/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #line 5 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" #include "StdH.h" #include "Models/Enemies/Beast/Beast.h" #include "EntitiesMP/WorldSettingsController.h" #include "EntitiesMP/BackgroundViewer.h" #include #include #line 21 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" static FLOAT _tmLastStandingAnim =0.0f; #define BEAST_STRETCH 2.0f #define BIG_BEAST_STRETCH 12.0f #define HUGE_BEAST_STRETCH 30.0f // info structure static EntityInfo eiBeastHuge = { EIBT_FLESH, 10000.0f, 0.0f, 2.0f*HUGE_BEAST_STRETCH, 0.0f, // source (eyes) 0.0f, 1.5f*HUGE_BEAST_STRETCH, 0.0f, // target (body) }; static EntityInfo eiBeastNormal = { EIBT_FLESH, 1500.0f, 0.0f, 2.0f*BEAST_STRETCH, 0.0f, // source (eyes) 0.0f, 1.5f*BEAST_STRETCH, 0.0f, // target (body) }; static EntityInfo eiBeastBig = { EIBT_FLESH, 5000.0f, 0.0f, 2.0f*BIG_BEAST_STRETCH, 0.0f, // source (eyes) 0.0f, 1.5f*BIG_BEAST_STRETCH, 0.0f, // target (body) }; void CBeast::SetDefaultProperties(void) { m_bcType = BT_NORMAL ; m_iCounter = 0; m_bBeBoss = FALSE ; CEnemyBase::SetDefaultProperties(); } CTString CBeast::GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath) #line 77 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" { #line 78 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" CTString str ; #line 79 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" str . PrintF (TRANS ("A Reptiloid killed %s") , strPlayerName ); #line 80 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" return str ; #line 81 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } const CTFileName & CBeast::GetComputerMessageName(void)const { #line 83 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" static DECLARE_CTFILENAME (fnmNormal , "Data\\Messages\\Enemies\\BeastNormal.txt"); #line 84 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" static DECLARE_CTFILENAME (fnmBig , "Data\\Messages\\Enemies\\BeastBig.txt"); #line 85 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" static DECLARE_CTFILENAME (fnmHuge , "DataMP\\Messages\\Enemies\\BeastBiggest.txt"); #line 86 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" switch(m_bcType ){ #line 87 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" default : ASSERT (FALSE ); #line 88 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" case BT_NORMAL : return fnmNormal ; #line 89 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" case BT_BIG : return fnmBig ; #line 90 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" case BT_HUGE : return fnmHuge ; #line 91 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 92 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 93 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" void CBeast::Precache(void) { #line 94 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" CEnemyBase :: Precache (); #line 95 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PrecacheSound (SOUND_IDLE ); #line 96 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PrecacheSound (SOUND_SIGHT ); #line 97 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PrecacheSound (SOUND_WOUND ); #line 98 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PrecacheSound (SOUND_ANGER ); #line 99 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PrecacheSound (SOUND_FIRE ); #line 100 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PrecacheSound (SOUND_KICK ); #line 101 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PrecacheModel (MODEL_BEAST ); #line 102 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PrecacheTexture (TEXTURE_BEAST_NORMAL ); #line 103 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PrecacheTexture (TEXTURE_BEAST_BIG ); #line 104 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(m_bcType == BT_NORMAL ){ #line 105 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PrecacheSound (SOUND_DEATH ); #line 106 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PrecacheClass (CLASS_PROJECTILE , PRT_BEAST_PROJECTILE ); #line 107 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" }else { #line 108 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PrecacheSound (SOUND_DEATHBIG ); #line 109 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PrecacheClass (CLASS_PROJECTILE , PRT_BEAST_BIG_PROJECTILE ); #line 110 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 111 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 114 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" void * CBeast::GetEntityInfo(void) { #line 115 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(m_bcType == BT_NORMAL ){ #line 116 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" return & eiBeastNormal ; #line 117 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" }else if(m_bcType == BT_HUGE ){ #line 118 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" return & eiBeastHuge ; #line 119 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" }else { #line 120 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" return & eiBeastBig ; #line 121 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 122 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 124 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" void CBeast::ShakeItBaby(FLOAT tmShaketime,FLOAT fPower) #line 125 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" { #line 126 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" CWorldSettingsController * pwsc = GetWSC (this ); #line 127 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(pwsc != NULL ){ #line 128 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" pwsc -> m_tmShakeStarted = tmShaketime ; #line 129 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" pwsc -> m_vShakePos = GetPlacement () . pl_PositionVector ; #line 130 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" pwsc -> m_fShakeFalloff = 400.0f; #line 131 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" pwsc -> m_fShakeFade = 3.0f; #line 133 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" pwsc -> m_fShakeIntensityZ = 0.0f; #line 134 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" pwsc -> m_tmShakeFrequencyZ = 5.0f; #line 135 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" pwsc -> m_fShakeIntensityY = 0.1f * fPower ; #line 136 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" pwsc -> m_tmShakeFrequencyY = 5.0f; #line 137 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" pwsc -> m_fShakeIntensityB = 2.5f * fPower ; #line 138 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" pwsc -> m_tmShakeFrequencyB = 7.2f; #line 140 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" pwsc -> m_bShakeFadeIn = FALSE ; #line 141 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 142 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 144 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" FLOAT CBeast::GetCrushHealth(void) #line 145 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" { #line 146 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(m_bcType == BT_BIG ){ #line 147 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" return 100.0f; #line 148 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" }else if(m_bcType == BT_HUGE ){ #line 149 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" return 200.0f; #line 150 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 151 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" return 0.0f; #line 152 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 154 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" BOOL CBeast::ForcesCannonballToExplode(void) #line 155 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" { #line 156 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" return TRUE ; #line 157 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 160 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" void CBeast::ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType, #line 161 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection) #line 162 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" { #line 165 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(dmtType == DMT_BULLET && fDamageAmmount > 100.0f) #line 166 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" { #line 167 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" fDamageAmmount *= 0.5f; #line 168 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 171 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(m_bcType == BT_BIG && dmtType == DMT_CANNONBALL ) #line 172 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" { #line 173 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" fDamageAmmount *= 0.3333f; #line 174 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 177 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(! IsOfClass (penInflictor , "Beast")){ #line 178 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" CEnemyBase :: ReceiveDamage (penInflictor , dmtType , fDamageAmmount , vHitPoint , vDirection ); #line 179 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 180 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 184 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" INDEX CBeast::AnimForDamage(FLOAT fDamage) { #line 185 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" INDEX iAnim ; #line 186 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if((m_bcType == BT_BIG || m_bcType == BT_HUGE ) && GetHealth () <= m_fMaxHealth / 2){ #line 187 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" iAnim = BEAST_ANIM_ANGER ; #line 188 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" }else { #line 189 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" iAnim = BEAST_ANIM_WOUND ; #line 190 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 191 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" StartModelAnim (iAnim , 0); #line 192 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" return iAnim ; #line 193 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 196 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" INDEX CBeast::AnimForDeath(void) { #line 197 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" INDEX iAnim ; #line 198 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(m_bcType == BT_BIG || m_bcType == BT_HUGE ){ #line 199 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" iAnim = BEAST_ANIM_DEATHBIG ; #line 200 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" }else { #line 201 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" iAnim = BEAST_ANIM_DEATH ; #line 202 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 204 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" StartModelAnim (iAnim , 0); #line 205 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" return iAnim ; #line 206 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 208 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" FLOAT CBeast::WaitForDust(FLOAT3D & vStretch) { #line 209 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(GetModelObject () -> GetAnim () == BEAST_ANIM_DEATH ) #line 210 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" { #line 211 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" vStretch = FLOAT3D (1 , 1 , 2) * 2.0f; #line 212 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" return 0.3f; #line 213 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 214 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" return - 1.0f; #line 215 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 217 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" void CBeast::DeathNotify(void) { #line 218 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ChangeCollisionBoxIndexWhenPossible (BEAST_COLLISION_BOX_DEATH ); #line 219 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" en_fDensity = 500.0f; #line 220 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 223 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" void CBeast::StandingAnim(void) { #line 224 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" _tmLastStandingAnim = _pTimer -> CurrentTick (); #line 225 