/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ 613 %{ #include "StdH.h" %} class CTimeController: CRationalEntity { name "TimeController"; thumbnail "Thumbnails\\TimeController.tbn"; features "IsTargetable", "HasName", "IsImportant"; properties: 1 FLOAT m_fTimeStretch "Time speed" = 1.0f, 2 FLOAT m_tmFadeIn "Fade in time" = 0.25f, 3 FLOAT m_tmInterval "Auto clear stretch after..." = -1.0f, 4 BOOL m_bAbsolute "Absolute" = TRUE, 5 FLOAT m_fMyTimer=0.0f, 6 FLOAT m_tmStretchChangeStart=0.0f, 7 CTString m_strName "Name" 'N' = "Time controller", 8 FLOAT m_fOldTimeStretch=0.0f, 9 FLOAT m_fNewTimeStretch=0.0f, components: 1 model MODEL_TIME_CONTROLLER "ModelsMP\\Editor\\TimeControler.mdl", 2 texture TEXTURE_TIME_CONTROLLER "ModelsMP\\Editor\\TimeController.tex" functions: procedures: ChangeTimeStretch(EVoid) { m_fMyTimer=0.0f; while( m_fMyTimerTickQuantum/2.0f) { autowait(_pTimer->TickQuantum); m_fMyTimer+=_pTimer->TickQuantum/_pNetwork->GetRealTimeFactor(); FLOAT fNewStretch=Lerp(m_fOldTimeStretch, m_fNewTimeStretch, Clamp(m_fMyTimer/m_tmFadeIn, 0.0f, 1.0f)); _pNetwork->SetRealTimeFactor(fNewStretch); } _pNetwork->SetRealTimeFactor(m_fNewTimeStretch); return EReturn(); } ApplyTimeStretch(EVoid) { autocall ChangeTimeStretch() EReturn; if( m_tmInterval>0) { autowait(m_tmInterval); autocall ResetTimeStretch() EReturn; } return EReturn(); } ResetTimeStretch(EVoid) { if(_pNetwork->GetRealTimeFactor()==1) {return EReturn(); }; m_fOldTimeStretch=_pNetwork->GetRealTimeFactor(); m_fNewTimeStretch=1.0f; autocall ChangeTimeStretch(EVoid()) EReturn; return EReturn(); } Main(EVoid) { // set appearance InitAsEditorModel(); SetPhysicsFlags(EPF_MODEL_IMMATERIAL); SetCollisionFlags(ECF_IMMATERIAL); // set appearance SetModel(MODEL_TIME_CONTROLLER); SetModelMainTexture(TEXTURE_TIME_CONTROLLER); // spawn in world editor autowait(0.1f); wait() { on (EBegin) : { resume; } // immediate on (EStart eStart) : { m_fOldTimeStretch=_pNetwork->GetRealTimeFactor(); m_fNewTimeStretch=m_fTimeStretch; call ApplyTimeStretch(); resume; } on (EStop) : { _pNetwork->SetRealTimeFactor(1.0f); resume; } on (EReturn) : { resume; } } } };