/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ 235 %{ #include "EntitiesMP/StdH/StdH.h" %} enum TacticType { 0 TCT_NONE "None", 1 TCT_DAMP_ANGLE_STRIFE "Damp angle strafe", 2 TCT_PARALLEL_RANDOM_DISTANCE "Parallel random distance", 3 TCT_STATIC_RANDOM_V_DISTANCE "Static random V distance", }; class CTacticsHolder : CRationalEntity { name "TacticsHolder"; thumbnail "Thumbnails\\TacticsHolder.tbn"; features "HasName", "IsTargetable"; properties: 1 CTString m_strName "Name" 'N' = "TacticsHolder", 2 CTString m_strDescription = "", 10 enum TacticType m_tctType "Type" 'Y' = TCT_NONE, // tactic type 11 FLOAT m_fParam1 "Parameter 1" 'D' = 0.0f, // parameter 1 12 FLOAT m_fParam2 "Parameter 2" 'F' = 0.0f, // parameter 2 13 FLOAT m_fParam3 "Parameter 3" 'G' = 0.0f, // parameter 3 14 FLOAT m_fParam4 "Parameter 4" 'H' = 0.0f, // parameter 4 15 FLOAT m_fParam5 "Parameter 5" 'J' = 0.0f, // parameter 5 /*16 BOOL m_bRetryOnBlock "Retry tactic when blocked" = FALSE, 17 INDEX m_bRetryCount "Number of retries" = 1,*/ 20 FLOAT m_tmLastActivation = 0.0f, // internal - the last time when manager was triggered components: 1 model MODEL_MANAGER "ModelsMP\\Editor\\TacticsHolder.mdl", 2 texture TEXTURE_MANAGER "ModelsMP\\Editor\\TacticsHolder.tex" functions: const CTString &GetDescription(void) const { return m_strDescription; } procedures: Main() { InitAsEditorModel(); SetPhysicsFlags(EPF_MODEL_IMMATERIAL); SetCollisionFlags(ECF_IMMATERIAL); // set appearance SetModel(MODEL_MANAGER); SetModelMainTexture(TEXTURE_MANAGER); while(TRUE) { wait() { on (ETrigger) : { m_tmLastActivation = _pTimer->CurrentTick(); stop; } otherwise() : { resume; } }; // wait a bit to recover autowait(0.1f); } } };