/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #line 4 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" #include "StdH.h" #include #include void CRollingStone::SetDefaultProperties(void) { m_fBounce = 0.5f; m_fHealth = 400.0f; m_fDamage = 1000.0f; m_bFixedDamage = FALSE ; m_fStretch = 1.0f; m_fDeceleration = 0.9f; m_fStartSpeed = 50.0f; m_vStartDir = ANGLE3D(0 , 0 , 0); m_penDeathTarget = NULL; m_soBounce0.SetOwner(this); m_soBounce0.Stop_internal(); m_soBounce1.SetOwner(this); m_soBounce1.Stop_internal(); m_soBounce2.SetOwner(this); m_soBounce2.Stop_internal(); m_soBounce3.SetOwner(this); m_soBounce3.Stop_internal(); m_soBounce4.SetOwner(this); m_soBounce4.Stop_internal(); m_iNextChannel = 0; m_soRoll.SetOwner(this); m_soRoll.Stop_internal(); m_bRollPlaying = FALSE ; m_qA = FLOATquat3D(0 , 1 , 0 , 0); m_qALast = FLOATquat3D(0 , 1 , 0 , 0); m_fASpeed = 0.0f; m_vR = FLOAT3D(0 , 0 , 1); CMovableModelEntity::SetDefaultProperties(); } #line 55 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" void CRollingStone::Precache(void) #line 56 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" { #line 57 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" PrecacheClass (CLASS_DEBRIS ); #line 58 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" PrecacheModel (MODEL_STONE ); #line 59 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" PrecacheTexture (TEXTURE_STONE ); #line 60 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" PrecacheSound (SOUND_BOUNCE ); #line 61 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" PrecacheSound (SOUND_ROLL ); #line 62 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 63 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" void CRollingStone::PostMoving() { #line 64 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" CMovableModelEntity :: PostMoving (); #line 67 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" if(en_penReference != NULL ){ #line 69 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" AdjustSpeeds (en_vReferencePlane ); #line 71 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" }else { #line 73 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 76 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" m_qALast = m_qA ; #line 78 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOATquat3D qRot ; #line 79 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" qRot . FromAxisAngle (m_vR , m_fASpeed * _pTimer -> TickQuantum * PI / 180); #line 80 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOATmatrix3D mRot ; #line 81 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" qRot . ToMatrix (mRot ); #line 82 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" m_qA = qRot * m_qA ; #line 83 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" if(en_ulFlags & ENF_INRENDERING ){ #line 84 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" m_qALast = m_qA ; #line 85 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 86 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 89 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" void CRollingStone::AdjustMipFactor(FLOAT & fMipFactor) #line 90 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" { #line 91 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" fMipFactor = 0; #line 93 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOATquat3D qA ; #line 94 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" qA = Slerp (_pTimer -> GetLerpFactor () , m_qALast , m_qA ); #line 96 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOATmatrix3D mA ; #line 97 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" qA . ToMatrix (mA ); #line 98 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" ANGLE3D vA ; #line 99 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" DecomposeRotationMatrixNoSnap (vA , mA ); #line 101 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" CAttachmentModelObject * amo = GetModelObject () -> GetAttachmentModel (0); #line 102 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" amo -> amo_plRelative . pl_OrientationAngle = vA ; #line 103 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 105 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" void CRollingStone::AdjustSpeedOnOneAxis(FLOAT & fTraNow,FLOAT & aRotNow,BOOL bRolling) #line 106 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" { #line 113 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT fR = 4.0f * m_fStretch ; #line 115 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT fTraNew = (2 * aRotNow * fR + 5 * fTraNow ) / 7; #line 116 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT aRotNew = fTraNew / fR ; #line 118 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" fTraNow = fTraNew ; #line 119 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" aRotNow = aRotNew ; #line 120 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 123 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" void CRollingStone::AdjustSpeeds(const FLOAT3D & vPlane) #line 124 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" { #line 126 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" if(en_vCurrentTranslationAbsolute . Length () < 1.0f && m_fASpeed < 1.0f){ #line 128 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" en_vCurrentTranslationAbsolute = FLOAT3D (0 , 0 , 0); #line 129 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" m_fASpeed = 0.0f; #line 130 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" RollSound (0.0f); #line 131 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" return ; #line 132 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 135 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT3D vTranslationNormal ; #line 136 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT3D vTranslationParallel ; #line 137 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" GetParallelAndNormalComponents (en_vCurrentTranslationAbsolute , vPlane , vTranslationNormal , vTranslationParallel ); #line 140 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" BOOL bRolling = vTranslationNormal . Length () < 0.1f; #line 142 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" if(bRolling ){ #line 144 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT fSpeedTra = vTranslationParallel . Length (); #line 148 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" RollSound (fSpeedTra ); #line 149 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" }else { #line 150 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" RollSound (0); #line 151 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 157 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT3D vRotFromRot = m_vR ; #line 158 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT3D vTraFromRot = vPlane * vRotFromRot ; #line 159 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" vTraFromRot . Normalize (); #line 161 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT fTraFromRot = 