/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #line 4 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" #include "StdH.h" #include "Models/Items/ItemHolder/ItemHolder.h" #include "Models/Weapons/Colt/ColtItem.h" #include "Models/Weapons/SingleShotgun/SingleShotgunItem.h" #include "Models/Weapons/DoubleShotgun/DoubleShotgunItem.h" #include "Models/Weapons/TommyGun/TommyGunItem.h" #include "Models/Weapons/MiniGun/MiniGunItem.h" #include "Models/Weapons/GrenadeLauncher/GrenadeLauncherItem.h" #include "Models/Weapons/RocketLauncher/RocketLauncherItem.h" #include "ModelsMP/Weapons/Sniper/SniperItem.h" #include "ModelsMP/Weapons/Sniper/Body.h" #include "ModelsMP/Weapons/Flamer/FlamerItem.h" #include "ModelsMP/Weapons/Chainsaw/ChainsawItem.h" #include "ModelsMP/Weapons/Chainsaw/BladeForPlayer.h" #include "Models/Weapons/Laser/LaserItem.h" #include "Models/Weapons/Cannon/Cannon.h" #include "EntitiesMP/PlayerWeapons.h" #include #include CEntityEvent *EWeaponItem::MakeCopy(void) { CEntityEvent *peeCopy = new EWeaponItem(*this); return peeCopy;} EWeaponItem::EWeaponItem() : CEntityEvent(EVENTCODE_EWeaponItem) {; ClearToDefault(iWeapon); ClearToDefault(iAmmo); ClearToDefault(bDropped); }; #line 52 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" extern void CPlayerWeapons_Precache(ULONG ulAvailable); void CWeaponItem::SetDefaultProperties(void) { m_EwitType = WIT_COLT ; CItem::SetDefaultProperties(); } #line 180 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" void CWeaponItem::Precache(void) { #line 181 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" PrecacheSound (SOUND_PICK ); #line 182 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" switch(m_EwitType ){ #line 183 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_COLT : CPlayerWeapons_Precache (1 << (INDEX (WEAPON_COLT ) - 1));break ; #line 184 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_SINGLESHOTGUN : CPlayerWeapons_Precache (1 << (INDEX (WEAPON_SINGLESHOTGUN ) - 1));break ; #line 185 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_DOUBLESHOTGUN : CPlayerWeapons_Precache (1 << (INDEX (WEAPON_DOUBLESHOTGUN ) - 1));break ; #line 186 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_TOMMYGUN : CPlayerWeapons_Precache (1 << (INDEX (WEAPON_TOMMYGUN ) - 1));break ; #line 187 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_MINIGUN : CPlayerWeapons_Precache (1 << (INDEX (WEAPON_MINIGUN ) - 1));break ; #line 188 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_ROCKETLAUNCHER : CPlayerWeapons_Precache (1 << (INDEX (WEAPON_ROCKETLAUNCHER ) - 1));break ; #line 189 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_GRENADELAUNCHER : CPlayerWeapons_Precache (1 << (INDEX (WEAPON_GRENADELAUNCHER ) - 1));break ; #line 190 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_SNIPER : CPlayerWeapons_Precache (1 << (INDEX (WEAPON_SNIPER ) - 1));break ; #line 191 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_FLAMER : CPlayerWeapons_Precache (1 << (INDEX (WEAPON_FLAMER ) - 1));break ; #line 192 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_CHAINSAW : CPlayerWeapons_Precache (1 << (INDEX (WEAPON_CHAINSAW ) - 1));break ; #line 193 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_LASER : CPlayerWeapons_Precache (1 << (INDEX (WEAPON_LASER ) - 1));break ; #line 194 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_CANNON : CPlayerWeapons_Precache (1 << (INDEX (WEAPON_IRONCANNON ) - 1));break ; #line 195 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" } #line 196 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" } #line 198 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" BOOL CWeaponItem::FillEntityStatistics(EntityStats * pes) #line 199 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" { #line 200 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" pes -> es_strName = m_strDescription ; #line 201 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" pes -> es_ctCount = 1; #line 202 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" pes -> es_ctAmmount = 1; #line 203 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" pes -> es_fValue = 1; #line 204 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" pes -> es_iScore = 0; #line 205 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" return TRUE ; #line 206 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" } #line 209 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" void CWeaponItem::RenderParticles(void) { #line 211 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" if(GetRenderType () != CEntity :: RT_MODEL || GetSP () -> sp_gmGameMode > CSessionProperties :: GM_COOPERATIVE #line 212 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" || ! ShowItemParticles ()) #line 213 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" { #line 214 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" return ; #line 215 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" } #line 216 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" switch(m_EwitType ){ #line 217 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_COLT : Particles_Atomic (this , 1.5f , 1.5f , PT_STAR07 , 12);break ; #line 218 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_SINGLESHOTGUN : Particles_Atomic (this , 1.5f , 1.5f , PT_STAR07 , 12);break ; #line 219 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_DOUBLESHOTGUN : Particles_Atomic (this , 1.5f , 1.5f , PT_STAR07 , 12);break ; #line 220 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_TOMMYGUN : Particles_Atomic (this , 1.5f , 1.5f , PT_STAR07 , 12);break ; #line 221 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_MINIGUN : Particles_Atomic (this , 1.5f , 1.5f , PT_STAR07 , 12);break ; #line 222 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_ROCKETLAUNCHER : Particles_Atomic (this , 1.5f , 1.5f , PT_STAR07 , 12);break ; #line 223 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_GRENADELAUNCHER : Particles_Atomic (this , 1.5f , 1.5f , PT_STAR07 , 12);break ; #line 224 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_SNIPER : Particles_Atomic (this , 1.5f , 1.5f , PT_STAR07 , 12);break ; #line 225 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_FLAMER : Particles_Atomic (this , 1.5f , 1.5f , PT_STAR07 , 12);break ; #line 226 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_CHAINSAW : Particles_Atomic (this , 1.5f , 1.5f , PT_STAR07 , 12);break ; #line 227 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_LASER : Particles_Atomic (this , 1.5f , 1.5f , PT_STAR07 , 12);break ; #line 228 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_GHOSTBUSTER : Particles_Atomic (this , 1.5f , 1.5f , PT_STAR07 , 12);break ; #line 229 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_CANNON : Particles_Atomic (this , 1.5f , 1.5f , PT_STAR07 , 12);break ; #line 230 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" } #line 231 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" } #line 235 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" void CWeaponItem::SetProperties(void) #line 236 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" { #line 237 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" BOOL bDM = FALSE ; #line 238 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" FLOAT3D vDMStretch = FLOAT3D (2.0f , 2.0f , 2.0f); #line 240 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" switch(m_EwitType ){ #line 242 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_COLT : #line 243 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 10.0f; #line 244 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_strDescription . PrintF ("Colt"); #line 245 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItem (MODEL_COLT , TEXTURE_COLTMAIN , 0 , 0 , 0); #line 246 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (COLTITEM_ATTACHMENT_BULLETS , MODEL_COLTBULLETS , TEXTURE_COLTBULLETS , TEX_REFL_LIGHTBLUEMETAL01 , TEX_SPEC_MEDIUM , 0); #line 247 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (COLTITEM_ATTACHMENT_COCK , MODEL_COLTCOCK , TEXTURE_COLTCOCK , TEX_REFL_LIGHTBLUEMETAL01 , TEX_SPEC_MEDIUM , 0); #line 248 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (COLTITEM_ATTACHMENT_BODY , MODEL_COLTMAIN , TEXTURE_COLTMAIN , TEX_REFL_LIGHTBLUEMETAL01 , TEX_SPEC_MEDIUM , 0); #line 249 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" StretchItem (bDM ? vDMStretch : FLOAT3D (4.5f , 4.5f , 4.5f)); #line 250 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" break ; #line 253 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_SINGLESHOTGUN : #line 254 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 10.0f; #line 255 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_strDescription . PrintF ("Single Shotgun"); #line 256 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItem (MODEL_SINGLESHOTGUN , TEXTURE_SS_HANDLE , 0 , 0 , 0); #line 257 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (SINGLESHOTGUNITEM_ATTACHMENT_BARRELS , MODEL_SS_BARRELS , TEXTURE_SS_BARRELS , TEX_REFL_DARKMETAL , TEX_SPEC_WEAK , 0); #line 258 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (SINGLESHOTGUNITEM_ATTACHMENT_HANDLE , MODEL_SS_HANDLE , TEXTURE_SS_HANDLE , TEX_REFL_DARKMETAL , TEX_SPEC_MEDIUM , 0); #line 259 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (SINGLESHOTGUNITEM_ATTACHMENT_SLIDER , MODEL_SS_SLIDER , TEXTURE_SS_BARRELS , TEX_REFL_DARKMETAL , TEX_SPEC_MEDIUM , 0); #line 260 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" StretchItem (bDM ? vDMStretch : (FLOAT3D (3.5f , 3.5f , 3.5f))); #line 261 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" break ; #line 264 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_DOUBLESHOTGUN : #line 265 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 10.0f; #line 266 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_strDescription . PrintF ("Double Shotgun"); #line 267 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItem (MODEL_DOUBLESHOTGUN , TEXTURE_DS_HANDLE , 0 , 0 , 0); #line 268 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (DOUBLESHOTGUNITEM_ATTACHMENT_BARRELS , MODEL_DS_BARRELS , TEXTURE_DS_BARRELS , TEX_REFL_BWRIPLES01 , TEX_SPEC_MEDIUM , 0); #line 269 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (DOUBLESHOTGUNITEM_ATTACHMENT_HANDLE , MODEL_DS_HANDLE , TEXTURE_DS_HANDLE , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 270 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (DOUBLESHOTGUNITEM_ATTACHMENT_SWITCH , MODEL_DS_SWITCH , TEXTURE_DS_SWITCH , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 271 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" StretchItem (bDM ? vDMStretch : (FLOAT3D (3.0f , 3.0f , 3.0f))); #line 272 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" break ; #line 276 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_TOMMYGUN : #line 277 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 10.0f; #line 278 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_strDescription . PrintF ("Tommygun"); #line 279 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItem (MODEL_TOMMYGUN , TEXTURE_TG_BODY , 0 , 0 , 0); #line 280 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (TOMMYGUNITEM_ATTACHMENT_BODY , MODEL_TG_BODY , TEXTURE_TG_BODY , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 281 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (TOMMYGUNITEM_ATTACHMENT_SLIDER , MODEL_TG_SLIDER , TEXTURE_TG_BODY , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 282 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" StretchItem (bDM ? vDMStretch : (FLOAT3D (3.0f , 3.0f , 3.0f))); #line 283 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" break ; #line 286 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_MINIGUN : #line 287 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 10.0f; #line 288 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_strDescription . PrintF ("Minigun"); #line 289 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItem (MODEL_MINIGUN , TEXTURE_MG_BODY , 0 , 0 , 0); #line 290 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (MINIGUNITEM_ATTACHMENT_BARRELS , MODEL_MG_BARRELS , TEXTURE_MG_BARRELS , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 291 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (MINIGUNITEM_ATTACHMENT_BODY , MODEL_MG_BODY , TEXTURE_MG_BODY , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 292 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (MINIGUNITEM_ATTACHMENT_ENGINE , MODEL_MG_ENGINE , TEXTURE_MG_BARRELS , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 293 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" StretchItem (bDM ? vDMStretch : (FLOAT3D (1.75f , 1.75f , 1.75f))); #line 294 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" break ; #line 297 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_ROCKETLAUNCHER : #line 298 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 10.0f; #line 299 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_strDescription . PrintF ("Rocket launcher"); #line 300 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItem (MODEL_ROCKETLAUNCHER , TEXTURE_RL_BODY , 0 , 0 , 0); #line 301 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (ROCKETLAUNCHERITEM_ATTACHMENT_BODY , MODEL_RL_BODY , TEXTURE_RL_BODY , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 302 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (ROCKETLAUNCHERITEM_ATTACHMENT_ROTATINGPART , MODEL_RL_ROTATINGPART , TEXTURE_RL_ROTATINGPART , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 303 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (ROCKETLAUNCHERITEM_ATTACHMENT_ROCKET1 , MODEL_RL_ROCKET , TEXTURE_RL_ROCKET , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 