/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #ifndef _EntitiesMP_PlayerMarker_INCLUDED #define _EntitiesMP_PlayerMarker_INCLUDED 1 #include extern "C" DECL_DLL CDLLEntityClass CPlayerMarker_DLLClass; class CPlayerMarker : public CMarker { public: virtual BOOL IsImportant(void) const { return TRUE; }; DECL_DLL virtual void SetDefaultProperties(void); FLOAT m_fHealth; FLOAT m_fShield; INDEX m_iGiveWeapons; INDEX m_iTakeWeapons; CTString m_strGroup; BOOL m_bQuickStart; BOOL m_bStartInComputer; CEntityPointer m_penMessage; FLOAT m_fMaxAmmoRatio; FLOAT m_tmLastSpawned; INDEX m_iTakeAmmo; BOOL m_bNoRespawnInPlace; #line 39 "D:/SE1_GPL/Sources/EntitiesMP/PlayerMarker.es" void Precache(void); #line 44 "D:/SE1_GPL/Sources/EntitiesMP/PlayerMarker.es" BOOL HandleEvent(const CEntityEvent & ee); #define STATE_CPlayerMarker_Main 1 BOOL #line 73 "D:/SE1_GPL/Sources/EntitiesMP/PlayerMarker.es" Main(const CEntityEvent &__eeInput); }; #endif // _EntitiesMP_PlayerMarker_INCLUDED