do anything until go to another marker) 3 RANGE m_fMarkerRange "Marker range" 'R' = 5.0f, // range around marker (marker doesn't have to be hit directly) 4 BOOL m_bFixedAnimLength "Fixed anim length" 'F' = FALSE, // fixed anim length (like play once) 5 BOOL m_bChangeDefaultAnim "Change default anim" 'C' = FALSE, // change default anim 6 FLOAT m_fMoveSpeed "Move speed" 'V' = -1.0f, // moving speed 7 FLOAT m_fRotateSpeed "Rotate speed" 'B' = -1.0f, // rotate speed // for browsing animations on marker for base environment model 20 CTFileName m_fnMdl "Model" 'M' = CTFILENAME("Models\\Editor\\Axis.mdl"), 21 ANIMATION m_iAnim "Animation" 'A' =0, 22 CModelObject m_moAnimData, components: 1 model MODEL_MARKER "Models\\Editor\\EnvironmentMarker.mdl", 2 texture TEXTURE_MARKER "Models\\Editor\\EnvironmentMarker.tex" functions: /* Check if entity is moved on a route set up by its targets. */ BOOL MovesByTargetedRoute(CTString &strTargetProperty) const { strTargetProperty = "Target"; return TRUE; }; /* Check if entity can drop marker for making linked route. */ BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const { fnmMarkerClass = CTFILENAME("Classes\\EnvironmentMarker.ecl"); strTargetProperty = "Target"; return TRUE; }; /* Get anim data for given animation property - return NULL for none. */ CAnimData *GetAnimData(SLONG slPropertyOffset) { if(slPropertyOffset==offsetof(CEnvironmentMarker, m_iAnim)) { return m_moAnimData.GetData(); } else { return CEntity::GetAnimData(slPropertyOffset); } }; // >>> original source from CEntity::SetModel <<< // set mdoel object void SetModelObject(void) { // try to try { // load the new model data m_moAnimData.SetData_t(m_fnMdl); // if failed } catch(char *strError) { strError; DECLARE_CTFILENAME(fnmDefault, "Models\\Editor\\Axis.mdl"); // try to try { // load the default model data m_moAnimData.SetData_t(fnmDefault); // if failed } catch(char *strErrorDefault) { FatalError(TRANS("Cannot load default model '%s':\n%s"), (const char*)(CTString&)fnmDefault, strErrorDefault); } } }; procedures: Main() { InitAsEditorModel(); SetPhysicsFlags(EPF_MODEL_IMMATERIAL); SetCollisionFlags(ECF_IMMATERIAL); // set appearance SetModel(MODEL_MARKER); SetModelMainTexture(TEXTURE_MARKER); // set model data for anim browser SetModelObject(); return; } };