304 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (ROCKETLAUNCHERITEM_ATTACHMENT_ROCKET2 , MODEL_RL_ROCKET , TEXTURE_RL_ROCKET , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 305 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (ROCKETLAUNCHERITEM_ATTACHMENT_ROCKET3 , MODEL_RL_ROCKET , TEXTURE_RL_ROCKET , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 306 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (ROCKETLAUNCHERITEM_ATTACHMENT_ROCKET4 , MODEL_RL_ROCKET , TEXTURE_RL_ROCKET , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 307 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" StretchItem (bDM ? vDMStretch : (FLOAT3D (2.5f , 2.5f , 2.5f))); #line 308 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" break ; #line 311 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_GRENADELAUNCHER : #line 312 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 10.0f; #line 313 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_strDescription . PrintF ("Grenade launcher"); #line 314 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItem (MODEL_GRENADELAUNCHER , TEXTURE_GL_BODY , 0 , 0 , 0); #line 315 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (GRENADELAUNCHERITEM_ATTACHMENT_BODY , MODEL_GL_BODY , TEXTURE_GL_BODY , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 316 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (GRENADELAUNCHERITEM_ATTACHMENT_MOVING_PART , MODEL_GL_MOVINGPART , TEXTURE_GL_MOVINGPART , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 317 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (GRENADELAUNCHERITEM_ATTACHMENT_GRENADE , MODEL_GL_GRENADE , TEXTURE_GL_MOVINGPART , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 318 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" StretchItem (bDM ? vDMStretch : (FLOAT3D (2.5f , 2.5f , 2.5f))); #line 319 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" break ; #line 322 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_SNIPER : #line 323 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 10.0f; #line 324 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_strDescription . PrintF ("Sniper"); #line 325 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItem (MODEL_SNIPER , TEXTURE_SNIPER_BODY , 0 , 0 , 0); #line 326 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (SNIPERITEM_ATTACHMENT_BODY , MODEL_SNIPER_BODY , TEXTURE_SNIPER_BODY , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 327 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" SetItemAttachmentAnim (SNIPERITEM_ATTACHMENT_BODY , BODY_ANIM_FORITEM1 ); #line 328 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" StretchItem (bDM ? vDMStretch : (FLOAT3D (3.0f , 3.0f , 3.0f))); #line 329 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" break ; #line 332 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_FLAMER : #line 333 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 10.0f; #line 334 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_strDescription . PrintF ("Flamer"); #line 335 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItem (MODEL_FLAMER , TEXTURE_FL_BODY , 0 , 0 , 0); #line 336 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (FLAMERITEM_ATTACHMENT_BODY , MODEL_FL_BODY , #line 337 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" TEXTURE_FL_BODY , TEX_REFL_BWRIPLES02 , TEX_SPEC_MEDIUM , 0); #line 338 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (FLAMERITEM_ATTACHMENT_FUEL , MODEL_FL_RESERVOIR , #line 339 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" TEXTURE_FL_FUELRESERVOIR , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 340 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (FLAMERITEM_ATTACHMENT_FLAME , MODEL_FL_FLAME , #line 341 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" TEXTURE_FL_FLAME , 0 , 0 , 0); #line 342 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" StretchItem (bDM ? vDMStretch : (FLOAT3D (2.5f , 2.5f , 2.5f))); #line 343 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" break ; #line 346 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_CHAINSAW : { #line 347 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 10.0f; #line 348 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_strDescription . PrintF ("Chainsaw"); #line 349 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItem (MODEL_CHAINSAW , TEXTURE_CS_BODY , 0 , 0 , 0); #line 350 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (CHAINSAWITEM_ATTACHMENT_CHAINSAW , MODEL_CS_BODY , TEXTURE_CS_BODY , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 