/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // DlgConsole.cpp : implementation file // #include "stdafx.h" #ifdef _DEBUG #undef new #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgConsole dialog CDlgConsole::CDlgConsole(CWnd* pParent /*=NULL*/) : CDialog(CDlgConsole::IDD, pParent) { //{{AFX_DATA_INIT(CDlgConsole) m_strConsoleOutput = _T(""); //}}AFX_DATA_INIT } void CDlgConsole::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgConsole) DDX_Control(pDX, IDC_CONSOLE_SYMBOLS, m_ctrConsoleSymbolsCombo); DDX_Control(pDX, IDC_CONSOLE_INPUT, m_ctrlEditConsole); DDX_Text(pDX, IDC_CONSOLE_OUTPUT, m_strConsoleOutput); //}}AFX_DATA_MAP // if dialog is reciving data if( pDX->m_bSaveAndValidate == FALSE) { //m_strConsoleOutput = "Default output string"; // m_strConsoleOutput = _pConsole->GetBuffer(); m_ctrlEditConsole.SetTextFromConsole(); } } BEGIN_MESSAGE_MAP(CDlgConsole, CDialog) //{{AFX_MSG_MAP(CDlgConsole) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgConsole message handlers BOOL CDlgConsole::OnInitDialog() { CDialog::OnInitDialog(); // set default console text //m_ctrlEditConsole.SetWindowText( "Default input string"); m_ctrlEditConsole.SetWindowText( CString(_pGame->gam_strConsoleInputBuffer)); /* // create application windows font for console LOGFONT logFont; CFont fntFont; memset(&logFont, 0, sizeof(logFont)); if (!::GetSystemMetrics(SM_DBCSENABLED)) { logFont.lfHeight = -11; logFont.lfWeight = FW_REGULAR; logFont.lfPitchAndFamily = FF_ROMAN|FIXED_PITCH; logFont.lfOrientation = 10; logFont.lfQuality = PROOF_QUALITY; logFont.lfItalic = TRUE; // prepare default font name CString strDefaultFont; strDefaultFont.LoadString(IDS_DEFAULT_ARIAL); lstrcpy(logFont.lfFaceName, strDefaultFont); // try to create font if( !fntFont.CreateFontIndirect(&logFont)) TRACE0("Could Not create font for console\n"); } else { fntFont.Attach(::GetStockObject(SYSTEM_FONT)); } m_ctrlEditConsole.SetFont( &fntFont); */ // fill symbols combo box m_ctrConsoleSymbolsCombo.ResetContent(); // for each of symbols in the shell FOREACHINDYNAMICARRAY(_pShell->sh_assSymbols, CShellSymbol, itss) { // if it is not visible to user if (!(itss->ss_ulFlags&SSF_USER)) { // skip it continue; } // get completion name for that symbol CTString strSymbol = itss->GetCompletionString(); // add string to console m_ctrConsoleSymbolsCombo.AddString( CString(strSymbol)); } // select first combo member m_ctrConsoleSymbolsCombo.SetCurSel( 0); m_ctrlEditConsole.SetSel( -1, 60000); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }