/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #ifndef _EntitiesMP_AirElemental_INCLUDED #define _EntitiesMP_AirElemental_INCLUDED 1 #include #include #define EVENTCODE_EElementalGrow 0x015b0000 class DECL_DLL EElementalGrow : public CEntityEvent { public: EElementalGrow(); CEntityEvent *MakeCopy(void); }; DECL_DLL inline void ClearToDefault(EElementalGrow &e) { e = EElementalGrow(); } ; extern "C" DECL_DLL CDLLEntityClass CAirElemental_DLLClass; class CAirElemental : public CEnemyBase { public: DECL_DLL virtual void SetDefaultProperties(void); BOOL m_bFloat; FLOAT m_fAttPosY; BOOL m_bInitialAnim; CEntityPointer m_penTrigger01; CEntityPointer m_penTrigger02; CEntityPointer m_penTrigger03; CEntityPointer m_penTrigger04; CEntityPointer m_penTrigger05; CEntityPointer m_penTrigger06; CEntityPointer m_penTrigger07; CEntityPointer m_penTrigger08; CEntityPointer m_penTrigger09; CEntityPointer m_penTrigger10; FLOAT m_fAttSizeCurrent; FLOAT m_fAttSizeBegin; FLOAT m_fAttSizeEnd; FLOAT m_fAttSizeRequested; BOOL m_bAttGrow; INDEX m_iSize; FLOAT m_fLastSize; FLOAT m_fTargetSize; FLOAT m_fGrowSpeed; FLOAT m_tmWindNextFire; FLOAT m_fWindFireTimeMin; FLOAT m_fWindFireTimeMax; INDEX m_iWind; BOOL m_bDying; FLOAT m_tmDeath; FLOAT m_fDeathDuration; FLOAT3D m_fWindBlastFirePosBegin; FLOAT3D m_fWindBlastFirePosEnd; FLOAT m_tmLastAnimation; CEntityPointer m_penDeathInflictor; BOOL m_bRenderParticles; CSoundObject m_soFire; CSoundObject m_soVoice; COLOR m_colParticles; CEmiter m_emEmiter; #line 137 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void Read_t(CTStream * istr); #line 143 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void Write_t(CTStream * istr); #line 158 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" virtual CTString GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath); #line 164 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" virtual const CTFileName & GetComputerMessageName(void)const; #line 169 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void Precache(void); #line 190 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void * GetEntityInfo(void); #line 195 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" CModelObject * ElementalModel(void); #line 201 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType, #line 202 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection); #line 287 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" INDEX AnimForDamage(FLOAT fDamage); #line 293 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void StandingAnimFight(void); #line 298 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void StandingAnim(void); #line 302 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void WalkingAnim(void); #line 307 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void RunningAnim(void); #line 312 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void RotatingAnim(void); #line 316 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" INDEX AnimForDeath(void); #line 325 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void IdleSound(void); #line 328 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void WoundSound(void); #line 332 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void SizeModel(void); #line 338 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" BOOL AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient); #line 347 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void BlowUp(void); #line 367 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void EnemyPostInit(void); #line 374 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void LaunchTwister(FLOAT3D vEnemyOffset); #line 409 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void PreMoving(); #line 435 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void GetAirElementalAttachmentData(INDEX iAttachment,FLOATmatrix3D & mRot,FLOAT3D & vPos); #line 446 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" FLOAT GetCurrentStretchRatio(void); #line 454 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" void RenderParticles(void); #define STATE_CAirElemental_Die 0x015b0001 BOOL #line 479 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" Die(const CEntityEvent &__eeInput); BOOL H0x015b0002_Die_01(const CEntityEvent &__eeInput); BOOL H0x015b0003_Die_02(const CEntityEvent &__eeInput); BOOL H0x015b0004_Die_03(const CEntityEvent &__eeInput); BOOL H0x015b0005_Die_04(const CEntityEvent &__eeInput); #define STATE_CAirElemental_Fire 0x015b0006 BOOL #line 503 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" Fire(const CEntityEvent &__eeInput); BOOL H0x015b0007_Fire_01(const CEntityEvent &__eeInput); BOOL H0x015b0008_Fire_02(const CEntityEvent &__eeInput); BOOL H0x015b0009_Fire_03(const CEntityEvent &__eeInput); BOOL H0x015b000a_Fire_04(const CEntityEvent &__eeInput); BOOL H0x015b000b_Fire_05(const CEntityEvent &__eeInput); BOOL H0x015b000c_Fire_06(const CEntityEvent &__eeInput); BOOL H0x015b000d_Fire_07(const CEntityEvent &__eeInput); BOOL H0x015b000e_Fire_08(const CEntityEvent &__eeInput); BOOL H0x015b000f_Fire_09(const CEntityEvent &__eeInput); BOOL H0x015b0010_Fire_10(const CEntityEvent &__eeInput); BOOL H0x015b0011_Fire_11(const CEntityEvent &__eeInput); BOOL H0x015b0012_Fire_12(const CEntityEvent &__eeInput); BOOL H0x015b0013_Fire_13(const CEntityEvent &__eeInput); BOOL H0x015b0014_Fire_14(const CEntityEvent &__eeInput); BOOL H0x015b0015_Fire_15(const CEntityEvent &__eeInput); BOOL H0x015b0016_Fire_16(const CEntityEvent &__eeInput); BOOL H0x015b0017_Fire_17(const CEntityEvent &__eeInput); #define STATE_CAirElemental_Hit 0x015b0018 BOOL #line 580 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" Hit(const CEntityEvent &__eeInput); #define STATE_CAirElemental_Death 0x015b0019 BOOL #line 588 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" Death(const CEntityEvent &__eeInput); BOOL H0x015b001a_Death_01(const CEntityEvent &__eeInput); BOOL H0x015b001b_Death_02(const CEntityEvent &__eeInput); BOOL H0x015b001c_Death_03(const CEntityEvent &__eeInput); BOOL H0x015b001d_Death_04(const CEntityEvent &__eeInput); #define STATE_CAirElemental_Grow 0x015b001e BOOL #line 603 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" Grow(const CEntityEvent &__eeInput); BOOL H0x015b001f_Grow_01(const CEntityEvent &__eeInput); BOOL H0x015b0020_Grow_02(const CEntityEvent &__eeInput); BOOL H0x015b0021_Grow_03(const CEntityEvent &__eeInput); BOOL H0x015b0022_Grow_04(const CEntityEvent &__eeInput); #define STATE_CAirElemental_ElementalLoop 0x015b0023 BOOL #line 659 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" ElementalLoop(const CEntityEvent &__eeInput); BOOL H0x015b0024_ElementalLoop_01(const CEntityEvent &__eeInput); BOOL H0x015b0025_ElementalLoop_02(const CEntityEvent &__eeInput); #define STATE_CAirElemental_Main 1 BOOL #line 675 "D:/SE1_GPL/Sources/EntitiesMP/AirElemental.es" Main(const CEntityEvent &__eeInput); BOOL H0x015b0026_Main_01(const CEntityEvent &__eeInput); BOOL H0x015b0027_Main_02(const CEntityEvent &__eeInput); BOOL H0x015b0028_Main_03(const CEntityEvent &__eeInput); BOOL H0x015b0029_Main_04(const CEntityEvent &__eeInput); BOOL H0x015b002a_Main_05(const CEntityEvent &__eeInput); BOOL H0x015b002b_Main_06(const CEntityEvent &__eeInput); }; #endif // _EntitiesMP_AirElemental_INCLUDED