/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ 229 %{ #include "StdH.h" %} class CDamager: CRationalEntity { name "Damager"; thumbnail "Thumbnails\\Damager.tbn"; features "HasName", "IsTargetable"; properties: 1 CTString m_strName "Name" 'N' = "Damager", 2 CTString m_strDescription = "", 3 enum DamageType m_dmtType "Type" 'Y' = DMT_ABYSS, // type of damage 4 FLOAT m_fAmmount "Ammount" 'A' = 1000.0f, // ammount of damage 5 CEntityPointer m_penToDamage "Entity to Damage" 'E', // entity to damage, NULL to damage the triggerer 6 BOOL m_bDamageFromTriggerer "DamageFromTriggerer" 'S' = FALSE, // make the triggerer inflictor of the damage 10 CEntityPointer m_penLastDamaged, 11 FLOAT m_tmLastDamage = 0.0f, components: 1 model MODEL_TELEPORT "Models\\Editor\\Copier.mdl", 2 texture TEXTURE_TELEPORT "Models\\Editor\\Copier.tex", functions: const CTString &GetDescription(void) const { return m_strDescription; } procedures: Main() { InitAsEditorModel(); SetPhysicsFlags(EPF_MODEL_IMMATERIAL); SetCollisionFlags(ECF_IMMATERIAL); // set appearance SetModel(MODEL_TELEPORT); SetModelMainTexture(TEXTURE_TELEPORT); ((CTString&)m_strDescription).PrintF("%s:%g", DamageType_enum.NameForValue(INDEX(m_dmtType)), m_fAmmount); while (TRUE) { // wait for someone to trigger you and then damage it wait() { on (ETrigger eTrigger) : { CEntity *penInflictor = this; if (m_bDamageFromTriggerer) { penInflictor = eTrigger.penCaused; } CEntity *penVictim = NULL; if (m_penToDamage!=NULL) { penVictim = m_penToDamage; } else if (eTrigger.penCaused!=NULL) { penVictim = eTrigger.penCaused; } if (penVictim!=NULL) { if (!(penVictim==m_penLastDamaged && _pTimer->CurrentTick()GetPlacement().pl_PositionVector, FLOAT3D(0,1,0)); m_penLastDamaged = penVictim; m_tmLastDamage = _pTimer->CurrentTick(); } } stop; } otherwise() : { resume; }; }; // wait a bit to recover // autowait(0.1f); } } };