/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #ifndef SE_INCL_GAME_MENU_LOADSAVE_H #define SE_INCL_GAME_MENU_LOADSAVE_H #ifdef PRAGMA_ONCE #pragma once #endif #include "GameMenu.h" class CLoadSaveMenu : public CGameMenu { public: // settings adjusted before starting the menu CGameMenu *gm_pgmNextMenu; // menu to go to after selecting a file (if null, use parent menu) CTFileName gm_fnmSelected; // file that is selected initially CTFileName gm_fnmDirectory; // directory that should be read CTFileName gm_fnmBaseName; // base file name for saving (numbers are auto-added) CTFileName gm_fnmExt; // accepted file extension BOOL gm_bSave; // set when chosing file for saving BOOL gm_bManage; // set if managing (rename/delet is enabled) CTString gm_strSaveDes; // default description (if saving) BOOL gm_bAllowThumbnails; // set when chosing file for saving BOOL gm_bNoEscape; // forbid exiting with escape/rmb #define LSSORT_NONE 0 #define LSSORT_NAMEUP 1 #define LSSORT_NAMEDN 2 #define LSSORT_FILEUP 3 #define LSSORT_FILEDN 4 INDEX gm_iSortType; // sort type // function to activate when file is chosen // return true if saving succeeded - description is saved automatically // always return true for loading BOOL(*gm_pAfterFileChosen)(const CTFileName &fnm); // internal properties CListHead gm_lhFileInfos; // all file infos to list INDEX gm_iLastFile; // index of last saved file in numbered format // called to get info of a file from directory, or to skip it BOOL ParseFile(const CTFileName &fnm, CTString &strName); void Initialize_t(void); void StartMenu(void); void EndMenu(void); void FillListItems(void); }; #endif /* include-once check. */