/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ 104 %{ #include "StdH.h" %} uses "EntitiesMP/Marker"; class CShipMarker: CMarker { name "Ship Marker"; thumbnail "Thumbnails\\ShipMarker.tbn"; properties: 1 BOOL m_bHarbor "Harbor" 'H' = FALSE, 2 FLOAT m_fSpeed "Speed [m/s]" 'S' = -1.0f, 3 FLOAT m_fRotation "Rotation [deg/s]" 'R' = -1.0f, 4 FLOAT m_fAcceleration "Acceleration" 'C' = 10.0f, 5 FLOAT m_fRockingV "Rocking V" 'V' = -1.0f, 6 FLOAT m_fRockingA "Rocking A" 'A' = -1.0f, 7 FLOAT m_tmRockingChange "Rocking Change Time" = 3.0f, components: 1 model MODEL_MARKER "Models\\Editor\\ShipMarker.mdl", 2 texture TEXTURE_MARKER "Models\\Editor\\ShipMarker.tex" functions: /* Check if entity can drop marker for making linked route. */ BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const { fnmMarkerClass = CTFILENAME("Classes\\ShipMarker.ecl"); strTargetProperty = "Target"; return TRUE; } procedures: Main() { InitAsEditorModel(); SetPhysicsFlags(EPF_MODEL_IMMATERIAL); SetCollisionFlags(ECF_IMMATERIAL); // set appearance SetModel(MODEL_MARKER); SetModelMainTexture(TEXTURE_MARKER); return; } };