/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // SeriousSkaStudioDoc.h : interface of the CSeriousSkaStudioDoc class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_SERIOUSSKASTUDIODOC_H__ADB1B81A_7B4C_4335_81F4_E9D1E51B7C68__INCLUDED_) #define AFX_SERIOUSSKASTUDIODOC_H__ADB1B81A_7B4C_4335_81F4_E9D1E51B7C68__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include class CSeriousSkaStudioDoc : public CDocument { protected: // create from serialization only CSeriousSkaStudioDoc(); DECLARE_DYNCREATE(CSeriousSkaStudioDoc) // Attributes public: CModelInstance *m_ModelInstance; BOOL m_bModelInstanceChanged; FLOAT m_fSpeedZ;// speed Z FLOAT m_fLoopSecends; // how long to loop moving by z FLOAT fCustomMeshLodDist; FLOAT fCustomSkeletonLodDist; BOOL bAutoMiping; BOOL bShowGround; BOOL bShowLights; BOOL bAnimLoop; // will played anims be looping BOOL bShowColisionBox; BOOL bShowAllFramesBBox; COLOR m_colAmbient; // Ambient color COLOR m_colLight; // Light color FLOAT3D m_vLightDir;// Light direction CTimerValue m_tvStart; // each view has its own timing so it can be pause CTimerValue m_tvPauseStart; // time when pause accured CTimerValue m_tvPauseTime; // how much time was this paused BOOL m_bViewPaused; // is this view paused // Operations public: void OnIdle(void); void SetTimerForDocument(); // set flag that this document has changed and need to be saved void MarkAsChanged(); INDEX BeforeDocumentClose(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSeriousSkaStudioDoc) public: virtual BOOL OnNewDocument(); virtual BOOL OnOpenDocument(LPCTSTR lpszPathName); virtual void Serialize(CArchive& ar); virtual void OnCloseDocument(); //}}AFX_VIRTUAL // Implementation public: virtual ~CSeriousSkaStudioDoc(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: //{{AFX_MSG(CSeriousSkaStudioDoc) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SERIOUSSKASTUDIODOC_H__ADB1B81A_7B4C_4335_81F4_E9D1E51B7C68__INCLUDED_)