/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "StdAfx.h" #include "LCDDrawing.h" extern CGame *_pGame; // console variables static const FLOAT tmConsoleFade = 0.0f; // how many seconds it takes console to fade in/out static FLOAT fConsoleFadeValue = 0.0f; // faded value of console (0..1) static CTimerValue tvConsoleLast; static CTString strConsole; static CTString strInputHistory = "\n"; static CTString strEditingLine; static CTString strExpandStart; static CTString strLastExpanded; static CTString strCurrentLine; static BOOL bLastExpandedFound; static INDEX iSymbolOffset; static INDEX iHistoryLine=0; static INDEX iCursorPos=0; static INDEX ctConsoleLinesOnScreen; static INDEX con_iFirstLine = 1; extern FLOAT con_fHeightFactor; extern FLOAT con_tmLastLines; // find a line with given number in a multi-line string counting from end of string BOOL GetLineCountBackward(const char *pchrStringStart, const char *pchrStringEnd, INDEX iBackwardLine, CTString &strResult) { // start at the end of string const char *pchrCurrent = pchrStringEnd; INDEX ctLinesDone=0; // while line of given number is not found while(ctLinesDone!=iBackwardLine) { // go one character back pchrCurrent--; // if got before start of string if (pchrCurrent < pchrStringStart) { // line is not found return FALSE; } // if at line break if(*pchrCurrent == '\n') { // count lines ctLinesDone++; } } // check that pointer is not outside range ASSERT(pchrCurrent>=pchrStringStart && pchrCurrentgm_csConsoleState==CS_OFF) { con_iFirstLine = 1; tvConsoleLast = _pTimer->GetHighPrecisionTimer(); return; } // get console height con_fHeightFactor = Clamp( con_fHeightFactor, 0.1f, 1.0f); FLOAT fHeightFactor = con_fHeightFactor; if( !gm_bGameOn) fHeightFactor = 0.9f; // calculate up-down speed to be independent of refresh speed CTimerValue tvNow = _pTimer->GetHighPrecisionTimer(); CTimerValue tvDelta = tvNow - tvConsoleLast; tvConsoleLast = tvNow; FLOAT fFadeSpeed = (FLOAT)(tvDelta.GetSeconds() / tmConsoleFade); // if console is dropping down if( _pGame->gm_csConsoleState==CS_TURNINGON) { // move it down fConsoleFadeValue += fFadeSpeed; // if finished moving if( fConsoleFadeValue>1.0f) { // stop fConsoleFadeValue = 1.0f; _pGame->gm_csConsoleState = CS_ON; } } // if console is pulling up if( _pGame->gm_csConsoleState==CS_TURNINGOFF) { // move it up fConsoleFadeValue -= fFadeSpeed; // if finished moving if( fConsoleFadeValue<0.0f) { // stop fConsoleFadeValue = 0.0f; _pGame->gm_csConsoleState = CS_OFF; // if not in network if (!_pNetwork->IsNetworkEnabled()) { // don't show last lines on screen after exiting console CON_DiscardLastLineTimes(); } return; } } if (_pGame->gm_csConsoleState==CS_TALK) { fHeightFactor = 0.1f; fConsoleFadeValue = 1.0f; } // calculate size of console box so that it covers upper half of the screen FLOAT fHeight = ClampUp( fHeightFactor*fConsoleFadeValue*2, fHeightFactor); CDrawPort dpConsole( pdp, 0.0f, 0.0f, 1.0f, fHeight); // lock drawport if( !dpConsole.Lock()) return; LCDPrepare(fConsoleFadeValue); LCDSetDrawport(&dpConsole); dpConsole.Fill(LCDFadedColor(C_BLACK|225)); PIX pixSizeI = dpConsole.GetWidth(); PIX pixSizeJ = dpConsole.GetHeight(); COLOR colLight = LCDFadedColor(C_WHITE|255); COLOR colDark = LCDFadedColor(SE_COL_BLUE_LIGHT|255); INDEX iBackwardLine = con_iFirstLine; if( iBackwardLine>1) Swap( colLight, colDark); PIX pixLineSpacing = _pfdConsoleFont->fd_pixCharHeight + _pfdConsoleFont->fd_pixLineSpacing; LCDRenderCloudsForComp(); //LCDRenderGrid(); LCDRenderClouds2(); dpConsole.DrawLine( 0, pixSizeJ-1, pixSizeI, pixSizeJ-1, LCDFadedColor(SE_COL_BLUE_NEUTRAL|255)); const COLOR colFill = (colDark & ~CT_AMASK) | 0x2F; dpConsole.Fill( 0, pixSizeJ-pixLineSpacing*1.6f, pixSizeI, pixLineSpacing*1.6f, colFill); // setup font PIX