/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #line 4 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" #include "StdH.h" #include "ModelsMP/Enemies/ChainSawFreak/Freak.h" #include "ModelsMP/Enemies/ChainSawFreak/Saw.h" #include #include #line 13 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" #define FREAK_SIZE 1.05f // info structure static EntityInfo eiChainsawFreak = { EIBT_FLESH, 350.0f, 0.0f, 2.5f*FREAK_SIZE, 0.0f, // source (eyes) 0.0f, 1.5f*FREAK_SIZE, 0.0f, // target (body) }; #define HIT_DISTANCE 4.0f void CChainsawFreak::SetDefaultProperties(void) { m_bRunAttack = FALSE ; m_bSawHit = FALSE ; m_penLastTouched = NULL; m_soFeet.SetOwner(this); m_soFeet.Stop_internal(); m_bRunSoundPlaying = FALSE ; m_iRunType = 0; m_bAttacking = FALSE ; m_fSightSoundBegin = 0.0f; CEnemyRunInto::SetDefaultProperties(); } CTString CChainsawFreak::GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath) #line 62 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" { #line 63 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" CTString str ; #line 64 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" str . PrintF (TRANS ("Chainsaw freak dismembered %s") , strPlayerName ); #line 65 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" return str ; #line 66 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 68 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" void CChainsawFreak::Precache(void) { #line 69 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" CEnemyBase :: Precache (); #line 70 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" PrecacheSound (SOUND_IDLE ); #line 71 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" PrecacheSound (SOUND_RUN ); #line 73 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" PrecacheSound (SOUND_ATTACK ); #line 74 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" PrecacheSound (SOUND_WOUND ); #line 75 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" PrecacheSound (SOUND_DEATH ); #line 76 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" PrecacheSound (SOUND_SIGHT ); #line 77 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 80 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" void * CChainsawFreak::GetEntityInfo(void) { #line 81 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" return & eiChainsawFreak ; #line 82 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 84 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" FLOAT CChainsawFreak::GetCrushHealth(void) #line 85 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" { #line 86 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" return 60.0f; #line 87 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } const CTFileName & CChainsawFreak::GetComputerMessageName(void)const { #line 90 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" static DECLARE_CTFILENAME (fnm , "DataMP\\Messages\\Enemies\\ChainsawFreak.txt"); #line 91 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" return fnm ; #line 92 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 101 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" void CChainsawFreak::ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType, #line 102 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection) #line 103 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" { #line 105 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" if(! IsOfClass (penInflictor , "ChainsawFreak")){ #line 106 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" CEnemyBase :: ReceiveDamage (penInflictor , dmtType , fDamageAmmount , vHitPoint , vDirection ); #line 107 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 108 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 110 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" void CChainsawFreak::AdjustDifficulty(void) #line 111 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" { #line 113 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 116 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" INDEX CChainsawFreak::AnimForDeath(void) { #line 117 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" INDEX iAnim ; #line 118 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" if(en_vCurrentTranslationAbsolute . Length () > 5.0f){ #line 119 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" iAnim = FREAK_ANIM_DEATHRUN ; #line 120 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" }else { #line 121 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" iAnim = FREAK_ANIM_DEATHSTAND ; #line 122 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 123 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" ChangeCollisionBoxIndexWhenPossible (FREAK_COLLISION_BOX_DEATHRUN ); #line 124 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" StartModelAnim (iAnim , 0); #line 125 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_bAttacking = FALSE ; #line 126 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" DeactivateRunningSound (); #line 127 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" return iAnim ; #line 128 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 130 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" FLOAT CChainsawFreak::WaitForDust(FLOAT3D & vStretch) { #line 131 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" if(GetModelObject () -> GetAnim () == FREAK_ANIM_DEATHRUN ) #line 132 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" { #line 133 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" vStretch = FLOAT3D (1 , 1 , 2) * 1.0f; #line 134 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" return 0.65f; #line 135 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 136 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" else if(GetModelObject () -> GetAnim () == FREAK_ANIM_DEATHSTAND ) #line 137 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" { #line 138 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" vStretch = FLOAT3D (1 , 1 , 2) * 1.5f; #line 139 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" return 0.72f; #line 140 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 141 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" return - 1.0f; #line 142 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 144 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" void CChainsawFreak::DeathNotify() { #line 145 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" ChangeCollisionBoxIndexWhenPossible (FREAK_COLLISION_BOX_DEATH ); #line 146 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" SetCollisionFlags (ECF_MODEL ); #line 147 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 150 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" void CChainsawFreak::StandingAnim(void) { #line 151 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" StartModelAnim (FREAK_ANIM_IDLE , AOF_LOOPING | AOF_NORESTART ); #line 153 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 154 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" void CChainsawFreak::WalkingAnim(void) { #line 155 