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" StartModelAnim (BEAST_ANIM_IDLE , AOF_LOOPING | AOF_NORESTART ); #line 226 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 228 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" void CBeast::WalkingAnim(void) { #line 229 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(_pTimer -> CurrentTick () >= _tmLastStandingAnim - _pTimer -> TickQuantum && #line 230 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" _pTimer -> CurrentTick () <= _tmLastStandingAnim + _pTimer -> TickQuantum ) #line 231 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" { #line 233 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 235 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(m_bcType == BT_BIG || m_bcType == BT_HUGE ){ #line 236 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" StartModelAnim (BEAST_ANIM_WALKBIG , AOF_LOOPING | AOF_NORESTART ); #line 237 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" }else { #line 238 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" StartModelAnim (BEAST_ANIM_WALK , AOF_LOOPING | AOF_NORESTART ); #line 239 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 240 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 242 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" void CBeast::RunningAnim(void) { #line 243 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" WalkingAnim (); #line 244 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 245 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" void CBeast::RotatingAnim(void) { #line 246 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" WalkingAnim (); #line 247 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 250 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" void CBeast::IdleSound(void) { #line 251 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PlaySound (m_soSound , SOUND_IDLE , SOF_3D ); #line 252 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 253 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" void CBeast::SightSound(void) { #line 254 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PlaySound (m_soSound , SOUND_SIGHT , SOF_3D ); #line 255 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 256 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" void CBeast::WoundSound(void) { #line 257 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if((m_bcType == BT_BIG || m_bcType == BT_HUGE ) && GetHealth () <= m_fMaxHealth / 2){ #line 258 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PlaySound (m_soSound , SOUND_ANGER , SOF_3D ); #line 259 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" }else { #line 260 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PlaySound (m_soSound , SOUND_WOUND , SOF_3D ); #line 261 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 262 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 263 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" void CBeast::DeathSound(void) { #line 264 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(m_bcType == BT_NORMAL ){ #line 265 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PlaySound (m_soSound , SOUND_DEATH , SOF_3D ); #line 266 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" }else { #line 267 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PlaySound (m_soSound , SOUND_DEATHBIG , SOF_3D ); #line 268 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 269 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 273 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" void CBeast::EnemyPostInit(void) #line 274 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" { #line 275 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_soSound . Set3DParameters (160.0f , 50.0f , 2.0f , 1.0f); #line 276 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } BOOL CBeast:: #line 282 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" Death(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CBeast_Death ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CBeast::Death expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 283 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(m_bcType == BT_NORMAL ){ #line 284 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" Jump(STATE_CURRENT, STATE_CEnemyBase_Death, FALSE, EVoid());return TRUE; #line 285 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 288 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" StopMoving (); #line 289 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" DeathSound (); #line 290 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" LeaveStain (TRUE ); #line 292 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetPhysicsFlags (EPF_MODEL_CORPSE ); #line 293 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetCollisionFlags (ECF_CORPSE ); #line 294 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetFlags (GetFlags () | ENF_SEETHROUGH ); #line 296 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" RemoveFromFuss (); #line 298 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" DeathNotify (); #line 300 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" AnimForDeath (); #line 301 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetTimerAfter(0.9f); Jump(STATE_CURRENT, 0x01500001, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x01500001_Death_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01500001 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01500002, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBeast::H0x01500002_Death_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01500002 ; #line 302 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(m_bcType == BT_BIG ){ #line 303 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ShakeItBaby (_pTimer -> CurrentTick () , 2.0f); #line 304 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" }else { #line 305 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ShakeItBaby (_pTimer -> CurrentTick () , 3.0f); #line 306 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 307 