351 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (CHAINSAWITEM_ATTACHMENT_BLADE , MODEL_CS_BLADE , TEXTURE_CS_BLADE , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 352 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" CModelObject * pmoMain , * pmo ; #line 353 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" pmoMain = & (GetModelObject () -> GetAttachmentModel (ITEMHOLDER_ATTACHMENT_ITEM ) -> amo_moModelObject ); #line 354 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" pmo = & (pmoMain -> GetAttachmentModel (CHAINSAWITEM_ATTACHMENT_BLADE ) -> amo_moModelObject ); #line 355 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddAttachmentToModel (this , * pmo , BLADEFORPLAYER_ATTACHMENT_TEETH , MODEL_CS_TEETH , TEXTURE_CS_TEETH , 0 , 0 , 0); #line 357 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" StretchItem (bDM ? vDMStretch : (FLOAT3D (2.0f , 2.0f , 2.0f))); #line 358 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" break ;} #line 361 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_LASER : #line 362 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 10.0f; #line 363 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_strDescription . PrintF ("Laser"); #line 364 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItem (MODEL_LASER , TEXTURE_LS_BODY , 0 , 0 , 0); #line 365 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (LASERITEM_ATTACHMENT_BODY , MODEL_LS_BODY , TEXTURE_LS_BODY , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 366 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (LASERITEM_ATTACHMENT_LEFTUP , MODEL_LS_BARREL , TEXTURE_LS_BARREL , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 367 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (LASERITEM_ATTACHMENT_LEFTDOWN , MODEL_LS_BARREL , TEXTURE_LS_BARREL , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 368 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (LASERITEM_ATTACHMENT_RIGHTUP , MODEL_LS_BARREL , TEXTURE_LS_BARREL , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 369 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (LASERITEM_ATTACHMENT_RIGHTDOWN , MODEL_LS_BARREL , TEXTURE_LS_BARREL , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 370 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" StretchItem (bDM ? vDMStretch : (FLOAT3D (2.5f , 2.5f , 2.5f))); #line 371 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" break ; #line 374 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" case WIT_CANNON : #line 375 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_fRespawnTime = (m_fCustomRespawnTime > 0) ? m_fCustomRespawnTime : 30.0f; #line 376 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_strDescription . PrintF ("Cannon"); #line 377 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItem (MODEL_CANNON , TEXTURE_CANNON , 0 , 0 , 0); #line 378 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddItemAttachment (CANNON_ATTACHMENT_BODY , MODEL_CN_BODY , TEXTURE_CANNON , TEX_REFL_LIGHTMETAL01 , TEX_SPEC_MEDIUM , 0); #line 381 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" StretchItem (bDM ? vDMStretch : (FLOAT3D (3.0f , 3.0f , 3.0f))); #line 382 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" break ; #line 383 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" } #line 385 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" AddFlare (MODEL_FLARE , TEXTURE_FLARE , FLOAT3D (0 , 0.6f , 0) , FLOAT3D (3 , 3 , 0.3f)); #line 386 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" } BOOL CWeaponItem:: #line 389 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" ItemCollected(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CWeaponItem_ItemCollected ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EPass, "CWeaponItem::ItemCollected expects 'EPass' as input!"); const EPass &epass = (const EPass &)__eeInput; #line 390 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" ASSERT (epass . penOther != NULL ); #line 393 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" if(GetSP () -> sp_bWeaponsStay && ! (m_bPickupOnce || m_bRespawn )){ #line 395 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" BOOL bWasPicked = MarkPickedBy (epass . penOther ); #line 396 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" if(bWasPicked ){ #line 398 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" Return(STATE_CURRENT,EVoid()); #line 398 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" return TRUE; #line 399 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" } #line 400 