Debug Win32 Release Win32 Template Win32 {F0E01B8A-1C93-85CB-693E-B9CA24A27168} Application v120 Unicode Application false Unicode v120 Application false v120 Unicode Debug\ Debug\ false $(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(ProjectDir);$(IncludePath) $(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath) true true Release\ Release\ false $(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(ProjectDir);$(IncludePath) $(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath) true true MultiThreadedDebugDLL Default false Disabled true Level3 true WIN32;_DEBUG;_WINDOWS;_AFXDLL;_WINDLL;_USRDLL;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions) .\Debug\ .\Debug\SeriousSam.pch Use StdH.h .\Debug\ .\Debug\ 4996;4333 true _DEBUG;%(PreprocessorDefinitions) .\Debug\SeriousSam.tlb true NUL Win32 0x0409 _DEBUG;%(PreprocessorDefinitions) true .\Debug\SeriousSam.bsc true true Windows gamed.lib gamempd.lib;%(IgnoreSpecificDefaultLibraries) Debug\SeriousSam.exe kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;%(AdditionalDependencies) true copy Debug\$(TargetName).exe $(SolutionDir)..\Bin\Debug\ >nul copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul Copying %(Filename) binaries to \Bin\Debug $(SolutionDir)..\Bin\Debug\$(InputName).exe;%(Outputs) MultiThreadedDLL OnlyExplicitInline false MaxSpeed true Level3 Speed true false true WIN32;NDEBUG;_WINDOWS;_WINDLL;_AFXDLL;_USRDLL;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions) .\Release\ .\Release\SeriousSam.pch Use StdH.h .\Release\ .\Release\ 4996;4333 true NDEBUG;%(PreprocessorDefinitions) .\Release\SeriousSam.tlb true NUL Win32 0x0409 NDEBUG;%(PreprocessorDefinitions) true .\Release\SeriousSam.bsc true true Windows game.lib gamemp.lib;%(IgnoreSpecificDefaultLibraries) Release\SeriousSam.exe kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;%(AdditionalDependencies) true copy Release\$(TargetName).exe $(SolutionDir)..\Bin\ >nul copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul Copying %(Filename) binaries to \Bin $(SolutionDir)..\Bin\$(InputName).exe;%(Outputs) Use StdH.h Use StdH.h Create StdH.h Create StdH.h Document Document Document Document Document Document Document Document Document Document Document Document