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetTimerAfter(2.3f - 0.9f); Jump(STATE_CURRENT, 0x01500003, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x01500003_Death_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01500003 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01500004, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBeast::H0x01500004_Death_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01500004 ; #line 308 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(m_bcType == BT_BIG ){ #line 309 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ShakeItBaby (_pTimer -> CurrentTick () , 5.0f); #line 310 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" }else { #line 311 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ShakeItBaby (_pTimer -> CurrentTick () , 7.0f); #line 312 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 315 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" CPlacement3D plFX = GetPlacement (); #line 316 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ESpawnEffect ese ; #line 317 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ese . colMuliplier = C_WHITE | CT_OPAQUE ; #line 318 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ese . vStretch = FLOAT3D (1 , 1 , 2) * 15.0f; #line 319 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ese . vNormal = FLOAT3D (0 , 1 , 0); #line 320 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ese . betType = BET_DUST_FALL ; #line 321 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" CPlacement3D plSmoke = plFX ; #line 322 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" plSmoke . pl_PositionVector += FLOAT3D (0 , 0.35f * ese . vStretch (2) , 0); #line 323 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" CEntityPointer penFX = CreateEntity (plSmoke , CLASS_BASIC_EFFECT ); #line 324 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" penFX -> Initialize (ese ); #line 326 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetTimerAfter(GetModelObject () -> GetAnimLength (BEAST_ANIM_DEATHBIG ) - 2.3f); Jump(STATE_CURRENT, 0x01500005, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x01500005_Death_05(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01500005 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01500006, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBeast::H0x01500006_Death_06(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01500006 ; #line 327 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" Return(STATE_CURRENT,EEnd ()); #line 327 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CBeast:: #line 333 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" Fire(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CBeast_Fire ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CBeast::Fire expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 336 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" StartModelAnim (BEAST_ANIM_WALKTOIDLE , AOF_SMOOTHCHANGE ); #line 337 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" STATE_CMovableModelEntity_WaitUntilScheduledAnimStarts, FALSE; Jump(STATE_CURRENT, 0x01500008, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x01500008_Fire_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01500008 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CMovableModelEntity_WaitUntilScheduledAnimStarts, FALSE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01500009, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CBeast::H0x01500009_Fire_02(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x01500009 const EReturn&__e= (EReturn&)__eeInput; ; #line 339 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(!(m_bcType == BT_NORMAL )){ Jump(STATE_CURRENT,0x01500010, FALSE, EInternal());return TRUE;} #line 341 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" StartModelAnim (BEAST_ANIM_ATTACK , AOF_SMOOTHCHANGE ); #line 342 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" STATE_CMovableModelEntity_WaitUntilScheduledAnimStarts, FALSE; Jump(STATE_CURRENT, 0x0150000a, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x0150000a_Fire_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0150000a switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CMovableModelEntity_WaitUntilScheduledAnimStarts, FALSE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x0150000b, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CBeast::H0x0150000b_Fire_04(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x0150000b const EReturn&__e= (EReturn&)__eeInput; ; #line 343 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PlaySound (m_soSound , SOUND_FIRE , SOF_3D ); #line 344 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetTimerAfter(0.51f); Jump(STATE_CURRENT, 0x0150000c, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x0150000c_Fire_05(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0150000c switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0150000d, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBeast::H0x0150000d_Fire_06(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0150000d ; #line 346 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ShootProjectile (PRT_BEAST_PROJECTILE , FLOAT3D (0.0f , 1.5f * BEAST_STRETCH , 0.0f) , #line 347 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ANGLE3D (AngleDeg ((FRnd () - 0.5) * 30.0f) , AngleDeg (FRnd () * 10.0f) , 0)); #line 348 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetTimerAfter(0.3f); Jump(STATE_CURRENT, 0x0150000e, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x0150000e_Fire_07(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0150000e switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0150000f, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBeast::H0x0150000f_Fire_08(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0150000f ;Jump(STATE_CURRENT,0x01500010, FALSE, EInternal());return TRUE;}BOOL CBeast::H0x01500010_Fire_09(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01500010 #line 351 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(!