0; #line 162 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT fRotFromRot = m_fASpeed * PI / 180.0f; #line 165 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT3D vTraFromTra = vTranslationParallel ; #line 166 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT fTraFromTra = vTraFromTra . Length (); #line 167 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT3D vRotFromTra = FLOAT3D (1 , 0 , 0); #line 168 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT fRotFromTra = 0; #line 169 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" if(fTraFromTra > 0.001f){ #line 170 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" vTraFromTra /= fTraFromTra ; #line 171 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" vRotFromTra = vTraFromTra * vPlane ; #line 172 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" vRotFromTra . Normalize (); #line 173 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 176 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" if(Abs (fRotFromRot ) > 0.01f){ #line 178 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" AdjustSpeedOnOneAxis (fTraFromRot , fRotFromRot , bRolling ); #line 179 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 181 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" if(Abs (fTraFromTra ) > 0.01f){ #line 183 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" AdjustSpeedOnOneAxis (fTraFromTra , fRotFromTra , bRolling ); #line 184 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 187 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOATquat3D qTra ; #line 188 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" qTra . FromAxisAngle (vRotFromTra , fRotFromTra ); #line 189 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOATquat3D qRot ; #line 190 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" qRot . FromAxisAngle (vRotFromRot , fRotFromRot ); #line 191 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOATquat3D q = qRot * qTra ; #line 192 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT3D vSpeed = vTraFromTra * fTraFromTra + vTraFromRot * fTraFromRot ; #line 195 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" en_vCurrentTranslationAbsolute = vTranslationNormal + vSpeed ; #line 196 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" q . ToAxisAngle (m_vR , m_fASpeed ); #line 197 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" m_fASpeed *= 180 / PI ; #line 198 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 203 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" void CRollingStone::BounceSound(FLOAT fSpeed) { #line 204 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT fHitStrength = fSpeed * fSpeed ; #line 206 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT fVolume = fHitStrength / 20.0f; #line 208 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" fVolume = Clamp (fVolume , 0.0f , 2.0f); #line 210 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT fPitch = Lerp (0.2f , 1.0f , Clamp (fHitStrength / 100 , 0.0f , 1.0f)); #line 211 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" if(fVolume < 0.1f){ #line 212 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" return ; #line 213 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 214 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" CSoundObject & so = (& m_soBounce0 ) [ m_iNextChannel ]; #line 215 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" m_iNextChannel = (m_iNextChannel + 1) % 5; #line 216 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" so . Set3DParameters (200.0f * m_fStretch , 100.0f * m_fStretch , fVolume , fPitch ); #line 217 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" PlaySound (so , SOUND_BOUNCE , SOF_3D ); #line 218 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 220 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" void CRollingStone::RollSound(FLOAT fSpeed) #line 221 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" { #line 222 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT fHitStrength = fSpeed * fSpeed * m_fStretch * m_fStretch * m_fStretch ; #line 224 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT fVolume = fHitStrength / 20.0f; #line 225 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" fVolume = Clamp (fVolume , 0.0f , 1.0f); #line 226 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT fPitch = Lerp (0.2f , 1.0f , Clamp (fHitStrength / 100 , 0.0f , 1.0f)); #line 227 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" if(fVolume < 0.1f){ #line 228 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" if(m_bRollPlaying ){ #line 229 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" m_soRoll . Stop (); #line 230 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" m_bRollPlaying = FALSE ; #line 231 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 232 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" return ; #line 233 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 234 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" m_soRoll . Set3DParameters (200.0f * m_fStretch , 100.0f * m_fStretch , fVolume , fPitch ); #line 236 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" if(! m_bRollPlaying ){ #line 237 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" PlaySound (m_soRoll , SOUND_ROLL , SOF_3D | SOF_LOOP ); #line 238 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" m_bRollPlaying = TRUE ; #line 239 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 240 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } BOOL CRollingStone:: #line 244 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" Main(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CRollingStone_Main ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CRollingStone::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 247 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" InitAsModel (); #line 248 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" SetPhysicsFlags (EPF_ONBLOCK_BOUNCE | EPF_PUSHABLE | EPF_MOVABLE | EPF_TRANSLATEDBYGRAVITY ); #line 249 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" SetCollisionFlags (ECF_MODEL ); #line 250 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" SetModel (MODEL_ROLLINGSTONE ); #line 251 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" SetModelMainTexture (TEXTURE_ROLLINGSTONE ); #line 252 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" AddAttachmentToModel (this , * GetModelObject () , 0 , MODEL_STONESPHERE , TEXTURE_ROLLINGSTONE , 0 , 0 , TEXTURE_DETAIL ); #line 254 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" GetModelObject () -> StretchModel (FLOAT3D (m_fStretch , m_fStretch , m_fStretch )); #line 255 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" ModelChangeNotify (); #line 257 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" en_fBounceDampNormal = m_fBounce ; #line 258 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" en_fBounceDampParallel = m_fBounce ; #line 259 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" en_fAcceleration = en_fDeceleration = m_fDeceleration ; #line 260 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" en_fCollisionSpeedLimit = 45.0f; #line 261 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" en_fCollisionDamageFactor = 10.0f; #line 263 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" SetPlacement (CPlacement3D (GetPlacement () . pl_PositionVector , ANGLE3D (0 , 0 , 0))); #line 264 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" m_qA = FLOATquat3D (0 , 1 , 0 , 0); #line 265 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" m_qALast = FLOATquat3D (0 , 1 , 0 , 0); #line 267 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" SetTimerAfter(0.1f); Jump(STATE_CURRENT, 0x025c0000, FALSE, EBegin());return TRUE;}BOOL CRollingStone::H0x025c0000_Main_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x025c0000 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x025c0001, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CRollingStone::H0x025c0001_Main_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x025c0001 ; #line 269 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" SetHealth (m_fHealth ); #line 270 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" AddToMovers (); #line 272 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" SetTimerAt(THINKTIME_NEVER); Jump(STATE_CURRENT, 0x025c0002, FALSE, EBegin());return TRUE;}BOOL CRollingStone::H0x025c0002_Main_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x025c0002 switch(__eeInput.ee_slEvent){case(EVENTCODE_ETrigger):{const ETrigger&e= (ETrigger&)__eeInput; #line 274 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT3D v ; #line 275 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" AnglesToDirectionVector (m_vStartDir , v ); #line 276 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" GiveImpulseTranslationAbsolute (v * m_fStartSpeed ); #line 278 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" return TRUE; #line 279 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" }ASSERT(FALSE);break;case(EVENTCODE_ETouch): #line 281 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" {const ETouch&eTouch= (ETouch&)__eeInput; #line 285 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" if(! m_bFixedDamage ) #line 286 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" { #line 287 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT fDamageFactor = en_vCurrentTranslationAbsolute . Length () / 10.0f; #line 288 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT fAppliedDamage = fDamageFactor * m_fDamage ; #line 290 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" InflictDirectDamage (eTouch . penOther , this , DMT_CANNONBALL , fAppliedDamage , #line 291 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" eTouch . penOther -> GetPlacement () . pl_PositionVector , eTouch . plCollision ); #line 292 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 293 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" else #line 294 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" { #line 295 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" if(en_vCurrentTranslationAbsolute . Length () != 0.0f) #line 296 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" { #line 298 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" InflictDirectDamage (eTouch . penOther , this , DMT_CANNONBALL , m_fDamage , #line 299 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" eTouch . penOther -> GetPlacement () . pl_PositionVector , eTouch . plCollision ); #line 300 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 301 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 304 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" AdjustSpeeds (eTouch . plCollision ); #line 307 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" if(eTouch . penOther -> GetRenderType () & RT_BRUSH ) #line 308 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" { #line 309 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" BounceSound (((FLOAT3D &) eTouch . plCollision ) % en_vCurrentTranslationAbsolute ); #line 311 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT fImpactSpeed = en_vCurrentTranslationAbsolute % (- (FLOAT3D &) eTouch . plCollision ); #line 314 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" if(fImpactSpeed > 1000) #line 315 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" { #line 317 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" ReceiveDamage (eTouch . penOther , DMT_IMPACT , m_fHealth * 2.0f , #line 318 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT3D (0 , 0 , 0) , FLOAT3D (0 , 0 , 0)); #line 319 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 320 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 321 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" return TRUE; #line 322 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" }ASSERT(FALSE);break;case(EVENTCODE_EDeath):{const EDeath&eDeath= (EDeath&)__eeInput; #line 324 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" SendToTarget (m_penDeathTarget , EET_TRIGGER , eDeath . eLastDamage . penInflictor ); #line 326 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOATaabbox3D box ; #line 327 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" GetBoundingBox (box ); #line 328 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT fEntitySize = box . Size () . MaxNorm (); #line 330 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" Debris_Begin (EIBT_ROCK , DPT_NONE , BET_NONE , fEntitySize , FLOAT3D (1.0f , 2.0f , 3.0f) , FLOAT3D (0 , 0 , 0) , 1.0f , 0.0f); #line 331 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" for(INDEX iDebris = 0;iDebris < 12;iDebris ++){ #line 332 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" Debris_Spawn (this , this , MODEL_STONE , TEXTURE_STONE , 0 , 0 , 0 , IRnd () % 4 , 0.15f , #line 333 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" FLOAT3D (FRnd () * 0.8f + 0.1f , FRnd () * 0.8f + 0.1f , FRnd () * 0.8f + 0.1f)); #line 334 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" } #line 335 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" Destroy (); #line 336 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" UnsetTimer();Jump(STATE_CURRENT,0x025c0003, FALSE, EInternal());return TRUE; #line 337 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" }ASSERT(FALSE);break;default: return FALSE; break; #line 338 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" }return TRUE;}BOOL CRollingStone::H0x025c0003_Main_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x025c0003 #line 341 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" Destroy (); #line 343 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" Return(STATE_CURRENT,EVoid()); #line 343 "D:/SE1_GPL/Sources/EntitiesMP/RollingStone.es" return TRUE; ASSERT(FALSE); return TRUE;};