/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ 108 %{ #include "StdH.h" #include %} class CTerrainEntity : CEntity { name "Terrain"; thumbnail "Thumbnails\\Terrain.tbn"; properties: components: functions: procedures: Main() { // Init entity as terrain InitAsTerrain(); TerrainChangeNotify(); SetCollisionFlags(ECF_BRUSH); return; } };