/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // AxisListCtrl.cpp : implementation file // #include "stdafx.h" #ifdef _DEBUG #undef new #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAxisListCtrl CAxisListCtrl::CAxisListCtrl() { } CAxisListCtrl::~CAxisListCtrl() { } BEGIN_MESSAGE_MAP(CAxisListCtrl, CListCtrl) //{{AFX_MSG_MAP(CAxisListCtrl) ON_WM_LBUTTONDOWN() ON_WM_KEYUP() ON_WM_KEYDOWN() ON_WM_SETFOCUS() ON_WM_KILLFOCUS() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CAxisListCtrl message handlers void CAxisListCtrl::OnLButtonDown(UINT nFlags, CPoint point) { // remember current state of controler's attributes ((CDlgPlayerControls *)GetParent())->UpdateData( TRUE); CListCtrl::OnLButtonDown(nFlags, point); // set state of new controler's attributes ((CDlgPlayerControls *)GetParent())->UpdateData(FALSE); } void CAxisListCtrl::OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags) { // remember current state of controler's attributes ((CDlgPlayerControls *)GetParent())->UpdateData( TRUE); CListCtrl::OnKeyUp(nChar, nRepCnt, nFlags); // set state of new controler's attributes ((CDlgPlayerControls *)GetParent())->UpdateData(FALSE); } void CAxisListCtrl::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags) { // remember current state of controler's attributes ((CDlgPlayerControls *)GetParent())->UpdateData( TRUE); CListCtrl::OnKeyDown(nChar, nRepCnt, nFlags); // set state of new controler's attributes ((CDlgPlayerControls *)GetParent())->UpdateData(FALSE); } void CAxisListCtrl::OnSetFocus(CWnd* pOldWnd) { // get selected action INDEX iSelectedAction = GetNextItem( -1, LVNI_DROPHILITED); // if none is selected (initial state) if( iSelectedAction == -1) { iSelectedAction = 0; SetItemState( iSelectedAction, LVIS_FOCUSED|LVIS_SELECTED, LVIS_FOCUSED|LVIS_SELECTED); } else { // clear hilighted state SetItemState( iSelectedAction, 0, LVIS_DROPHILITED); } CListCtrl::OnSetFocus(pOldWnd); } void CAxisListCtrl::OnKillFocus(CWnd* pNewWnd) { CListCtrl::OnKillFocus(pNewWnd); // get selected action INDEX iSelectedAction = GetNextItem( -1, LVNI_SELECTED); // set hilighted state SetItemState( iSelectedAction, LVIS_DROPHILITED, LVIS_DROPHILITED); } BOOL CAxisListCtrl::PreTranslateMessage(MSG* pMsg) { // if return pressed if(pMsg->message==WM_KEYDOWN && pMsg->wParam==VK_RETURN) { ((CDlgPlayerControls *)GetParent())->m_comboControlerAxis.SetFocus(); // don't translate messages return TRUE; } return CListCtrl::PreTranslateMessage(pMsg); }