pixTextX = (PIX)(dpConsole.GetWidth()*0.01f); PIX pixYLine = dpConsole.GetHeight()-14; dpConsole.SetFont( _pfdConsoleFont); // print editing line of text dpConsole.SetTextMode(-1); CTString strPrompt; if (_pGame->gm_csConsoleState == CS_TALK) { strPrompt = TRANS("say: "); } else { strPrompt = "=> "; } CTString strLineOnScreen = strPrompt + strEditingLine; dpConsole.PutText( strLineOnScreen, pixTextX, pixYLine, colLight); dpConsole.SetTextMode(+1); // add blinking cursor if( ((ULONG)(_pTimer->GetRealTimeTick()*2)) & 1) { CTString strCursor="_"; FLOAT fTextScalingX = dpConsole.dp_fTextScaling * dpConsole.dp_fTextAspect; PIX pixCellSize = _pfdConsoleFont->fd_pixCharWidth * fTextScalingX + dpConsole.dp_pixTextCharSpacing; PIX pixCursorX = pixTextX + (iCursorPos+strlen(strPrompt))*pixCellSize; dpConsole.PutText( strCursor, pixCursorX, pixYLine+2, colDark); } // render previous outputs con_iFirstLine = ClampDn( con_iFirstLine, 1L); pixYLine -= (PIX)(pixLineSpacing * 1.333f); ctConsoleLinesOnScreen = pixYLine/pixLineSpacing; while( pixYLine >= 0) { CTString strLineOnScreen = CON_GetLastLine(iBackwardLine); dpConsole.PutText( strLineOnScreen, pixTextX, pixYLine, colDark); iBackwardLine++; pixYLine -= pixLineSpacing; } // all done dpConsole.Unlock(); } // print last few lines from console to top of screen void CGame::ConsolePrintLastLines(CDrawPort *pdp) { // get number of lines to print con_tmLastLines = Clamp( con_tmLastLines, 1.0f, 10.0f); INDEX ctLines = CON_NumberOfLinesAfter( _pTimer->GetRealTimeTick() - con_tmLastLines); // if no lines left to print, just skip it if( ctLines==0) return; // setup font _pfdConsoleFont->SetFixedWidth(); pdp->SetFont( _pfdConsoleFont); PIX pixCharHeight = _pfdConsoleFont->GetHeight() -1; // put some filter underneath for easier reading pdp->Fill( 0, 0, pdp->GetWidth(), pixCharHeight*ctLines, C_BLACK|128); // for each line for( INDEX iLine=0; iLinePutText( strLine, 0, pixCharHeight*(ctLines-iLine-1), SE_COL_BLUE_LIGHT|255); } } static void Key_Backspace( BOOL bShift, BOOL bRight) { // do nothing if string is empty INDEX ctChars = strlen(strEditingLine); if( ctChars==0) return; if( bRight && iCursorPos0) { // BACKSPACE key if( bShift) { // delete to start of line strEditingLine.TrimLeft(ctChars-iCursorPos); iCursorPos=0; } else { // delete only one char strEditingLine.DeleteChar(iCursorPos-1); iCursorPos--; } } } static void Key_ArrowUp(void) { CTString strSlash = "/"; CTString strHistoryLine; if( iHistoryLine==0) strCurrentLine = strEditingLine; INDEX iCurrentHistoryLine = iHistoryLine; do { // determine previous line in history iCurrentHistoryLine++; const char *pchrHistoryStart = (const char*)strInputHistory; const char *pchrHistoryEnd = pchrHistoryStart +strlen( strInputHistory) -1; // we reach top of history, if line doesn't exist in history if( !GetLineCountBackward( pchrHistoryStart, pchrHistoryEnd, iCurrentHistoryLine, strHistoryLine)) return; } while( strCurrentLine!="" && strnicmp( strHistoryLine, strCurrentLine, Min(strlen(strHistoryLine), strlen(strCurrentLine)))!=0 && strnicmp( strHistoryLine, strSlash+strCurrentLine, Min(strlen(strHistoryLine), strlen(strCurrentLine)+1))!=0); // set new editing line iHistoryLine = iCurrentHistoryLine; strEditingLine = strHistoryLine; iCursorPos = strlen(strEditingLine); } static void Key_ArrowDown(void) { CTString strSlash = "/"; CTString strHistoryLine; if( iHistoryLine==0) strCurrentLine = strEditingLine; INDEX iCurrentHistoryLine = iHistoryLine; while( iCurrentHistoryLine>1) { iCurrentHistoryLine--; const char *pchrHistoryStart = (const char *) strInputHistory; const char *pchrHistoryEnd = pchrHistoryStart +strlen(strInputHistory) -1; // line must exist in history BOOL bExists = GetLineCountBackward( pchrHistoryStart, pchrHistoryEnd, iCurrentHistoryLine, strHistoryLine); ASSERT( bExists); // set new editing line if( strCurrentLine=="" || strnicmp( strHistoryLine, strCurrentLine, Min(strlen(strHistoryLine), strlen(strCurrentLine))) ==0 || strnicmp( strHistoryLine, strSlash+strCurrentLine, Min(strlen(strHistoryLine), strlen(strCurrentLine)+1))==0) { iHistoryLine = iCurrentHistoryLine; strEditingLine = strHistoryLine; iCursorPos = strlen(strEditingLine); return; } } } void DoCheat(const CTString &strCommand, const CTString &strVar) { _pShell->SetINDEX(strVar, !