/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #line 4 "D:/SE1_GPL/Sources/EntitiesMP/Terrain.es" #include "StdH.h" #include #include #include void CTerrainEntity::SetDefaultProperties(void) { CEntity::SetDefaultProperties(); } BOOL CTerrainEntity:: #line 17 "D:/SE1_GPL/Sources/EntitiesMP/Terrain.es" Main(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CTerrainEntity_Main ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CTerrainEntity::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 20 "D:/SE1_GPL/Sources/EntitiesMP/Terrain.es" InitAsTerrain (); #line 21 "D:/SE1_GPL/Sources/EntitiesMP/Terrain.es" TerrainChangeNotify (); #line 22 "D:/SE1_GPL/Sources/EntitiesMP/Terrain.es" SetCollisionFlags (ECF_BRUSH ); #line 23 "D:/SE1_GPL/Sources/EntitiesMP/Terrain.es" Return(STATE_CURRENT,EVoid()); #line 23 "D:/SE1_GPL/Sources/EntitiesMP/Terrain.es" return TRUE; ASSERT(FALSE); return TRUE;};