/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #ifndef SE_INCL_SHADER_COMMON_H #define SE_INCL_SHADER_COMMON_H #ifdef PRAGMA_ONCE #pragma once #endif void DoSpecularLayer(INDEX iSpecularTexture,INDEX iSpecularColor); void DoReflectionLayer(INDEX iReflectionTexture,INDEX iReflectionColor,BOOL bFullBright); #endif /* include-once check. */