_pShell->GetINDEX(strVar)); BOOL bNew = _pShell->GetINDEX(strVar); CPrintF("%s: %s\n", strCommand, bNew?"ON":"OFF"); } static void Key_Return(void) { // ignore keydown return (keyup will be handled) - because of key bind to return //if( _pGame->gm_csConsoleState==CS_TALK) return; // clear editing line from whitespaces strEditingLine.TrimSpacesLeft(); strEditingLine.TrimSpacesRight(); // reset display position con_iFirstLine = 1; // ignore empty lines if( strEditingLine=="" || strEditingLine=="/") { strEditingLine = ""; iCursorPos = 0; return; } // add to history strInputHistory += strEditingLine +"\r\n"; iHistoryLine = 0; // check for cheats #define CHEAT_PREFIX "please" if (strEditingLine.HasPrefix(CHEAT_PREFIX) || strEditingLine.HasPrefix("/" CHEAT_PREFIX)) { strEditingLine.RemovePrefix(CHEAT_PREFIX); strEditingLine.RemovePrefix("/ " CHEAT_PREFIX ); strEditingLine.TrimSpacesLeft(); if (strEditingLine=="god") { DoCheat(strEditingLine, "cht_bGod"); } else if (strEditingLine=="giveall") { DoCheat(strEditingLine, "cht_bGiveAll"); } else if (strEditingLine=="killall") { DoCheat(strEditingLine, "cht_bKillAll"); } else if (strEditingLine=="open") { DoCheat(strEditingLine, "cht_bOpen"); } else if (strEditingLine=="tellall") { DoCheat(strEditingLine, "cht_bAllMessages"); } else if (strEditingLine=="fly") { DoCheat(strEditingLine, "cht_bFly"); } else if (strEditingLine=="ghost") { DoCheat(strEditingLine, "cht_bGhost"); } else if (strEditingLine=="invisible") { DoCheat(strEditingLine, "cht_bInvisible"); } else if (strEditingLine=="refresh") { DoCheat(strEditingLine, "cht_bRefresh"); } else { CPrintF("sorry?\n"); } // parse editing line } else if( strEditingLine[0]=='/') { // add to output and execute CPrintF( "-> %s\n", strEditingLine); strEditingLine+=";"; _pShell->Execute(strEditingLine+1); } else if( !_pGame->gm_bGameOn) { // add to output and execute CPrintF( "-> %s\n", strEditingLine); strEditingLine+=";"; _pShell->Execute(strEditingLine); } else { // just send chat _pNetwork->SendChat(-1, -1, strEditingLine); } // reset editing line strEditingLine = ""; iCursorPos = 0; } // find first character that is not part of a symbol, backwards char *strrnonsym(const char *strString) { const char *pch = strString+strlen(strString)-1; while( pch>=strString) { char ch = *pch; if( !isalnum(ch) && ch!='_') return (char*)pch; pch--; } return NULL; } static void Key_Tab( BOOL bShift) { // clear editing line from whitespaces strEditingLine.TrimSpacesLeft(); strEditingLine.TrimSpacesRight(); // eventualy prepend the command like with '/' if (strEditingLine[0]!='/') strEditingLine = CTString("/")+strEditingLine; // find symbol letter typed so far CTString strSymbol; CTString strLastThatCanBeExpanded; if( strLastExpanded == "") { strExpandStart = strEditingLine; iSymbolOffset = 0; char *pcLastSymbol = strrnonsym( strEditingLine); // remember symbol text and offset inside editing line if( pcLastSymbol!=NULL) { strExpandStart = pcLastSymbol+1; iSymbolOffset = (INDEX)(pcLastSymbol+1 - (const char*)strEditingLine); } // printout all symbols that matches (if not only one, and not TAB only) INDEX ctSymbolsFound=0; BOOL bFirstFound = FALSE; CTString strLastMatched; {FOREACHINDYNAMICARRAY( _pShell->sh_assSymbols, CShellSymbol, itss) { // TAB only pressd? if( strExpandStart=="") break; // get completion name if current symbol is for user if( !