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" StartModelAnim (FREAK_ANIM_WALK , AOF_LOOPING | AOF_NORESTART ); #line 157 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 158 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" void CChainsawFreak::RunningAnim(void) { #line 159 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" switch(m_iRunType ) #line 160 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" { #line 161 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" case 0: #line 162 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" StartModelAnim (FREAK_ANIM_ATTACKRUN , AOF_LOOPING | AOF_NORESTART ); #line 163 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" break ; #line 164 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" case 1: #line 165 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" StartModelAnim (FREAK_ANIM_ATTACKRUNFAR , AOF_LOOPING | AOF_NORESTART ); #line 166 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" break ; #line 167 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" case 2: #line 168 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" StartModelAnim (FREAK_ANIM_ATTACKCHARGE , AOF_LOOPING | AOF_NORESTART ); #line 169 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" break ; #line 170 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" default : #line 171 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" ASSERTALWAYS ("Unknown Chainsaw freak run type!"); #line 172 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 174 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 175 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" void CChainsawFreak::ChargeAnim(void) { #line 176 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" StartModelAnim (FREAK_ANIM_RUNSLASHING , AOF_LOOPING | AOF_NORESTART ); #line 177 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 178 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" void CChainsawFreak::RotatingAnim(void) { #line 179 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_iRunType = IRnd () % 3; #line 180 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" StartModelAnim (FREAK_ANIM_ATTACKSTART , AOF_LOOPING | AOF_NORESTART ); #line 181 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 184 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" void CChainsawFreak::IdleSound(void) { #line 185 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" PlaySound (m_soSound , SOUND_IDLE , SOF_3D ); #line 186 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 190 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" void CChainsawFreak::WoundSound(void) { #line 191 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" PlaySound (m_soSound , SOUND_WOUND , SOF_3D ); #line 192 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 193 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" void CChainsawFreak::DeathSound(void) { #line 194 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" PlaySound (m_soSound , SOUND_DEATH , SOF_3D ); #line 195 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 198 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" void CChainsawFreak::ActivateRunningSound(void) #line 199 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" { #line 200 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" if(! m_bRunSoundPlaying ){ #line 201 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" PlaySound (m_soFeet , SOUND_RUN , SOF_3D | SOF_LOOP ); #line 202 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_bRunSoundPlaying = TRUE ; #line 203 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 204 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 205 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" void CChainsawFreak::DeactivateRunningSound(void) #line 206 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" { #line 207 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_soFeet . Stop (); #line 208 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_bRunSoundPlaying = FALSE ; #line 209 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 216 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" void CChainsawFreak::LiveEntityTouched(ETouch etouch) { #line 217 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" if(m_penLastTouched != etouch . penOther || _pTimer -> CurrentTick () >= m_fLastTouchedTime + 0.25f){ #line 219 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" FLOAT3D vDirection = en_vCurrentTranslationAbsolute ; #line 220 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" vDirection . Normalize (); #line 221 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" ANGLE aHitAngle = FLOAT3D (etouch . plCollision ) % vDirection ; #line 223 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" if(aHitAngle < 0.0f){ #line 225 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" if(! IsOfSameClass (this , etouch . penOther )){ #line 226 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" IncreaseKickedMass (etouch . penOther ); #line 227 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 228 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" PlaySound (m_soSound , SOUND_ATTACK , SOF_3D ); #line 230 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_penLastTouched = etouch . penOther ; #line 231 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fLastTouchedTime = _pTimer -> CurrentTick (); #line 233 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" FLOAT3D vDirection = m_penEnemy -> GetPlacement () . pl_PositionVector - GetPlacement () . pl_PositionVector ; #line 234 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" vDirection . Normalize (); #line 235 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" InflictDirectDamage (etouch . penOther , this , DMT_CHAINSAW , - aHitAngle * 40.0f , #line 236 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" FLOAT3D (0 , 0 , 0) , vDirection ); #line 238 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" FLOAT3D vSpeed = - FLOAT3D (etouch . plCollision ); #line 239 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" vSpeed = vSpeed * 10.0f; #line 240 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" const FLOATmatrix3D & m = GetRotationMatrix (); #line 241 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" FLOAT3D vSpeedRel = vSpeed * ! m ; #line 242 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" if(vSpeedRel (1) < - 0.1f){ #line 243 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" vSpeedRel (1) -= 5.0f; #line 244 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" }else { #line 245 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" vSpeedRel (1) += 5.0f; #line 246 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 247 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" vSpeedRel (2) = 5.0f; #line 249 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" vSpeed = vSpeedRel * m ; #line 250 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" KickEntity (etouch . penOther , vSpeed ); #line 251 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 252 