/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // PatchPaletteButton.cpp : implementation file // #include "stdafx.h" #ifdef _DEBUG #undef new #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CPatchPaletteButton CPatchPaletteButton::CPatchPaletteButton() { } CPatchPaletteButton::~CPatchPaletteButton() { } BEGIN_MESSAGE_MAP(CPatchPaletteButton, CButton) //{{AFX_MSG_MAP(CPatchPaletteButton) ON_WM_LBUTTONDOWN() ON_WM_RBUTTONDOWN() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPatchPaletteButton message handlers void CPatchPaletteButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct) { CDC *pDC = GetDC(); CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd()); CModelerView *pModelerView = CModelerView::GetActiveMappingNormalView(); if( pModelerView == NULL) { pDC->FillSolidRect( &lpDrawItemStruct->rcItem, 0x00aaaaaa); pDC->DrawEdge( &lpDrawItemStruct->rcItem, EDGE_RAISED, BF_RECT); } else { INDEX iButtonNo = lpDrawItemStruct->CtlID - IDC_PATCH_BUTTON_BASE; ULONG ulCurrentMask = pModelerView->m_ModelObject.GetPatchesMask(); CModelerDoc* pDoc = pModelerView->GetDocument(); ULONG ulExistingMask = pDoc->m_emEditModel.GetExistingPatchesMask(); pDC->FillSolidRect( &lpDrawItemStruct->rcItem, 0x00aaaaaa); // If this patch doesn't exist if( (ulExistingMask & (1UL << iButtonNo)) == 0) { pDC->DrawEdge( &lpDrawItemStruct->rcItem, EDGE_RAISED, BF_RECT); } // If this patch exists but it is not turned on else if( (ulCurrentMask & (1UL << iButtonNo)) == 0) { // If this is active patch if( iButtonNo == pModelerView->m_iActivePatchBitIndex) pDC->DrawIcon( 2, 2, pMainFrame->m_dlgPatchesPalette->m_PatchActiveIcon); else pDC->DrawIcon( 2, 2, pMainFrame->m_dlgPatchesPalette->m_PatchExistIcon); pDC->DrawEdge( &lpDrawItemStruct->rcItem, EDGE_RAISED, BF_RECT); } // If this patch is turned on and it is active patch else if( iButtonNo == pModelerView->m_iActivePatchBitIndex) { pDC->DrawIcon( 2, 2, pMainFrame->m_dlgPatchesPalette->m_PatchActiveIcon); pDC->DrawEdge( &lpDrawItemStruct->rcItem, EDGE_SUNKEN, BF_RECT); } // If this patch is turned on and it is not active patch else { pDC->DrawIcon( 2 ,2, pMainFrame->m_dlgPatchesPalette->m_PatchInactiveIcon); pDC->DrawEdge( &lpDrawItemStruct->rcItem, EDGE_SUNKEN, BF_RECT); } } ReleaseDC( pDC); } void CPatchPaletteButton::OnLButtonDown(UINT nFlags, CPoint point) { INDEX iButtonNo = GetDlgCtrlID()-IDC_PATCH_BUTTON_BASE; CModelerView *pModelerView = CModelerView::GetActiveMappingNormalView(); if( pModelerView != NULL) { ULONG ulCurrentMask = pModelerView->m_ModelObject.GetPatchesMask(); CModelerDoc* pDoc = pModelerView->GetDocument(); ULONG ulExistingMask = pDoc->m_emEditModel.GetExistingPatchesMask(); if( (ulExistingMask & (1UL << iButtonNo)) != 0) { pModelerView->m_iActivePatchBitIndex = iButtonNo; CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd()); pMainFrame->m_dlgPatchesPalette->UpdateData( FALSE); pMainFrame->m_dlgPatchesPalette->Invalidate( FALSE); } } CButton::OnLButtonDown(nFlags, point); } void CPatchPaletteButton::OnRButtonDown(UINT nFlags, CPoint point) { INDEX iButtonNo = GetDlgCtrlID()-IDC_PATCH_BUTTON_BASE; CModelerView *pModelerView = CModelerView::GetActiveMappingNormalView(); if( pModelerView != NULL) { ULONG ulCurrentMask = pModelerView->m_ModelObject.GetPatchesMask(); CModelerDoc* pDoc = pModelerView->GetDocument(); ULONG ulExistingMask = pDoc->m_emEditModel.GetExistingPatchesMask(); if( (ulExistingMask & (1UL << iButtonNo)) != 0) { if( (ulCurrentMask & (1UL << iButtonNo)) != 0) pModelerView->m_ModelObject.HidePatch( iButtonNo); else pModelerView->m_ModelObject.ShowPatch( iButtonNo); CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd()); pMainFrame->m_dlgPatchesPalette->Invalidate( FALSE); } } CButton::OnRButtonDown(nFlags, point); }