(m_bcType == BT_BIG )){ Jump(STATE_CURRENT,0x0150001f, FALSE, EInternal());return TRUE;} #line 353 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(!(GetHealth () <= m_fMaxHealth / 2)){ Jump(STATE_CURRENT,0x01500017, FALSE, EInternal());return TRUE;} #line 355 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_iCounter = 0; #line 356 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" Jump(STATE_CURRENT,0x01500015, FALSE, EInternal());return TRUE;}BOOL CBeast::H0x01500015_Fire_14(const CEntityEvent &__eeInput) #line 357 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" { ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01500015 if(!(m_iCounter < 6)){ Jump(STATE_CURRENT,0x01500016, FALSE, EInternal());return TRUE;} #line 358 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" StartModelAnim (BEAST_ANIM_ATTACKFAST , AOF_SMOOTHCHANGE ); #line 359 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" STATE_CMovableModelEntity_WaitUntilScheduledAnimStarts, FALSE; Jump(STATE_CURRENT, 0x01500011, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x01500011_Fire_10(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01500011 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CMovableModelEntity_WaitUntilScheduledAnimStarts, FALSE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01500012, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CBeast::H0x01500012_Fire_11(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x01500012 const EReturn&__e= (EReturn&)__eeInput; ; #line 361 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PlaySound (m_soSound , SOUND_FIRE , SOF_3D ); #line 362 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetTimerAfter(0.34f); Jump(STATE_CURRENT, 0x01500013, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x01500013_Fire_12(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01500013 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01500014, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBeast::H0x01500014_Fire_13(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01500014 ; #line 363 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ShootProjectile (PRT_BEAST_BIG_PROJECTILE , FLOAT3D (0.0f , 1.5f * BIG_BEAST_STRETCH , 0.0f) , #line 364 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ANGLE3D (0.0f , 0.0f , 0.0f)); #line 367 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_iCounter ++;Jump(STATE_CURRENT,0x01500015, FALSE, EInternal());return TRUE; #line 368 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" }BOOL CBeast::H0x01500016_Fire_15(const CEntityEvent &__eeInput) { ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01500016 #line 369 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fAttackFireTime = 7.0f;Jump(STATE_CURRENT,0x01500017, FALSE, EInternal());return TRUE;}BOOL CBeast::H0x01500017_Fire_16(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01500017 #line 372 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(!(GetHealth () > m_fMaxHealth / 2)){ Jump(STATE_CURRENT,0x0150001e, FALSE, EInternal());return TRUE;} #line 374 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_iCounter = 0; #line 375 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" Jump(STATE_CURRENT,0x0150001c, FALSE, EInternal());return TRUE;}BOOL CBeast::H0x0150001c_Fire_21(const CEntityEvent &__eeInput) #line 376 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" { ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0150001c if(!(m_iCounter < 3)){ Jump(STATE_CURRENT,0x0150001d, FALSE, EInternal());return TRUE;} #line 377 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" StartModelAnim (BEAST_ANIM_ATTACK , AOF_SMOOTHCHANGE ); #line 378 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" STATE_CMovableModelEntity_WaitUntilScheduledAnimStarts, FALSE; Jump(STATE_CURRENT, 0x01500018, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x01500018_Fire_17(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01500018 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CMovableModelEntity_WaitUntilScheduledAnimStarts, FALSE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01500019, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CBeast::H0x01500019_Fire_18(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x01500019 const EReturn&__e= (EReturn&)__eeInput; ; #line 380 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PlaySound (m_soSound , SOUND_FIRE , SOF_3D ); #line 381 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetTimerAfter(0.5f); Jump(STATE_CURRENT, 0x0150001a, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x0150001a_Fire_19(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0150001a switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0150001b, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBeast::H0x0150001b_Fire_20(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0150001b ; #line 382 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ShootProjectile (PRT_BEAST_BIG_PROJECTILE , FLOAT3D (0.0f , 1.5f * BIG_BEAST_STRETCH , 0.0f) , #line 383 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ANGLE3D (0.0f , 0.0f , 0.0f)); #line 387 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_iCounter ++;Jump(STATE_CURRENT,0x0150001c, FALSE, EInternal());return TRUE; #line 388 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" }BOOL CBeast::H0x0150001d_Fire_22(const CEntityEvent &__eeInput) { ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0150001d Jump(STATE_CURRENT,0x0150001e, FALSE, EInternal());return TRUE;}BOOL CBeast::H0x0150001e_Fire_23(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0150001e Jump(STATE_CURRENT,0x0150001f, FALSE, EInternal());return TRUE;}BOOL CBeast::H0x0150001f_Fire_24(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0150001f #line 392 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(!(m_bcType == BT_HUGE )){ Jump(STATE_CURRENT,0x0150002e, FALSE, EInternal());return TRUE;} #line 394 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(!