(itss->ss_ulFlags&SSF_USER)) continue; strSymbol = itss->GetCompletionString(); // if this symbol can be expanded if( strnicmp( strSymbol, strExpandStart, Min(strlen(strSymbol),strlen(strExpandStart))) == 0) { // can we print last found symbol ? if( strLastMatched!="") { if( !bFirstFound) CPrintF( " -\n"); CPrintF( " %s\n", strLastMatched); bFirstFound = TRUE; } strLastMatched = strSymbol; ctSymbolsFound++; } }} // print last symbol if( ctSymbolsFound>1) CPrintF( " %s\n", strLastMatched); } // for each of symbols in the shell bLastExpandedFound = FALSE; BOOL bTabSymbolFound = FALSE; {FOREACHINDYNAMICARRAY( _pShell->sh_assSymbols, CShellSymbol, itss) { // skip if it is not visible to user if( !(itss->ss_ulFlags&SSF_USER)) continue; // get completion name for that symbol strSymbol = itss->GetCompletionString(); // if this symbol can be expanded if( strnicmp( strSymbol, strExpandStart, Min(strlen(strSymbol),strlen(strExpandStart))) == 0) { // at least one symbol is found, so tab will work bTabSymbolFound = TRUE; // if this is first time we are doing this if( strLastExpanded == "") { // remember symbol as last expanded and set it as current strLastExpanded = strSymbol; break; } // if last expanded was already found, set this symbol as result and remember it as last expanded if( bLastExpandedFound) { strLastExpanded = strSymbol; break; } // if last expanded was not found yet, check if this one is last expanded if( stricmp( strLastExpanded, strSymbol) == 0) { // if looping backward (Shift+Tab) if( bShift) { // if we can loop backwards if( strLastThatCanBeExpanded != "") { strLastExpanded = strLastThatCanBeExpanded; break; // act like no symbols are found } else { bTabSymbolFound = FALSE; break; } } // if so, mark it bLastExpandedFound = TRUE; } // remember current as last that can be expanded (for loopbing back) strLastThatCanBeExpanded = strSymbol; } }} // if symbol was found if( bTabSymbolFound) { // set it in current editing line *((char*)(const char*)strEditingLine +iSymbolOffset) = '\0'; strEditingLine += strLastExpanded; } iCursorPos = strlen(strEditingLine); } static void Key_PgUp( BOOL bShift) { if( bShift) con_iFirstLine += ctConsoleLinesOnScreen; else con_iFirstLine++; } static void Key_PgDn( BOOL bShift) { if( bShift) con_iFirstLine -= ctConsoleLinesOnScreen; else con_iFirstLine--; con_iFirstLine = ClampDn( con_iFirstLine, 1L); } void CGame::ConsoleKeyDown( MSG msg) { // if console is off if (_pGame->gm_csConsoleState==CS_OFF || _pGame->gm_csConsoleState==CS_TURNINGOFF) { // do nothing return; } BOOL bShift = GetKeyState(VK_SHIFT) & 0x8000; switch( msg.wParam) { case VK_RETURN: Key_Return(); break; case VK_UP: Key_ArrowUp(); break; case VK_DOWN: Key_ArrowDown(); break; case VK_TAB: Key_Tab(bShift); break; case VK_PRIOR: Key_PgUp(bShift); break; case VK_NEXT: Key_PgDn(bShift); break; case VK_BACK: Key_Backspace(bShift, FALSE); break; case VK_DELETE: Key_Backspace(bShift, TRUE); break; case VK_LEFT: if( iCursorPos > 0) iCursorPos--; break; case VK_RIGHT: if( iCursorPos < strlen(strEditingLine)) iCursorPos++; break; case VK_HOME: iCursorPos = 0; break; case VK_END: iCursorPos = strlen(strEditingLine); break; } } void CGame::ConsoleChar( MSG msg) { // if console is off, do nothing if (_pGame->gm_csConsoleState==CS_OFF) return; // for all keys except tab and shift, discard last found tab browsing symbol char chrKey = msg.wParam; if( msg.wParam!=VK_TAB && msg.wParam!=VK_SHIFT) strLastExpanded = ""; // if key with letter pressed if( isprint(chrKey) && chrKey!='`') { // insert it to editing line strEditingLine.InsertChar( iCursorPos, chrKey); iCursorPos++; // reset history line iHistoryLine = 0; } }