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 253 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 256 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" BOOL CChainsawFreak::HigherMass(void) { #line 257 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" return (m_fMassKicked > 500.0f); #line 258 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 261 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" void CChainsawFreak::EnemyPostInit(void) #line 262 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" { #line 264 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_soFeet . Set3DParameters (500.0f , 50.0f , 1.0f , 1.0f); #line 265 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_bRunSoundPlaying = FALSE ; #line 266 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_soSound . Set3DParameters (160.0f , 50.0f , 1.0f , 1.0f); #line 267 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 269 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" void CChainsawFreak::PreMoving() { #line 270 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" if(! m_bRunSoundPlaying && _pTimer -> CurrentTick () > m_fSightSoundBegin + 2.0f && m_bAttacking ) #line 271 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" { #line 272 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" ActivateRunningSound (); #line 273 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 274 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" CEnemyBase :: PreMoving (); #line 275 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } BOOL CChainsawFreak:: #line 282 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" Hit(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CChainsawFreak_Hit ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CChainsawFreak::Hit expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 283 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" if(!(CalcDist (m_penEnemy ) < HIT_DISTANCE )){ Jump(STATE_CURRENT,0x01560009, FALSE, EInternal());return TRUE;} #line 285 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" StartModelAnim (FREAK_ANIM_ATTACKSLASH , 0); #line 287 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" FLOAT3D vDir = (m_penEnemy -> GetPlacement () . pl_PositionVector - #line 288 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" GetPlacement () . pl_PositionVector ) . Normalize (); #line 289 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" vDir *= ! GetRotationMatrix (); #line 290 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" vDir *= m_fCloseRunSpeed * 1.5f; #line 291 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" vDir (2) = 1.0f; #line 293 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" GiveImpulseTranslationRelative (vDir ); #line 296 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_bSawHit = FALSE ; #line 297 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" SetTimerAfter(0.4f); Jump(STATE_CURRENT, 0x01560001, FALSE, EBegin());return TRUE;}BOOL CChainsawFreak::H0x01560001_Hit_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01560001 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01560002, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CChainsawFreak::H0x01560002_Hit_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01560002 ; #line 298 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" PlaySound (m_soSound , SOUND_ATTACK , SOF_3D ); #line 299 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" if(CalcDist (m_penEnemy ) < HIT_DISTANCE ){m_bSawHit = TRUE ;} #line 300 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" SetTimerAfter(0.1f); Jump(STATE_CURRENT, 0x01560003, FALSE, EBegin());return TRUE;}BOOL CChainsawFreak::H0x01560003_Hit_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01560003 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01560004, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CChainsawFreak::H0x01560004_Hit_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01560004 ; #line 301 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" if(CalcDist (m_penEnemy ) < HIT_DISTANCE ){m_bSawHit = TRUE ;} #line 302 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" SetTimerAfter(0.1f); Jump(STATE_CURRENT, 0x01560005, FALSE, EBegin());return TRUE;}BOOL CChainsawFreak::H0x01560005_Hit_05(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01560005 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01560006, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CChainsawFreak::H0x01560006_Hit_06(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01560006 ; #line 303 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" if(CalcDist (m_penEnemy ) < HIT_DISTANCE ){m_bSawHit = TRUE ;} #line 304 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" if(m_bSawHit ){ #line 305 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" FLOAT3D vDirection = m_penEnemy -> GetPlacement () . pl_PositionVector - GetPlacement () . pl_PositionVector ; #line 306 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" vDirection . Normalize (); #line 307 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" InflictDirectDamage (m_penEnemy , this , DMT_CHAINSAW , 20.0f , FLOAT3D (0 , 0 , 0) , vDirection ); #line 309 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" vDirection = vDirection * 10.0f; #line 311 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" FLOATmatrix3D mDirection ; #line 312 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" MakeRotationMatrixFast (mDirection , ANGLE3D (0.0f , 30.0f , 0.0f)); #line 313 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" vDirection = vDirection * mDirection ; #line 314 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" KickEntity (m_penEnemy , vDirection ); #line 315 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 316 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" SetTimerAfter(0.6f); Jump(STATE_CURRENT, 0x01560007, FALSE, EBegin());return TRUE;}BOOL CChainsawFreak::H0x01560007_Hit_07(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01560007 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01560008, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CChainsawFreak::H0x01560008_Hit_08(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01560008 ;Jump(STATE_CURRENT,0x01560009, FALSE, EInternal());return TRUE;}BOOL CChainsawFreak::H0x01560009_Hit_09(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01560009 #line 320 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fShootTime = _pTimer -> CurrentTick () + 0.5f; #line 321 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" Return(STATE_CURRENT,EReturn ()); #line 321 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CChainsawFreak:: #line 324 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" AttackEnemy(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CChainsawFreak_AttackEnemy ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CChainsawFreak::AttackEnemy expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 325 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_bAttacking = TRUE ; #line 326 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" PlaySound (m_soSound , SOUND_SIGHT , SOF_3D | SOF_SMOOTHCHANGE ); #line 327 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fSightSoundBegin = _pTimer -> CurrentTick (); #line 328 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" Jump(STATE_CURRENT, STATE_CEnemyBase_AttackEnemy, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};BOOL CChainsawFreak:: #line 331 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" BeIdle(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CChainsawFreak_BeIdle ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CChainsawFreak::BeIdle expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 332 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_bAttacking = FALSE ; #line 333 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" DeactivateRunningSound (); #line 334 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" Jump(STATE_CURRENT, STATE_CEnemyBase_BeIdle, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};BOOL CChainsawFreak:: #line 338 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" PostRunAwayFromEnemy(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CChainsawFreak_PostRunAwayFromEnemy ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CChainsawFreak::PostRunAwayFromEnemy expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 339 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" StartModelAnim (FREAK_ANIM_ATTACKRUNFAR , 0); #line 340 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" SetTimerAfter(0.25f); Jump(STATE_CURRENT, 0x0156000d, FALSE, EBegin());return TRUE;}BOOL CChainsawFreak::H0x0156000d_PostRunAwayFromEnemy_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0156000d switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0156000e, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CChainsawFreak::H0x0156000e_PostRunAwayFromEnemy_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0156000e ; #line 341 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" SetDesiredTranslation (FLOAT3D (0 , 0 , 0)); #line 342 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" StartModelAnim (FREAK_ANIM_IDLE , 0); #line 343 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" SetTimerAfter(0.25f); Jump(STATE_CURRENT, 0x0156000f, FALSE, EBegin());return TRUE;}BOOL CChainsawFreak::H0x0156000f_PostRunAwayFromEnemy_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0156000f switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01560010, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CChainsawFreak::H0x01560010_PostRunAwayFromEnemy_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01560010 ; #line 344 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" Return(STATE_CURRENT,EReturn ()); #line 344 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CChainsawFreak:: #line 350 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" Main(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CChainsawFreak_Main ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CChainsawFreak::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 352 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" InitAsModel (); #line 353 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" SetPhysicsFlags (EPF_MODEL_WALKING ); #line 354 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" SetCollisionFlags (ECF_MODEL ); #line 355 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" SetFlags (GetFlags () | ENF_ALIVE ); #line 356 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" SetHealth (175.0f); #line 357 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fMaxHealth = 175.0f; #line 358 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" en_fDensity = 2000.0f; #line 360 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" SetModel (MODEL_FREAK ); #line 361 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" SetModelMainTexture (TEXTURE_FREAK ); #line 362 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" AddAttachment (FREAK_ATTACHMENT_CHAINSAW , MODEL_CHAINSAW , TEXTURE_CHAINSAW ); #line 363 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" StandingAnim (); #line 365 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fWalkSpeed = FRnd () + 2.5f; #line 366 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_aWalkRotateSpeed = AngleDeg (FRnd () * 25.0f + 45.0f); #line 367 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fAttackRunSpeed = FRnd () * 2.0f + 13.0f; #line 368 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fAttackRotateRunInto = AngleDeg (FRnd () * 30 + 50.0f); #line 369 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_aAttackRotateSpeed = m_fAttackRotateRunInto ; #line 370 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fCloseRunSpeed = FRnd () + 10.5f; #line 371 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_aCloseRotateSpeed = AngleDeg (FRnd () * 50 + 250.0f); #line 373 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fAttackDistance = 50.0f; #line 374 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fCloseDistance = 7.0f; #line 375 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fStopDistance = 0.0f; #line 376 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fAttackFireTime = 0.05f; #line 377 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fCloseFireTime = 1.0f; #line 378 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fIgnoreRange = 150.0f; #line 380 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fBlowUpAmount = 1E10f; #line 381 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fBodyParts = 6; #line 382 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fDamageWounded = 100000.0f; #line 383 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_iScore = 1500; #line 384 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" if(m_fStepHeight == - 1){ #line 385 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fStepHeight = 4.0f; #line 386 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" } #line 387 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fStopApproachDistance = 0.0f; #line 388 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" ASSERT (m_fStopApproachDistance < m_fCloseDistance ); #line 389 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_bUseChargeAnimation = TRUE ; #line 390 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fChargeDistance = 20.0f; #line 391 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_fInertionRunTime = 0.15f; #line 392 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_iRunType = IRnd () % 3; #line 394 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" GetModelObject () -> StretchModel (FLOAT3D (FREAK_SIZE , FREAK_SIZE , FREAK_SIZE )); #line 395 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" ModelChangeNotify (); #line 397 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" m_bAttacking = FALSE ; #line 400 "D:/SE1_GPL/Sources/EntitiesMP/ChainsawFreak.es" Jump(STATE_CURRENT, STATE_CEnemyRunInto_MainLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};