(GetHealth () <= m_fMaxHealth / 2)){ Jump(STATE_CURRENT,0x01500026, FALSE, EInternal());return TRUE;} #line 396 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_iCounter = 0; #line 397 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" Jump(STATE_CURRENT,0x01500024, FALSE, EInternal());return TRUE;}BOOL CBeast::H0x01500024_Fire_29(const CEntityEvent &__eeInput) #line 398 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" { ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01500024 if(!(m_iCounter < 6)){ Jump(STATE_CURRENT,0x01500025, FALSE, EInternal());return TRUE;} #line 399 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" StartModelAnim (BEAST_ANIM_ATTACKFAST , AOF_SMOOTHCHANGE ); #line 400 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" STATE_CMovableModelEntity_WaitUntilScheduledAnimStarts, FALSE; Jump(STATE_CURRENT, 0x01500020, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x01500020_Fire_25(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01500020 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CMovableModelEntity_WaitUntilScheduledAnimStarts, FALSE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01500021, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CBeast::H0x01500021_Fire_26(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x01500021 const EReturn&__e= (EReturn&)__eeInput; ; #line 402 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PlaySound (m_soSound , SOUND_FIRE , SOF_3D ); #line 403 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetTimerAfter(0.34f); Jump(STATE_CURRENT, 0x01500022, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x01500022_Fire_27(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01500022 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01500023, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBeast::H0x01500023_Fire_28(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01500023 ; #line 404 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ShootProjectile (PRT_BEAST_BIG_PROJECTILE , FLOAT3D (0.0f , 1.5f * HUGE_BEAST_STRETCH , 0.0f) , #line 405 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ANGLE3D (0.0f , 0.0f , 0.0f)); #line 408 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_iCounter ++;Jump(STATE_CURRENT,0x01500024, FALSE, EInternal());return TRUE; #line 409 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" }BOOL CBeast::H0x01500025_Fire_30(const CEntityEvent &__eeInput) { ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01500025 #line 410 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fAttackFireTime = 7.0f;Jump(STATE_CURRENT,0x01500026, FALSE, EInternal());return TRUE;}BOOL CBeast::H0x01500026_Fire_31(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01500026 #line 413 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(!(GetHealth () > m_fMaxHealth / 2)){ Jump(STATE_CURRENT,0x0150002d, FALSE, EInternal());return TRUE;} #line 415 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_iCounter = 0; #line 416 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" Jump(STATE_CURRENT,0x0150002b, FALSE, EInternal());return TRUE;}BOOL CBeast::H0x0150002b_Fire_36(const CEntityEvent &__eeInput) #line 417 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" { ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0150002b if(!(m_iCounter < 3)){ Jump(STATE_CURRENT,0x0150002c, FALSE, EInternal());return TRUE;} #line 418 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" StartModelAnim (BEAST_ANIM_ATTACK , AOF_SMOOTHCHANGE ); #line 419 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" STATE_CMovableModelEntity_WaitUntilScheduledAnimStarts, FALSE; Jump(STATE_CURRENT, 0x01500027, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x01500027_Fire_32(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01500027 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CMovableModelEntity_WaitUntilScheduledAnimStarts, FALSE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01500028, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CBeast::H0x01500028_Fire_33(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x01500028 const EReturn&__e= (EReturn&)__eeInput; ; #line 421 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PlaySound (m_soSound , SOUND_FIRE , SOF_3D ); #line 422 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetTimerAfter(0.5f); Jump(STATE_CURRENT, 0x01500029, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x01500029_Fire_34(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01500029 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0150002a, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBeast::H0x0150002a_Fire_35(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0150002a ; #line 423 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ShootProjectile (PRT_BEAST_BIG_PROJECTILE , FLOAT3D (0.0f , 1.5f * HUGE_BEAST_STRETCH , 0.0f) , #line 424 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ANGLE3D (0.0f , 0.0f , 0.0f)); #line 428 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_iCounter ++;Jump(STATE_CURRENT,0x0150002b, FALSE, EInternal());return TRUE; #line 429 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" }BOOL CBeast::H0x0150002c_Fire_37(const CEntityEvent &__eeInput) { ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0150002c Jump(STATE_CURRENT,0x0150002d, FALSE, EInternal());return TRUE;}BOOL CBeast::H0x0150002d_Fire_38(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0150002d Jump(STATE_CURRENT,0x0150002e, FALSE, EInternal());return TRUE;}BOOL CBeast::H0x0150002e_Fire_39(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0150002e #line 433 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" MaybeSwitchToAnotherPlayer (); #line 435 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetTimerAfter(FRnd () / 2 + _pTimer -> TickQuantum ); Jump(STATE_CURRENT, 0x0150002f, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x0150002f_Fire_40(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0150002f switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01500030, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBeast::H0x01500030_Fire_41(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01500030 ; #line 437 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(!