/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // DlgPlayerAppearance.cpp : implementation file // #include "stdafx.h" #ifdef _DEBUG #undef new #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgPlayerAppearance dialog CDlgPlayerAppearance::CDlgPlayerAppearance(CPlayerCharacter &pcPlayerCharacter, CWnd* pParent /*=NULL*/) : CDialog(CDlgPlayerAppearance::IDD, pParent) { // make a copy of player's appearance, we will change it m_pcPlayerCharacter = pcPlayerCharacter; //{{AFX_DATA_INIT(CDlgPlayerAppearance) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CDlgPlayerAppearance::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgPlayerAppearance) DDX_Control(pDX, IDC_AVAILABLE_APPEARANCES, m_comboAvailableAppearances); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDlgPlayerAppearance, CDialog) //{{AFX_MSG_MAP(CDlgPlayerAppearance) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgPlayerAppearance message handlers