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" } #line 403 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" EWeaponItem eWeapon ; #line 404 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" eWeapon . iWeapon = m_EwitType ; #line 405 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" eWeapon . iAmmo = - 1; #line 406 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" eWeapon . bDropped = m_bDropped ; #line 408 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" if(epass . penOther -> ReceiveItem (eWeapon )){ #line 409 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" if(_pNetwork -> IsPlayerLocal (epass . penOther )){IFeel_PlayEffect ("PU_Weapon");} #line 411 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_soPick . Set3DParameters (50.0f , 1.0f , 1.0f , 1.0f); #line 412 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" PlaySound (m_soPick , SOUND_PICK , SOF_3D ); #line 413 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_fPickSoundLen = GetSoundLength (SOUND_PICK ); #line 414 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" if(! GetSP () -> sp_bWeaponsStay || m_bDropped || (m_bPickupOnce || m_bRespawn )){ #line 415 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" Jump(STATE_CURRENT, STATE_CItem_ItemReceived, FALSE, EVoid());return TRUE; #line 416 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" } #line 417 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" } #line 418 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" Return(STATE_CURRENT,EVoid()); #line 418 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CWeaponItem:: #line 421 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" Main(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CWeaponItem_Main ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CWeaponItem::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 423 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" if(m_EwitType == WIT_GHOSTBUSTER ){ #line 424 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" m_EwitType = WIT_LASER ; #line 425 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" } #line 427 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" Initialize (); #line 428 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" StartModelAnim (ITEMHOLDER_ANIM_BIGOSCILATION , AOF_LOOPING | AOF_NORESTART ); #line 429 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" ForceCollisionBoxIndexChange (ITEMHOLDER_COLLISION_BOX_BIG ); #line 430 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" SetProperties (); #line 432 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" if(!(! m_bDropped )){ Jump(STATE_CURRENT,0x03220006, FALSE, EInternal());return TRUE;} #line 433 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" Jump(STATE_CURRENT, STATE_CItem_ItemLoop, FALSE, EVoid());return TRUE;Jump(STATE_CURRENT,0x03220005, FALSE, EInternal());return TRUE;}BOOL CWeaponItem::H0x03220006_Main_05(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x03220006 if(!(TRUE )){ Jump(STATE_CURRENT,0x03220004, FALSE, EInternal());return TRUE;} #line 435 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" SetTimerAt(THINKTIME_NEVER); Jump(STATE_CURRENT, 0x03220002, FALSE, EBegin());return TRUE;}BOOL CWeaponItem::H0x03220002_Main_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x03220002 switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput; #line 437 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" SpawnReminder (this , m_fRespawnTime , 0); #line 438 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" Call(STATE_CURRENT, STATE_CItem_ItemLoop, FALSE, EVoid());return TRUE; #line 439 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" }ASSERT(FALSE);break;case(EVENTCODE_EReminder):{const EReminder&e= (EReminder&)__eeInput; #line 441 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" SendEvent (EEnd ()); #line 442 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" return TRUE; #line 443 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" }ASSERT(FALSE);break;default: return FALSE; break; #line 444 "D:/SE1_GPL/Sources/EntitiesMP/WeaponItem.es" }return TRUE;}BOOL CWeaponItem::H0x03220003_Main_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x03220003 Jump(STATE_CURRENT,0x03220004, FALSE, EInternal());return TRUE;}BOOL CWeaponItem::H0x03220004_Main_03(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x03220004 Jump(STATE_CURRENT,0x03220005, FALSE, EInternal());return TRUE;} BOOL CWeaponItem::H0x03220005_Main_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x03220005 ASSERT(FALSE); return TRUE;};