(m_penEnemy != NULL )){ Jump(STATE_CURRENT,0x01500036, FALSE, EInternal());return TRUE;} #line 439 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" FLOAT fEnemyDistance = CalcDist (m_penEnemy ); #line 440 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(!(fEnemyDistance > m_fCloseDistance * 1.25f)){ Jump(STATE_CURRENT,0x01500035, FALSE, EInternal());return TRUE;} #line 442 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" StartModelAnim (BEAST_ANIM_IDLETOWALK , AOF_SMOOTHCHANGE ); #line 443 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" STATE_CMovableModelEntity_WaitUntilScheduledAnimStarts, FALSE; Jump(STATE_CURRENT, 0x01500031, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x01500031_Fire_42(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01500031 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CMovableModelEntity_WaitUntilScheduledAnimStarts, FALSE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01500032, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CBeast::H0x01500032_Fire_43(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x01500032 const EReturn&__e= (EReturn&)__eeInput; ; #line 444 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetTimerAfter(GetModelObject () -> GetAnimLength (BEAST_ANIM_IDLETOWALK ) / 2.0f - _pTimer -> TickQuantum ); Jump(STATE_CURRENT, 0x01500033, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x01500033_Fire_44(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01500033 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01500034, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBeast::H0x01500034_Fire_45(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01500034 ;Jump(STATE_CURRENT,0x01500035, FALSE, EInternal());return TRUE;}BOOL CBeast::H0x01500035_Fire_46(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01500035 Jump(STATE_CURRENT,0x01500036, FALSE, EInternal());return TRUE;}BOOL CBeast::H0x01500036_Fire_47(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01500036 #line 449 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" Return(STATE_CURRENT,EReturn ()); #line 449 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CBeast:: #line 453 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" Hit(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CBeast_Hit ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CBeast::Hit expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 455 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" StartModelAnim (BEAST_ANIM_KICK , 0); #line 456 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetTimerAfter(0.45f); Jump(STATE_CURRENT, 0x01500038, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x01500038_Hit_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01500038 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01500039, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBeast::H0x01500039_Hit_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01500039 ; #line 461 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" PlaySound (m_soSound , SOUND_KICK , SOF_3D ); #line 462 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(CalcDist (m_penEnemy ) < m_fCloseDistance ){ #line 463 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" FLOAT3D vDirection = m_penEnemy -> GetPlacement () . pl_PositionVector - GetPlacement () . pl_PositionVector ; #line 464 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" vDirection . Normalize (); #line 465 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(m_bcType == BT_BIG ){ #line 466 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" InflictDirectDamage (m_penEnemy , this , DMT_CLOSERANGE , 80.0f , FLOAT3D (0 , 0 , 0) , vDirection ); #line 467 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" }else if(m_bcType == BT_HUGE ){ #line 468 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" InflictDirectDamage (m_penEnemy , this , DMT_CLOSERANGE , 120.0f , FLOAT3D (0 , 0 , 0) , vDirection ); #line 469 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" }else { #line 470 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" InflictDirectDamage (m_penEnemy , this , DMT_CLOSERANGE , 40.0f , FLOAT3D (0 , 0 , 0) , vDirection ); #line 471 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 472 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 478 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetTimerAfter(0.45f); Jump(STATE_CURRENT, 0x0150003a, FALSE, EBegin());return TRUE;}BOOL CBeast::H0x0150003a_Hit_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0150003a switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0150003b, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CBeast::H0x0150003b_Hit_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0150003b ; #line 479 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" MaybeSwitchToAnotherPlayer (); #line 480 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" Return(STATE_CURRENT,EReturn ()); #line 480 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CBeast:: #line 486 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" Main(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CBeast_Main ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CBeast::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 488 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" InitAsModel (); #line 489 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetPhysicsFlags (EPF_MODEL_WALKING ); #line 490 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetCollisionFlags (ECF_MODEL ); #line 491 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetFlags (GetFlags () | ENF_ALIVE ); #line 493 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" en_fDensity = 1100.0f; #line 495 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetModel (MODEL_BEAST ); #line 496 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" StandingAnim (); #line 498 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fWalkSpeed = FRnd () * 2 + 5.0f; #line 499 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_aWalkRotateSpeed = AngleDeg (FRnd () * 20.0f + 50.0f); #line 500 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fCloseRunSpeed = FRnd () + 10.0f; #line 501 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_aCloseRotateSpeed = AngleDeg (FRnd () * 100 + 900.0f); #line 503 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fAttackDistance = 500.0f; #line 504 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fCloseDistance = 0.0f; #line 505 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fStopDistance = 0.0f; #line 506 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fCloseFireTime = 1.0f; #line 507 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fIgnoreRange = 750.0f; #line 508 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_bBoss = m_bBeBoss ; #line 509 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fStopDistance = 5.0f; #line 510 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fCloseDistance = 7.0f; #line 511 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_tmGiveUp = Max (m_tmGiveUp , 10.0f); #line 514 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" if(m_bcType == BT_NORMAL ) #line 515 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" { #line 516 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fAttackRunSpeed = 6.0f; #line 517 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_aAttackRotateSpeed = AngleDeg (3600.0f); #line 518 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetHealth (400.0f); #line 519 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetModelMainTexture (TEXTURE_BEAST_NORMAL ); #line 520 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fBlowUpAmount = 10000.0f; #line 521 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fBodyParts = 4; #line 522 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fDamageWounded = 250.0f; #line 523 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_iScore = 5000; #line 525 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" GetModelObject () -> StretchModel (FLOAT3D (BEAST_STRETCH , BEAST_STRETCH , BEAST_STRETCH )); #line 526 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ModelChangeNotify (); #line 527 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_sptType = SPT_SLIME ; #line 528 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fAttackFireTime = 3.0f; #line 529 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 530 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" else if(m_bcType == BT_BIG ) #line 531 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" { #line 532 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fAttackRunSpeed = 25.0f; #line 533 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_aAttackRotateSpeed = AngleDeg (600.0f); #line 534 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetHealth (3000.0f); #line 535 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetModelMainTexture (TEXTURE_BEAST_BIG ); #line 536 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fBlowUpAmount = 10000.0f; #line 537 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fBodyParts = 6; #line 538 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fDamageWounded = 650.0f; #line 539 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_iScore = 25000; #line 540 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fStopDistance = 15; #line 541 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fCloseDistance = 20; #line 543 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" GetModelObject () -> StretchModel (FLOAT3D (BIG_BEAST_STRETCH , BIG_BEAST_STRETCH , BIG_BEAST_STRETCH )); #line 544 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ModelChangeNotify (); #line 545 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_sptType = SPT_BLOOD ; #line 546 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fAttackFireTime = 5.0f; #line 547 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 548 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" else #line 549 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" { #line 550 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fAttackRunSpeed = 35.0f; #line 551 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_aAttackRotateSpeed = AngleDeg (600.0f); #line 552 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetHealth (6000.0f); #line 553 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" SetModelMainTexture (TEXTURE_BEAST_HUGE ); #line 554 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fBlowUpAmount = 100000.0f; #line 555 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fBodyParts = 6; #line 556 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fDamageWounded = 1650.0f; #line 557 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_iScore = 40000; #line 558 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fStopDistance = 75; #line 559 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fCloseDistance = 80; #line 560 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fAttackDistance = 1000.0f; #line 561 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fIgnoreRange = 1200.0f; #line 563 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" GetModelObject () -> StretchModel (FLOAT3D (HUGE_BEAST_STRETCH , HUGE_BEAST_STRETCH , HUGE_BEAST_STRETCH )); #line 564 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" ModelChangeNotify (); #line 565 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_sptType = SPT_BLOOD ; #line 566 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fAttackFireTime = 5.0f; #line 567 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" } #line 569 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" m_fMaxHealth = GetHealth (); #line 572 "D:/SE1_GPL/Sources/EntitiesMP/Beast.es" Jump(STATE_CURRENT, STATE_CEnemyBase_MainLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};