/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SE_INCL_TERRAIN_RAY_CASTING_H #define SE_INCL_TERRAIN_RAY_CASTING_H #ifdef PRAGMA_ONCE #pragma once #endif FLOAT FASTMATH TestRayCastHit(CTerrain *ptrTerrain, const FLOATmatrix3D &mRotation, const FLOAT3D &vPosition, const FLOAT3D &vOrigin, const FLOAT3D &vTarget,const FLOAT fOldDistance, const BOOL bHitInvisibleTris); FLOAT FASTMATH TestRayCastHit(CTerrain *ptrTerrain, const FLOATmatrix3D &mRotation, const FLOAT3D &vPosition, const FLOAT3D &vOrigin, const FLOAT3D &vTarget,const FLOAT fOldDistance, const BOOL bHitInvisibleTris, FLOATplane3D &plHitPlane, FLOAT3D &vHitPoint); #endif